FernandoS27
2f976c550a
Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT
2018-10-22 09:27:00 -04:00
Lioncash
cdea084c7d
engines/maxwell_*: Use nested namespace specifiers where applicable
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These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
2018-10-20 15:58:09 -04:00
Lioncash
92996ab8b3
maxwell_dma: Make variables const where applicable within HandleCopy()
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These are never modified, so we can make that assumption explicit.
2018-10-20 15:56:01 -04:00
Lioncash
04e8b81de0
maxwell_dma: Make FlushAndInvalidate's size parameter a u64
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This prevents truncation warnings at the lambda's usage sites.
2018-10-20 15:54:45 -04:00
Lioncash
5ddbef9c8a
maxwell_dma: Remove unused variables in HandleCopy()
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These pointer variables are never used, so we can get rid of them.
2018-10-20 15:53:24 -04:00
Lioncash
ce07dbf817
gl_shader_decompiler: Allow std::move to function in SetPredicate
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If the variable being moved is const, then std::move will always perform
a copy (since it can't actually move the data).
2018-10-20 14:25:15 -04:00
Lioncash
82194e57de
gl_shader_decompiler: Get rid of variable shadowing warnings
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A variable with the same name was previously declared in an outer scope.
2018-10-20 14:22:37 -04:00
Lioncash
8ff87912da
gl_shader_decompiler: Fix a few comment typos
2018-10-20 14:19:28 -04:00
ReinUsesLisp
5056401c89
gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
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The intention of declaring them in gl_shader_decompiler was to be able
to use blocks to implement geometry shaders. But that wasn't needed in
the end and it caused issues when both vertex stages were being used,
resulting in a redeclaration of "position".
2018-10-20 02:19:30 -03:00
bunnei
9af9217dea
Merge pull request #1501 from ReinUsesLisp/half-float
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gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
bunnei
cb438209c7
GPU: Improved implementation of maxwell DMA (Subv).
2018-10-18 22:41:53 -04:00
bunnei
fa24c17b95
decoders: Introduce functions for un/swizzling subrects.
2018-10-18 22:41:43 -04:00
bunnei
6a6fbb1478
GPU: Invalidate destination address of kepler_memory writes.
2018-10-18 22:41:13 -04:00
bunnei
e3fdb2ff4b
fermi_2d: Add support for more accurate surface copies.
2018-10-18 22:41:12 -04:00
bunnei
1504e6bc71
Merge pull request #1505 from FernandoS27/tex-3d
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Implemented 3D Textures
2018-10-18 11:50:42 -04:00
ReinUsesLisp
57b3166673
gl_shader_decompiler: Implement PBK and BRK
2018-10-17 21:30:45 -03:00
bunnei
cb9b63b186
Merge pull request #1489 from FernandoS27/fix-tlds
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shader_decompiler: Fix TLDS
2018-10-17 18:58:38 -04:00
FernandoS27
efa39b1b35
Clang format and other fixes
2018-10-17 18:52:11 -04:00
FernandoS27
c841b2ec48
Implement Reinterpret Surface, to accurately blit 3D textures
2018-10-17 18:52:10 -04:00
FernandoS27
893e144b02
Implement GetInRange in the Rasterizer Cache
2018-10-17 18:52:10 -04:00
FernandoS27
1469c546c3
Implement 3D Textures
2018-10-17 18:52:08 -04:00
bunnei
9ed245a363
Merge pull request #1497 from bunnei/flush-framebuffers
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Implement flushing in the rasterizer cache
2018-10-17 18:40:34 -04:00
bunnei
f0924b6e95
Merge pull request #1496 from FernandoS27/tex-array
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Implement Arrays on Tex Instruction
2018-10-17 18:30:44 -04:00
bunnei
898c5576b5
gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.
2018-10-17 18:20:15 -04:00
bunnei
a205f5a4df
gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle.
2018-10-17 18:19:35 -04:00
bunnei
30c357b12b
gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.
2018-10-16 17:20:49 -04:00
bunnei
b1c31be284
config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
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- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16 17:02:29 -04:00
bunnei
b3ee8ceca5
rasterizer_cache: Refactor to support in-order flushing.
2018-10-16 16:51:53 -04:00
bunnei
f5df68346c
gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.
2018-10-16 11:31:02 -04:00
bunnei
5084ec9509
gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.
2018-10-16 11:31:02 -04:00
bunnei
54918b45fe
gl_rasterizer_cache: Separate guest and host surface size managment.
2018-10-16 11:31:01 -04:00
bunnei
1b8aabcb7b
gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.
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- This does not really have anything to do with OpenGL.
2018-10-16 11:31:01 -04:00
bunnei
7a80c6f83f
gl_rasterizer_cache: Remove unused FlushSurface method.
2018-10-16 11:31:01 -04:00
bunnei
6ac61f1799
gl_rasterizer: Implement flushing.
2018-10-16 11:31:01 -04:00
bunnei
1aba2e2fe9
gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.
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- These cannot be used within the cache, as they change cache state.
2018-10-16 11:31:00 -04:00
bunnei
4f43267355
gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size.
2018-10-16 11:31:00 -04:00
bunnei
ac8ab8f305
memory_manager: Add a method for querying the end of a mapped GPU region.
2018-10-16 11:31:00 -04:00
bunnei
a8c8207341
rasterizer_cache: Reintroduce method for flushing.
2018-10-16 11:31:00 -04:00
bunnei
5ec58fa78f
gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM.
2018-10-16 11:30:59 -04:00
ReinUsesLisp
40845c39c9
shader_bytecode: Add Control Code enum 0xf
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Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
2018-10-15 15:36:47 -03:00
ReinUsesLisp
4af6ab7d85
gl_shader_decompiler: Fixup style inconsistencies
2018-10-15 15:35:26 -03:00
ReinUsesLisp
0370d2a62e
gl_rasterizer: Silence implicit cast warning in glBindBufferRange
2018-10-15 15:26:50 -03:00
ReinUsesLisp
f1a2fd02a5
gl_shader_decompiler: Implement HSET2_R
2018-10-15 02:55:51 -03:00
ReinUsesLisp
4769eac4b7
gl_shader_decompiler: Implement HSETP2_R
2018-10-15 02:55:51 -03:00
ReinUsesLisp
f4c2f0c35d
gl_shader_decompiler: Implement HFMA2 instructions
2018-10-15 02:55:51 -03:00
ReinUsesLisp
d3a031608d
gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM
2018-10-15 02:07:16 -03:00
ReinUsesLisp
cc74fe2cef
gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions
2018-10-15 02:04:31 -03:00
ReinUsesLisp
fcb96ae125
gl_shader_decompiler: Setup base for half float unpacking and setting
2018-10-15 01:58:30 -03:00
bunnei
7ce1c004c4
Merge pull request #1488 from Hexagon12/astc-types
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video_core: Added ASTC 5x4; 8x5 types
2018-10-14 14:44:24 -04:00
FernandoS27
130f4b6aeb
Implement Arrays on Tex Instruction
2018-10-14 13:31:02 -04:00