ReinUsesLisp
38908d0f7e
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
lat9nq
212f5c8050
vk_pipeline_cache: Silence GCC warnings
...
Silences `-Werror=missing-field-initializers` due to missing
initializers.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
03c16b085a
spirv: Implement image buffers
2021-07-22 21:51:27 -04:00
ameerj
542dc35aac
spirv: Implement alpha test
2021-07-22 21:51:27 -04:00
ReinUsesLisp
e59971ea1b
shader: Implement transform feedbacks and define file format
2021-07-22 21:51:27 -04:00
ReinUsesLisp
4a6c299e3f
shader: Implement early Z tests
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c84c2ab88c
spirv: Rework storage buffers and shader memory
2021-07-22 21:51:27 -04:00
ReinUsesLisp
4b32692423
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
7c867c2d7c
pipeline_helper: Simplify descriptor objects initialization
2021-07-22 21:51:27 -04:00
ameerj
62c3bef607
shader: Implement ATOM/S and RED
2021-07-22 21:51:27 -04:00
ReinUsesLisp
619f68db8e
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
2021-07-22 21:51:27 -04:00
ReinUsesLisp
480ce24b7e
spirv: Guard against typeless image reads on unsupported devices
2021-07-22 21:51:27 -04:00
ReinUsesLisp
7f8b92cc2d
vk_rasterizer: Request outside render pass execution context for compute
2021-07-22 21:51:27 -04:00
ReinUsesLisp
9a49eed4d6
pipeline_helper: Add missing [[maybe_unused]]
2021-07-22 21:51:27 -04:00
ReinUsesLisp
5ab1ac4f29
shader: Implement SULD and SUST
2021-07-22 21:51:26 -04:00
lat9nq
5b95114cd4
shader: Address feedback + clang format
2021-07-22 21:51:26 -04:00
lat9nq
a4e7a41e7f
shader_recompiler,video_core: Cleanup some GCC and Clang errors
...
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp
3e6cb6362d
shader: Interact texture buffers with buffer cache
2021-07-22 21:51:26 -04:00
ReinUsesLisp
96da029a74
shader: Implement texture buffers
2021-07-22 21:51:26 -04:00
ReinUsesLisp
459057f8d4
vk_pipeline_cache: Fix num of pipeline workers on weird platforms
2021-07-22 21:51:26 -04:00
FernandoS27
3fc7d20fce
shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware
2021-07-22 21:51:26 -04:00
ReinUsesLisp
4c15b3b91a
vk_compute_pass: Fix compute passes
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ee52ec7e04
shader: Remove atomic flags and use mutex + cond variable for pipelines
2021-07-22 21:51:26 -04:00
ReinUsesLisp
9008061b99
vk_pipeline_cache: Remove unnecesary scope in pipeline cache locking
2021-07-22 21:51:26 -04:00
FernandoS27
98c08894d9
vk_pipeline_cache: Small fixes to the pipeline cache
2021-07-22 21:51:26 -04:00
FernandoS27
06469da581
shader: Mark SSBOs as written when they are
2021-07-22 21:51:25 -04:00
FernandoS27
68bad0e922
shader: Implement ViewportIndex
2021-07-22 21:51:25 -04:00
ReinUsesLisp
2b6f357e36
vulkan: Serialize pipelines on a separate thread
2021-07-22 21:51:25 -04:00
ReinUsesLisp
8678cb10d4
vulkan: Create pipeline layouts in separate threads
2021-07-22 21:51:25 -04:00
ReinUsesLisp
9e46643465
vulkan: Build pipelines in parallel at runtime
...
Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
2021-07-22 21:51:25 -04:00
ReinUsesLisp
9730422e34
vk_pipeline_cache: Name SPIR-V modules
2021-07-22 21:51:25 -04:00
FernandoS27
7d40446b99
shader: Address feedback
2021-07-22 21:51:25 -04:00
FernandoS27
8232c10ed1
shader: Implement TLD
2021-07-22 21:51:25 -04:00
ReinUsesLisp
0bb8a473e2
spirv: Add fixed pipeline point size
2021-07-22 21:51:25 -04:00
FernandoS27
bf9d512e17
shader: Implement BRX
2021-07-22 21:51:25 -04:00
ReinUsesLisp
d9227e102d
vk_pipeline_cache: Fix size hashing of shaders
2021-07-22 21:51:25 -04:00
ReinUsesLisp
6044946495
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
ReinUsesLisp
e6b3119910
shader: Better interpolation and disabled attributes support
2021-07-22 21:51:24 -04:00
ReinUsesLisp
96a54aeea8
spirv: Remove dependencies on Environment when generating SPIR-V
2021-07-22 21:51:24 -04:00
ReinUsesLisp
43f71a1ff5
vk_pipeline_cache: Fix pipeline and shader caches
2021-07-22 21:51:24 -04:00
ReinUsesLisp
47fc2a0510
shader: Fix rasterizer integration order issues
2021-07-22 21:51:24 -04:00
ReinUsesLisp
e4ba306750
shader: Implement TXQ and fix FragDepth
2021-07-22 21:51:24 -04:00
ReinUsesLisp
24bc872af3
shader: Implement NDC [-1, 1], attribute types and default varying initialization
2021-07-22 21:51:24 -04:00
ameerj
0705eff8f6
shader: Implement VOTE
2021-07-22 21:51:24 -04:00
ReinUsesLisp
9d5262ad26
vk_pipeline_cache: Fix ReleaseContents order
2021-07-22 21:51:24 -04:00
ReinUsesLisp
75b20d74c2
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
ReinUsesLisp
fba49056aa
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
ameerj
1a8e8498a4
shader: Implement DMNMX, DSET, DSETP
2021-07-22 21:51:24 -04:00
ReinUsesLisp
5cd8970e73
spirv: Implement VertexId and InstanceId, refactor code
2021-07-22 21:51:23 -04:00
ReinUsesLisp
6398d03341
shader: Implement I2F
2021-07-22 21:51:23 -04:00