bunnei
e8eee95c8e
gl_shader_decompiler: Implement Texture3D for TEXS.
2018-08-20 21:53:18 -04:00
bunnei
1ac135d85b
gl_shader_decompiler: Implement TextureCube for TEX.
2018-08-20 21:53:00 -04:00
bunnei
56f817cdd1
Merge pull request #1130 from Subv/tex_2d
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Shaders: Fixed texture coordinates in TEX with Texture2D
2018-08-20 21:49:47 -04:00
Subv
7b21918d83
Shaders: Fixed the coords in TEX with Texture2D.
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The X and Y coordinates should be in gpr8 and gpr8+1, respectively.
This fixes the cutscene rendering in Sonic Mania.
2018-08-20 20:45:46 -05:00
Subv
c65f043274
Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction.
2018-08-20 20:44:56 -05:00
bunnei
6a3f07784a
Merge pull request #1122 from lioncash/acc
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acc/profile_manager: General cleanup
2018-08-20 20:54:34 -04:00
bunnei
1ba756cca3
Merge pull request #1125 from bunnei/update-dynarmic
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externals: Update dynarmic to a42f301c.
2018-08-20 20:46:16 -04:00
bunnei
821b9d1901
Merge pull request #1095 from DarkLordZach/sysarchives
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filesystem: Add support for loading of system archives
2018-08-20 20:17:57 -04:00
James Rowe
7714c59d56
Merge pull request #1127 from yuzu-emu/revert-838-port-3616
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Revert "Port #3616 from Citra: "appveyor: set jobs to 4 for mingw""
2018-08-20 18:14:54 -06:00
Zach Hilman
461343ca9b
Revert "Port #3616 from Citra: "appveyor: set jobs to 4 for mingw""
2018-08-20 20:13:28 -04:00
bunnei
5e68f4a523
externals: Update dynarmic to a42f301c.
2018-08-20 19:50:49 -04:00
Lioncash
2b5eb5254d
acc: Replace profile_manager include with a forward declaration
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This is only used in a shared_ptr, so we can forward declare it.
2018-08-20 19:48:57 -04:00
Lioncash
d643659275
acc: Simplify WriteBuffer call within LoadImage()
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We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself.
2018-08-20 19:48:57 -04:00
Lioncash
477a9f8a66
acc: Correct IProfile's constructor initializer list order
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Arranges them in the order the members would be initialized
2018-08-20 19:48:57 -04:00
Lioncash
f645b3ef5a
acc: Remove unused DEFAULT_USER_ID
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This is no longer used, so it can be removed.
2018-08-20 19:48:57 -04:00
Lioncash
b3c07b97df
profile_manager: Use INVALID_UUID in the initializer of last_opened_user
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Makes it a little bit more self-documenting.
2018-08-20 19:48:57 -04:00
Lioncash
f035a384b1
profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()
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Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior.
2018-08-20 19:48:57 -04:00
Lioncash
280b278b33
profile_manager: Use type aliases for username data, profile data, and user arrays
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Avoids the need to repeatedly specify the whole array type in multiple
places.
2018-08-20 19:48:57 -04:00
Lioncash
4fbaf3e0af
profile_manager: Take ProfileInfo by const reference where applicable
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ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead.
2018-08-20 19:48:57 -04:00
Lioncash
3b6af2a6f7
profile_manager: Make array parameter to CreateNewUser a const reference
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This doesn't modify the passed in array, so this can be a const
reference.
2018-08-20 19:48:57 -04:00
Lioncash
4b39dd7d47
profile_manager: Remove unnecessary static
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This can just be constexpr like the others
2018-08-20 19:48:57 -04:00
Lioncash
30c2015a2e
profile_manager: Simplify UUID's two param constructor, operator==, and operator bool
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We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
2018-08-20 19:48:57 -04:00
Lioncash
29ee3bc8d6
profile_manager: Move UUID generation function to the cpp file
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This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
2018-08-20 19:48:53 -04:00
bunnei
6813959578
Merge pull request #1064 from lioncash/telemetry
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common/telemetry: Migrate core-independent info gathering to common
2018-08-20 19:43:17 -04:00
Zach Hilman
132d82db7d
registration: Add Data_Unknown5 NCAContentType
2018-08-20 17:34:18 -04:00
Lioncash
92ca1346ea
profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()
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Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything).
2018-08-20 17:18:31 -04:00
bunnei
f0b3a58e70
Merge pull request #1104 from Subv/instanced_arrays
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GLRasterizer: Implemented instanced vertex arrays.
2018-08-20 14:32:50 -04:00
bunnei
d05b7cbe9c
Merge pull request #1115 from Subv/texs_mask
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Shaders/TEXS: Write to the correct output register when swizzling.
2018-08-20 14:31:33 -04:00
bunnei
0e2d8a6fc3
Merge pull request #1112 from Subv/sampler_types
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Shaders: Use the correct shader type when sampling textures.
2018-08-20 14:30:45 -04:00
bunnei
929cac9d1a
Merge pull request #1117 from ogniK5377/CheckFreeCommunicationPermission
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Added CheckFreeCommunicationPermission
2018-08-20 11:00:26 -04:00
bunnei
e2227e88d4
Merge pull request #1017 from ogniK5377/better-account
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New account backend to allow for future extended support
2018-08-20 10:59:15 -04:00
bunnei
c0a920a6ef
Merge pull request #1120 from ogniK5377/rgba8-uint
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Implemented RGBA8_UINT
2018-08-20 10:54:51 -04:00
bunnei
6ce3a6a831
Merge pull request #1119 from lioncash/uninit
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game_list: Avoid uninitialized variables when retrieving program ID
2018-08-20 10:53:52 -04:00
David Marcec
4d26be905a
Implemented RGBA8_UINT
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Needed by kirby
2018-08-20 22:26:54 +10:00
Lioncash
9981f15c87
game_list: Avoid uninitialized variables when retrieving program ID
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Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value.
2018-08-20 04:23:05 -04:00
David Marcec
43a8240c64
Added CheckFreeCommunicationPermission
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This fixes save files not loading in splatoon 2
2018-08-20 18:14:49 +10:00
Subv
076cedb836
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
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Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 17:09:40 -05:00
bunnei
67de67fdcf
Merge pull request #1089 from Subv/neg_bits
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Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
2018-08-19 17:01:48 -04:00
bunnei
2a0d141f54
Merge pull request #1105 from Subv/convert_neg
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Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
2018-08-19 17:01:20 -04:00
bunnei
6ebc5532d9
Merge pull request #1113 from Subv/texs_mask
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Shaders/TEXS: Fixed the component mask in the TEXS instruction.
2018-08-19 17:00:59 -04:00
Subv
67da7c7ab8
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
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Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 14:00:12 -05:00
bunnei
540ac8b322
Merge pull request #1102 from ogniK5377/mirror-clamp-edge
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Added WrapMode MirrorOnceClampToEdge
2018-08-19 13:59:41 -04:00
bunnei
565eb378c3
Merge pull request #1101 from Subv/ssy_stack
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Shaders: Implemented a stack for the SSY/SYNC instructions.
2018-08-19 13:58:45 -04:00
Subv
1f92a7cb88
Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.
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It is unknown how TLD4S determines the sampler type, more research is needed.
2018-08-19 12:57:58 -05:00
Subv
18b91924b1
Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.
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Different sampler types have their parameters in different registers.
2018-08-19 12:57:54 -05:00
Subv
8b1711cdd5
Shader: Added bitfields for the texture type of the various sampling instructions.
2018-08-19 12:57:51 -05:00
Subv
906f9fb7bf
Shaders: Added decodings for TLD4 and TLD4S
2018-08-19 12:57:08 -05:00
bunnei
91fc6e1c91
Merge pull request #1109 from Subv/ldg_decode
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Shaders: Added decodings for the LDG and STG instructions.
2018-08-19 13:31:19 -04:00
bunnei
4bd14d6da8
Merge pull request #1108 from Subv/front_facing
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Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 13:21:14 -04:00
bunnei
ae71e7cffb
Merge pull request #1103 from Subv/lop_pred
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Shader: Implemented the predicate and mode arguments of LOP.
2018-08-19 13:19:16 -04:00