ameerj
f54240823c
glsl: Implement transform feedback
2021-07-22 21:51:37 -04:00
ameerj
ee44e94932
glsl: Implement VOTE for subgroup size potentially larger
2021-07-22 21:51:36 -04:00
ameerj
32328acc39
glsl: Implement some attribute getters and setters
2021-07-22 21:51:36 -04:00
ameerj
ce2ddb7d69
glsl: Query GL Device for FP16 extension support
2021-07-22 21:51:36 -04:00
ReinUsesLisp
fc7cb28bc7
glsl: Fixup build issues
2021-07-22 21:51:36 -04:00
ameerj
fda83fe3c5
glsl: Initial backend
2021-07-22 21:51:35 -04:00
ReinUsesLisp
eb7925b421
vk_rasterizer: Exit render passes on fragment barriers
2021-07-22 21:51:35 -04:00
Rodrigo Locatti
0ce45868ca
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
2021-07-22 21:51:35 -04:00
ReinUsesLisp
ee69b7aa59
buffer_cache: Invalidate fast buffers on compute
2021-07-22 21:51:35 -04:00
lat9nq
3a70b6c79b
shader: Add shader loop safety check settings
...
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
59a989f149
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
2021-07-22 21:51:35 -04:00
ReinUsesLisp
cefa403eba
vk_pipeline_cache: Skip cached pipelines with different dynamic state
2021-07-22 21:51:35 -04:00
ReinUsesLisp
1805ba1763
vulkan: Add VK_EXT_vertex_input_dynamic_state support
...
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8fae35f767
shader: Reorder shader cache directories
2021-07-22 21:51:35 -04:00
ReinUsesLisp
2e99f9ce1b
vk_rasterizer: Implement first index
2021-07-22 21:51:35 -04:00
ReinUsesLisp
969f76707c
vulkan: Use VK_EXT_provoking_vertex when available
2021-07-22 21:51:35 -04:00
ameerj
6e65f16895
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
...
Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
ReinUsesLisp
09c4a71dd4
shader_environment: Fix local memory size calculations
2021-07-22 21:51:35 -04:00
ReinUsesLisp
5292190c8d
buffer_cache: Fix copy based uniform bindings tracking
2021-07-22 21:51:35 -04:00
ameerj
1bbecac1d2
shader_environment: Add shader_local_memory_crs_size to local memory size
...
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8393ea343f
gl_texture_cache: Create image storage views
...
Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
0b6f8eea5a
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
ReinUsesLisp
ca6dbc7c49
gl_shader_cache: Store workers in shader cache object
2021-07-22 21:51:35 -04:00
ReinUsesLisp
b420b97025
vk_pipeline_cache,shader_notify: Add shader notifications
2021-07-22 21:51:35 -04:00
ReinUsesLisp
1dccf005e1
vk_pipeline_cache: Add asynchronous shaders
2021-07-22 21:51:35 -04:00
ReinUsesLisp
420ec60284
vk_rasterizer: Flush work on clear and dispatches
2021-07-22 21:51:34 -04:00
FernandoS27
72c3d368cf
DMA: Restrict optimised path for BlockToLinear further.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
41737ccae4
vk_swapchain: Handle outdated swapchains
...
Fixes pixelated presentation on Intel devices.
2021-07-22 21:51:34 -04:00
FernandoS27
be4d1c9b95
shader: Fix VertexA Shaders.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
73fb56fe7e
vk_buffer_cache: Handle null texture buffers
...
Fixes a crash on Age of Calamity cutscenes.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
11fab60557
nsight_aftermath_tracker: Fix SPIR-V module writes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
99e3490f64
vk_pipeline_cache: Set support_derivative_control to true
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5fa6d7a3b9
glasm: Use ARB_derivative_control conditionally
2021-07-22 21:51:34 -04:00
ReinUsesLisp
535fb4e6b5
buffer_cache: Reduce uniform buffer size from shader usage
...
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
914bc0deb9
transform_feedback: Read buffer stride from index instead of layout
2021-07-22 21:51:34 -04:00
ReinUsesLisp
bbc537fec0
fixed_pipeline_state: Use regular for loop instead of ranges for perf
...
MSVC generates better code for it.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5593b029d4
vk_swapchain: Avoid recreating the swapchain on each frame
...
Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ccea376e34
vulkan: Conditionally use shaderInt16
...
Add support for Polaris AMD devices.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
7207ef07f4
vulkan: Enable depth bounds and use it conditionally
...
Intel devices pre-Xe don't support this.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
e7bf692f9e
vk_buffer_cache: Add transform feedback usage to buffers
2021-07-22 21:51:34 -04:00
ReinUsesLisp
9750e0410b
opengl: Declare fragment outputs even if they are not used
...
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ebfbb5e09f
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ae786ee784
vulkan_device: Enable float64 and int64 conditionally
...
Add Intel Xe support.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
60e44af24d
texture_cache: Reduce invalid image/sampler error severity
2021-07-22 21:51:34 -04:00
ReinUsesLisp
672930b6c8
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
ReinUsesLisp
e3d10ba821
glasm: Prepare XFB from state instead of global registers
2021-07-22 21:51:33 -04:00
ReinUsesLisp
df14567fcc
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
ReinUsesLisp
58b5083052
gl_shader_cache: Add disk shader cache
2021-07-22 21:51:33 -04:00
ReinUsesLisp
205bf15e71
video_core,shader: Clang-format fixes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
ddb24146b6
gl_shader_cache: Rename Program abstractions into Pipeline
2021-07-22 21:51:33 -04:00