Commit graph

2132 commits

Author SHA1 Message Date
bunnei
24c7e153b7 Merge pull request #1610 from slashiee/dxt1-alpha
renderer_opengl: Enable alpha channel for DXT1 texture format
2018-10-28 21:29:43 -04:00
ReinUsesLisp
06aee386b7 video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00
Rodolfo Bogado
c7a7479993 renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB 2018-10-28 20:52:57 -03:00
FernandoS27
8b69038887 Assert Control Flow Instructions using Control Codes 2018-10-28 19:16:41 -04:00
FernandoS27
af83b683d8 Fixed black textures, pixelation and we no longer require to auto-generate mipmaps 2018-10-28 19:00:49 -04:00
FernandoS27
be78be20dc Fixed mipmap block autosizing algorithm 2018-10-28 19:00:05 -04:00
FernandoS27
c9f347e156 Fixed Invalid Image size and Mipmap calculation 2018-10-28 19:00:04 -04:00
FernandoS27
b6e94867b9 Fixed Block Resizing algorithm and Clang Format 2018-10-28 19:00:03 -04:00
FernandoS27
5d5236c512 Implement Mip Filter 2018-10-28 19:00:01 -04:00
FernandoS27
76ce66359d Zero out memory region of recreated surface before flushing 2018-10-28 19:00:00 -04:00
FernandoS27
87d1001720 Implement Mipmaps 2018-10-28 18:59:59 -04:00
Michael
df99f996f8 Enable alpha channel for DXT1 texture format 2018-10-28 14:11:04 -07:00
Tobias
8a7dd746c1 Correct bpp value for ASTC_2D_8X5 2018-10-28 19:49:10 +01:00
bunnei
e35ba30edc Merge pull request #1601 from FernandoS27/shader-precision
Improved Shader accuracy on Vertex and Geometry Shaders.
2018-10-28 13:06:21 -04:00
FernandoS27
95576a248a Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 2018-10-28 11:38:40 -04:00
Rodolfo Bogado
1670155ee2 Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support 2018-10-28 01:13:55 -03:00
bunnei
ca9c311f85 Merge pull request #1594 from FreddyFunk/static-cast
gl_rasterizer_cache: Fix compiler warning
2018-10-27 21:09:06 -04:00
FernandoS27
6eb07feeea Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD 2018-10-27 20:09:26 -04:00
bunnei
d9cfb9dc15 Merge pull request #1592 from bunnei/prim-restart
gl_rasterizer: Implement primitive restart.
2018-10-27 13:25:00 -04:00
FernandoS27
6540abe0d7 Implement Default Block Height for each format 2018-10-27 10:17:39 -04:00
Frederic Laing
a2ce78114e gl_rasterizer_cache: Fix compiler warning 2018-10-27 13:06:26 +02:00
bunnei
b22ff96e0a gl_rasterizer: Implement primitive restart. 2018-10-26 00:42:57 -04:00
bunnei
688ddb4c94 Merge pull request #1533 from FernandoS27/lmem
Implemented Shader Local Memory
2018-10-26 00:16:25 -04:00
bunnei
2bc1f075bb maxwell_3d: Add code for initializing register defaults. 2018-10-25 23:42:39 -04:00
bunnei
419b62982f gl_rasterizer: Implement depth range. 2018-10-25 21:53:24 -04:00
bunnei
6bf7e0d83d Merge pull request #1524 from FernandoS27/layers-fix
rasterizer: Fix Layered Textures Loading and Cubemaps
2018-10-25 00:29:18 -04:00
FernandoS27
159bedd74f Implemented LD_L and ST_L 2018-10-24 17:51:53 -04:00
FernandoS27
2d0d8fa85c Implement Shader Local Memory 2018-10-24 17:50:43 -04:00
bunnei
4322798a5d Merge pull request #1554 from FernandoS27/pointsize
Implement PointSize Output Attribute.
2018-10-24 17:38:38 -04:00
Lioncash
a3c2defab1 decoders: Remove unused variable within SwizzledData() 2018-10-23 23:51:13 -04:00
Lioncash
0afddad95c maxwell_3d: Remove unused variable within ProcessQueryGet() 2018-10-23 23:50:16 -04:00
FernandoS27
3326b552d0 Implement PointSize 2018-10-23 15:08:00 -04:00
FernandoS27
88ff802e1a Fixed Layered Textures Loading and Cubemaps 2018-10-23 14:27:36 -04:00
bunnei
a12540e948 Merge pull request #1519 from ReinUsesLisp/vsetp
gl_shader_decompiler: Implement VSETP
2018-10-23 10:22:37 -04:00
bunnei
c1e228e29c Merge pull request #1539 from lioncash/dma
maxwell_dma: Silence compilation warnings
2018-10-23 10:22:12 -04:00
bunnei
ad2c4e1b45 Merge pull request #1470 from FernandoS27/alpha_testing
Implemented Alpha Test using Shader Emulation
2018-10-23 10:21:30 -04:00
ReinUsesLisp
3c72944105 gl_shader_decompiler: Implement VSETP 2018-10-23 01:07:20 -03:00
ReinUsesLisp
95ebbee064 gl_shader_decompiler: Abstract VMAD into a video subset 2018-10-23 01:07:20 -03:00
bunnei
3b07693b50 Merge pull request #1512 from ReinUsesLisp/brk
gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
bunnei
e4463a9117 Merge pull request #1550 from FernandoS27/fmul32
Added Saturation to FMUL32I
2018-10-22 23:58:09 -04:00
bunnei
085aaeb200 Merge pull request #1537 from lioncash/shader
gl_shader_decompiler: Minor changes
2018-10-22 22:49:49 -04:00
FernandoS27
9183b82847 Added Saturation to FMUL32I 2018-10-22 20:22:15 -04:00
FernandoS27
d8a54902f0 Assert that multiple render targets are not set while alpha testing 2018-10-22 15:35:45 -04:00
FernandoS27
f785872dd5 Use standard UBO and fix/stylize the code 2018-10-22 15:07:33 -04:00
FernandoS27
d51cdee070 Cache uniform locations and restructure the implementation 2018-10-22 15:07:32 -04:00
FernandoS27
f4c9ebb9fc Remove SyncAlphaTest and clang format 2018-10-22 15:07:31 -04:00
FernandoS27
ceb985fcb0 Added Alpha Func 2018-10-22 15:07:30 -04:00
FernandoS27
de4f14e756 Implemented Alpha Testing 2018-10-22 15:07:30 -04:00
bunnei
5716ecc248 Merge pull request #1547 from FernandoS27/fix-fset
Fixed FSETP and FSET
2018-10-22 12:53:47 -04:00
FernandoS27
2dc066f8f5 Fixed FSETP and FSET 2018-10-22 11:31:17 -04:00