FernandoS27
a64816ae9d
Fix TLDS
2018-10-13 22:14:25 -04:00
FernandoS27
39ba6950b8
Shorten the implementation of 3D swizzle to only 3 functions
2018-10-13 20:58:00 -04:00
FernandoS27
92e9faba25
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
2018-10-13 16:11:11 -04:00
FernandoS27
1a70753709
Propagate depth and depth_block on modules using decoders
2018-10-13 15:25:18 -04:00
FernandoS27
8b1e913058
Remove old Swizzle algorithms and use 3d Swizzle
2018-10-13 15:25:17 -04:00
FernandoS27
2650e33c48
Implement Precise 3D Swizzle
2018-10-13 15:25:16 -04:00
FernandoS27
8b32bd526b
Implement Fast 3D Swizzle
2018-10-13 15:25:15 -04:00
Hexagon12
f50514b25b
Added ASTC 5x4; 8x5
2018-10-13 17:10:26 +03:00
FernandoS27
eec2311ec1
Implemented helper function to correctly calculate a texture's size
2018-10-12 14:21:53 -04:00
ReinUsesLisp
0c0ff8f0f6
gl_shader_decompiler: Implement VMAD
2018-10-11 04:15:10 -03:00
bunnei
76c2760135
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
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Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
bunnei
2dd774a803
Merge pull request #1460 from FernandoS27/scissor_test
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Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
bunnei
6825803324
Merge pull request #1425 from ReinUsesLisp/geometry-shaders
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gl_shader_decompiler: Implement geometry shaders
2018-10-10 11:51:29 -04:00
FernandoS27
df5575aa44
Add memory Layout to Render Targets and Depth Buffers
2018-10-09 22:28:19 -04:00
FernandoS27
020cee90ef
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
2018-10-09 21:14:32 -04:00
Lioncash
7966958c67
gl_shader_decompiler: Remove unused variables in TMML's implementation
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Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00
FernandoS27
118ad3523c
Implement Scissor Test
2018-10-08 21:36:23 -04:00
FernandoS27
85a8a0b038
Assert Scissor tests
2018-10-08 20:49:36 -04:00
ReinUsesLisp
27860f7430
gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset
2018-10-07 17:36:00 -03:00
ReinUsesLisp
f1dff1c269
gl_shader_decompiler: Implement geometry shaders
2018-10-07 17:36:00 -03:00
ReinUsesLisp
917f077007
video_core: Allow LabelGLObject to use extra info on any object
2018-10-07 17:27:49 -03:00
bunnei
8b812ff953
Merge pull request #1446 from bunnei/fast_fermi_copy
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gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 -04:00
bunnei
92f05637a2
Merge pull request #1437 from FernandoS27/tex-mode2
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Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
2018-10-06 23:14:27 -04:00
ReinUsesLisp
46214933c9
gl_rasterizer: Fixup undefined behaviour in SetupDraw
2018-10-06 23:22:48 -03:00
FernandoS27
57301b3e1d
Implemented Depth Compare and Shadow Samplers
2018-10-06 11:27:54 -04:00
bunnei
26348d6ebb
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
2018-10-06 03:20:04 -04:00
bunnei
6a6aa35a70
gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
2018-10-06 03:20:04 -04:00
bunnei
93822473f7
gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.
2018-10-06 03:20:04 -04:00
ReinUsesLisp
db80264fae
gl_rasterizer: Implement quads topology
2018-10-04 00:03:44 -03:00
FernandoS27
c6978b43b3
Implemented Texture Processing Modes in TEXS and TLDS
2018-10-03 08:41:12 -04:00
ReinUsesLisp
f4a4427ff3
gl_rasterizer: Fixup unassigned point sizes
2018-10-01 01:18:24 -03:00
bunnei
bc5dde2765
Merge pull request #1330 from raven02/tlds
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TLDS: Add 1D sampler
2018-09-30 21:53:38 -04:00
bunnei
0e020d2fee
gl_rasterizer_cache: Fixes to how we do render to cubemap.
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- Fixes issues with Splatoon 2.
2018-09-30 15:10:14 -04:00
bunnei
2d8977768f
gl_rasterizer_cache: Add check for array rendering to cubemap texture.
2018-09-30 14:31:58 -04:00
bunnei
84375d04ee
gl_rasterizer_cache: Implement render to cubemap.
2018-09-30 14:31:58 -04:00
bunnei
977f2bafa7
gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.
2018-09-30 14:31:58 -04:00
bunnei
dcc44650fe
gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.
2018-09-30 14:31:58 -04:00
bunnei
5b1e1c081e
gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray.
2018-09-30 14:31:57 -04:00
bunnei
b0fded32c6
gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces.
2018-09-30 14:31:57 -04:00
bunnei
036c50c9a3
gl_rasterizer_cache: Track texture target and depth in the cache.
2018-09-30 14:31:57 -04:00
bunnei
09de119f10
gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.
2018-09-30 14:31:56 -04:00
bunnei
08d7415a8a
gl_rasterizer_cache: Keep track of surface 2D size separately from total size.
2018-09-30 14:31:56 -04:00
raven02
7cb5586653
Fix trailing whitespace
2018-09-30 23:51:10 +08:00
bunnei
b3419ef9bb
Merge pull request #1411 from ReinUsesLisp/point-size
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video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
bunnei
913a2a5304
Merge pull request #1406 from ReinUsesLisp/multibind-samplers
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gl_state: Pack sampler bindings into a single ARB_multi_bind
2018-09-29 10:55:45 -04:00
ReinUsesLisp
07609b33c4
video_core: Implement point_size and add point state sync
2018-09-28 02:13:29 -03:00
ReinUsesLisp
51435ad30c
gl_state: Pack sampler bindings into a single ARB_multi_bind
2018-09-28 02:04:22 -03:00
bunnei
234f8bc834
Merge pull request #1377 from FernandoS27/faster-swizzle
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Improved Fast Swizzle and Legacy Swizzle
2018-09-27 10:00:04 -04:00
ReinUsesLisp
f5b5c5ba06
video_core: Add asserts for CS, TFB and alpha testing
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Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00
David
e0c63533ab
Added glObjectLabels for renderdoc for textures and shader programs ( #1384 )
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* Added glObjectLabels for renderdoc for textures and shader programs
* Changed hardcoded "Texture" name to reflect the texture type instead
* Removed string initialize
2018-09-23 17:55:41 -04:00