Commit graph

6882 commits

Author SHA1 Message Date
ReinUsesLisp
921b6b48be gl_shader_cache: Do not flip tessellation on OpenGL 2021-07-22 21:51:33 -04:00
ReinUsesLisp
548871e127 gl_graphics_program: Fix texture buffer bindings 2021-07-22 21:51:33 -04:00
ReinUsesLisp
712afb51d4 gl_shader_cache: Conditionally use viewport mask 2021-07-22 21:51:33 -04:00
ReinUsesLisp
94d3b4d7e3 gl_shader_cache,glasm: Conditionally use typeless image reads extension 2021-07-22 21:51:33 -04:00
ReinUsesLisp
8aa7240b7f gl_shader_cache: Improve GLASM error print logic 2021-07-22 21:51:33 -04:00
ReinUsesLisp
16c95ab56d glasm: Implement forced early Z 2021-07-22 21:51:33 -04:00
ReinUsesLisp
220e679fdf glasm: Set transform feedback state 2021-07-22 21:51:33 -04:00
ReinUsesLisp
06ae1bff4b video_core: Abstract transform feedback translation utility 2021-07-22 21:51:33 -04:00
ReinUsesLisp
c45503bcb7 gl_shader_cache: Pass shader runtime information 2021-07-22 21:51:33 -04:00
ReinUsesLisp
9452fe2dc6 shader: Split profile and runtime information in separate structs 2021-07-22 21:51:33 -04:00
ReinUsesLisp
d4bc962012 gl_shader_manager: Zero initialize current assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp
bde1749606 gl_shader_manager: Remove unintentionally committed #pragma 2021-07-22 21:51:32 -04:00
ReinUsesLisp
1ec230efae renderer_opengl: State track compute assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp
e21983ce24 renderer_opengl: State track assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp
5d24aadff0 HACK: Bind stages before and after bindings
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.

Affects all SSBO usages on GLASM.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0c82ee3444 glasm: Support textures used in more than one stage 2021-07-22 21:51:32 -04:00
ReinUsesLisp
e45e4d02d3 opengl: Initial (broken) support to GLASM shaders 2021-07-22 21:51:31 -04:00
ReinUsesLisp
f132d214a1 vk_update_descriptor: Properly initialize payload on the update descriptor queue 2021-07-22 21:51:31 -04:00
ReinUsesLisp
d5c0c34383 vk_pipeline_cache: Enable int8 and int16 types on Vulkan 2021-07-22 21:51:30 -04:00
ReinUsesLisp
33a769ea26 gl_rasterizer: Flush L2 caches before glFlush on GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLisp
826796b51f glasm: Initial GLASM compute implementation for testing 2021-07-22 21:51:30 -04:00
ReinUsesLisp
99ae172ef2 vk_scheduler: Use locks instead of SPSC a queue
This tries to fix a data race where we'd wait forever for the GPU.
2021-07-22 21:51:30 -04:00
ReinUsesLisp
3fca53bce8 vk_query_cache: Wait before reading queries 2021-07-22 21:51:30 -04:00
ReinUsesLisp
dbe29b8bb6 vk_master_semaphore: Use fetch_add to increase master semaphore tick 2021-07-22 21:51:30 -04:00
ReinUsesLisp
947a36e79e gl_shader_cache: Remove code unintentionally committed 2021-07-22 21:51:30 -04:00
ReinUsesLisp
055db41f19 Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00
ReinUsesLisp
5ca5988c63 shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
ReinUsesLisp
884a937022 spirv: Support OpenGL uniform buffers and change bindings 2021-07-22 21:51:29 -04:00
FernandoS27
6aff9b4476 shader: Address feedback 2021-07-22 21:51:29 -04:00
FernandoS27
a2fac91c47 shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
ReinUsesLisp
806c5a3739 vk_graphics_pipeline: Fix texture buffer descriptors 2021-07-22 21:51:29 -04:00
ReinUsesLisp
b62b8f2e84 vk_scheduler: Allow command submission on worker thread
This changes how Scheduler::Flush works. It queues the current command
buffer to be sent to the GPU but does not do it immediately. The Vulkan
worker thread takes care of that. Users will have to use
Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior.

Scheduler::Finish is unchanged.

To avoid waiting on work never queued, Scheduler::Wait sends the current
command buffer if that's what the caller wants to wait.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
eb7ef12b95 vk_compute_pass: Fix -Wshadow warning 2021-07-22 21:51:29 -04:00
ReinUsesLisp
ed6c131c92 shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.

Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fd502a4d43 vulkan: Defer descriptor set work to the Vulkan thread
Move descriptor lookup and update code to a separate thread. Delaying
this removes work from the main GPU thread and allows creating
descriptor layouts on another thread. This reduces a bit the workload
of the main thread when new pipelines are encountered.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
896a4fe9b5 vulkan: Rework descriptor allocation algorithm
Create multiple descriptor pools on demand. There are some degrees of
freedom what is considered a compatible pool to avoid wasting large
pools on small descriptors.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
a3b025c6a4 vk_graphics_pipeline: Generate specialized pipeline config functions and improve code 2021-07-22 21:51:29 -04:00
ReinUsesLisp
565d922014 shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
ReinUsesLisp
ecd481a0ca vk_compute_pipeline: Fix index comparison oversight on compute texture buffers 2021-07-22 21:51:29 -04:00
ReinUsesLisp
d835906b9f vulkan_device: Require shaderClipDistance and shaderCullDistance features 2021-07-22 21:51:29 -04:00
ReinUsesLisp
1f47476089 vk_graphics_pipeline: Guard against non-tessellation pipelines using patches 2021-07-22 21:51:29 -04:00
Rodrigo Locatti
72b10edd15 shader: Fix bugs and build issues on GCC 2021-07-22 21:51:29 -04:00
ReinUsesLisp
fa439cb6df shader: Fix render targets with null attachments 2021-07-22 21:51:29 -04:00
ReinUsesLisp
9b691a28d8 shader: Require dual source blending 2021-07-22 21:51:29 -04:00
ReinUsesLisp
052317e748 shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
ReinUsesLisp
6236b611cf shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLisp
7066f9ef7b shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
FernandoS27
6c60109967 shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc96469019 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLisp
b6b541e36a spirv: Implement ViewportMask with NV_viewport_array2 2021-07-22 21:51:28 -04:00