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[shader_recompiler/ Maxwell] ISBERD initial implementation
trigger_release.yml #26 -Commit
bdfcb6c950
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[android] Fix 1.5x and warn at resolutions >= 2x (#21)
trigger_release.yml #24 -Commit
05f536694a
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[shader_recompiler/ Maxwell] ISBERD initial implementation
build.yml #23 -Commit
bdfcb6c950
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[android] fix erroneous placement of early release fences
build.yml #22 -Commit
7617f743f9
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[dynarmic] remove mcl/assert.h and mcl/stdint.h (depends on #81) (#89)
build.yml #21 -Commit
111f2c3be5
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[cmake, core] Unbreak FreeBSD Building Process (#117)
build.yml #19 -Commit
87f171e884
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Set app name to "Eden Optimised" for Optimised build. (#101)
build.yml #16 -Commit
df8f32b7ad
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[vk] Enable line stipple and depth bound reg transfer (#59)
build.yml #11 -Commit
a974c5a29c
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[host1x] Fix hardware detection and improve compatibility (#85)
build.yml #10 -Commit
7db5eb8f08
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Revert [Android] 0 FPS Error fix for certain titles.
build.yml #9 -Commit
be9a415157
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[nvnflinger] add GetBufferHistory from sudachi (#82)
build.yml #8 -Commit
be97bf3c1b
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[android] Fix 0fps errors on DKCR, Subnautica, and Ori 2 (#79)
build.yml #4 -Commit
d125994270
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[host1x] Fix GPU decoding for VP8 video codec (#72)
build.yml #2 -Commit
7cb8a1acd3
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[android] Better error handling for username collision/validity (#76)
build.yml #1 -Commit
1a35aef644
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