greggameplayer
5d3bc9c9b0
correct BC6H
2018-09-23 19:17:22 +02:00
bunnei
4439437bc0
Merge pull request #1380 from lioncash/const
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shader_bytecode: Make operator== and operator!= of IpaMode const qualified
2018-09-22 01:37:36 -04:00
bunnei
764026967a
Merge pull request #1382 from lioncash/inc
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gl_state: Remove unused type alias
2018-09-22 01:36:21 -04:00
Lioncash
c22d6203a9
gl_state: Remove unused type alias
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This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros.
2018-09-21 18:22:43 -04:00
Lioncash
02106208f8
shader_bytecode: Lay out the Ipa-related enums better
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This is more consistent with the surrounding enums.
2018-09-21 16:17:31 -04:00
Lioncash
d8cbbfb8ea
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
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These don't affect the state of the struct and can be const member
functions.
2018-09-21 16:17:27 -04:00
bunnei
305ecc4930
Merge pull request #1379 from lioncash/bitwise
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gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
2018-09-21 14:02:00 -04:00
FernandoS27
9acd217fed
Reverse stride align restriction on FastSwizzle due to lost performance
2018-09-21 12:09:59 -04:00
FernandoS27
ec51077131
Join both Swizzle methods within one interface function
2018-09-21 11:42:34 -04:00
FernandoS27
dc98e08d51
Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead
2018-09-21 11:34:54 -04:00
FernandoS27
55543db875
Remove same output bpp restriction on FastSwizzle
2018-09-21 11:10:44 -04:00
FernandoS27
0bd735d574
Improved Legacy Swizzler to be better documented and work better
2018-09-21 10:57:12 -04:00
Lioncash
770efb87b8
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
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This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.
Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
2018-09-21 07:59:03 -04:00
Subv
c865df9ca7
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
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Previously we were clearing the default backbuffer framebuffer.
Found thanks to a Piglit test :)
2018-09-20 22:31:53 -05:00
FernandoS27
cd00f35cc8
Improved fast swizzle and removed restrictions to it
2018-09-20 23:06:53 -04:00
raven02
95c7741d46
Merge branch 'master' into tlds
2018-09-19 19:53:11 +08:00
Markus Wick
da98f8c157
gl_rasterizer: Fix StartAddress handling with indexed draw calls.
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We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead.
2018-09-19 09:22:30 +02:00
bunnei
f3dcd4d498
Merge pull request #1342 from lioncash/trunc
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gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
2018-09-18 22:11:48 -04:00
bunnei
7c49810549
Merge pull request #1279 from FernandoS27/csetp
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shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
bunnei
417a03a271
Merge pull request #1299 from FernandoS27/texture-sanatize
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shader_decompiler: Asserts for Texture Instructions
2018-09-18 22:10:09 -04:00
FernandoS27
b7be8be9ee
Implemented Internal Flags
2018-09-17 20:50:54 -04:00
Lioncash
8a6bc44751
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
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These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
2018-09-17 19:25:55 -04:00
bunnei
90bc68e7b6
Merge pull request #1290 from FernandoS27/shader-header
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Implemented (Partialy) Shader Header
2018-09-17 18:53:14 -04:00
FernandoS27
5a00f0ec41
Implemented I2I.CC on the NEU control code, used by SMO
2018-09-17 17:42:46 -04:00
FernandoS27
81fd967a27
Implemented CSETP
2018-09-17 17:42:44 -04:00
FernandoS27
9cdcf964b5
Implemented Control Codes
2018-09-17 17:42:43 -04:00
FernandoS27
90ffde0a90
Added asserts for texture misc modes to texture instructions
2018-09-17 12:56:36 -04:00
FernandoS27
dc2a597dc8
Added texture misc modes to texture instructions
2018-09-17 12:51:05 -04:00
bunnei
b70a93a10a
Merge pull request #1311 from FernandoS27/fast-swizzle
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Optimized Texture Swizzling
2018-09-17 12:39:34 -04:00
bunnei
542d2aad6d
Merge pull request #1316 from lioncash/shadow
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gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
2018-09-17 12:27:35 -04:00
raven02
da0fb4d371
Add 1D sampler for TLDS - TexelFetch (Mario Rabbids)
2018-09-17 23:25:18 +08:00
bunnei
5c341eca32
Merge pull request #1326 from FearlessTobi/port-4182
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Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
bunnei
b05fff500f
Merge pull request #1329 from raven02/bgr5a1u
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Implement RenderTargetFormat::BGR5A1_UNORM
2018-09-17 09:49:00 -04:00
raven02
13c243fcb6
Implement ASTC_2D_8X8 (Bayonetta 2)
2018-09-17 01:04:27 +08:00
bunnei
1fefdc8ea5
Merge pull request #1273 from Subv/ld_sizes
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Shaders: Implemented multiple-word loads and stores to and from attribute memory.
2018-09-15 15:27:12 -04:00
bunnei
1f9ca84b5c
Merge pull request #1271 from Subv/kepler_engine
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GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
2018-09-15 13:27:07 -04:00
raven02
8cf6772150
Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)
2018-09-16 00:21:42 +08:00
Subv
415fd53a49
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
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This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
fearlessTobi
1190ea6ddb
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-15 15:21:06 +02:00
FernandoS27
37224010a1
Optimized Texture Swizzling
2018-09-14 12:45:49 -04:00
Lioncash
35c05e8bf2
gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
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These variables are already defined within an outer scope.
2018-09-13 21:53:23 -04:00
ReinUsesLisp
a5584cd896
Use ARB_multi_bind for uniform buffers ( #1287 )
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* gl_rasterizer: use ARB_multi_bind for uniform buffers
* address feedback
2018-09-12 20:27:43 -04:00
bunnei
98d5dc07f0
gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
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- Fixes a regression with Sonic Mania with ARB_texture_storage.
2018-09-12 18:09:31 -04:00
bunnei
6f138dd425
Merge pull request #1263 from FernandoS27/tex-mode
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shader_decompiler: Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
Subv
46b33657b6
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
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This engine writes data from a FIFO register into the configured address.
2018-09-12 13:57:08 -05:00
FernandoS27
aa5c2354eb
Implemented Texture Processing Modes
2018-09-12 12:28:22 -04:00
bunnei
0a9aaabbba
Merge pull request #1278 from tech4me/bg-color-fix
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Port Citra #4047 & #4052 : add change background color support
2018-09-11 23:13:11 -04:00
bunnei
b91937ce88
Merge pull request #1295 from bunnei/accurate-copies
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gl_rasterizer_cache: Improve accuracy of caching and copies.
2018-09-11 23:12:15 -04:00
bunnei
d75c171e97
Merge pull request #1294 from degasus/optimizations
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gl_rasterizer: Use ARB_texture_storage.
2018-09-11 23:11:36 -04:00
bunnei
673650e636
gl_rasterizer_cache: Always blit on recreate, regardless of format.
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- Fixes several rendering issues with Super Mario Odyssey.
2018-09-11 22:54:46 -04:00