bunnei
39c54252f4
Merge pull request #2386 from ReinUsesLisp/shader-manager
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gl_shader_manager: Move code to source file and minor clean up
2019-04-13 22:09:27 -04:00
Lioncash
e0962940a2
video_core/gpu: Create threads separately from initialization
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Like with CPU emulation, we generally don't want to fire off the threads
immediately after the relevant classes are initialized, we want to do
this after all necessary data is done loading first.
This splits the thread creation into its own interface member function
to allow controlling when these threads in particular get created.
2019-04-11 22:11:40 -04:00
bunnei
5679a65320
Merge pull request #2235 from ReinUsesLisp/spirv-decompiler
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vk_shader_decompiler: Implement a SPIR-V decompiler
2019-04-11 21:54:23 -04:00
Fernando Sahmkow
5a01502521
gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface
2019-04-11 13:14:28 -04:00
bunnei
4c10687f1b
Merge pull request #2278 from ReinUsesLisp/vc-texture-cache
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video_core: Implement API agnostic view based texture cache
2019-04-10 21:17:35 -04:00
bunnei
696ab74283
Merge pull request #2372 from FernandoS27/fermi-fix
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Correct Fermi Copy on Linear Textures.
2019-04-10 21:17:03 -04:00
ReinUsesLisp
750ff46cbc
gl_shader_manager: Move code to source file and minor clean up
2019-04-10 19:29:15 -03:00
ReinUsesLisp
3215c52cad
gl_rasterizer: Apply just the needed state on Clear
2019-04-10 18:13:15 -03:00
ReinUsesLisp
1c4f5b2737
gl_device: Implement interface and add uniform offset alignment
2019-04-10 15:56:12 -03:00
ReinUsesLisp
d334042c75
vk_shader_decompiler: Implement flow primitives
2019-04-10 14:20:25 -03:00
ReinUsesLisp
e3c886a149
vk_shader_decompiler: Implement most common texture primitives
2019-04-10 14:20:25 -03:00
ReinUsesLisp
7b813afc88
vk_shader_decompiler: Implement texture decompilation helper functions
2019-04-10 14:20:25 -03:00
ReinUsesLisp
357a5fcded
vk_shader_decompiler: Implement Assign and LogicalAssign
2019-04-10 14:20:25 -03:00
ReinUsesLisp
b6b1cc9ffa
vk_shader_decompiler: Implement non-OperationCode visits
2019-04-10 14:20:25 -03:00
ReinUsesLisp
4d83f1ea9e
vk_shader_decompiler: Implement OperationCode decompilation interface
2019-04-10 14:20:25 -03:00
ReinUsesLisp
86647aee2e
vk_shader_decompiler: Implement Visit
2019-04-10 14:20:25 -03:00
ReinUsesLisp
4d331aeab6
vk_shader_decompiler: Implement labels tree and flow
2019-04-10 14:20:25 -03:00
ReinUsesLisp
946b97b6f4
vk_shader_decompiler: Implement declarations
2019-04-10 14:20:25 -03:00
ReinUsesLisp
0589785e80
vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler
2019-04-10 14:20:25 -03:00
ReinUsesLisp
6272cafac7
video_core: Add sirit as optional dependency with Vulkan
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sirit is a runtime assembler for SPIR-V
2019-04-10 14:20:25 -03:00
bunnei
f58f846f40
Merge pull request #2345 from ReinUsesLisp/multibind
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gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
2019-04-10 11:23:19 -04:00
bunnei
8bdfb51284
Merge pull request #2375 from FernandoS27/fix-ldc
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Remove unnecessary bounding in LD_C
2019-04-09 21:23:24 -04:00
Fernando Sahmkow
3d337af7b8
Remove bounding in LD_C
2019-04-09 20:02:11 -04:00
bunnei
1302d026a1
Merge pull request #2354 from lioncash/header
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video_core/texures/texture: Remove unnecessary includes
2019-04-09 19:19:41 -04:00
bunnei
dd5989d907
Merge pull request #2366 from FernandoS27/xmad-fix
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Correct XMAD mode, psl and high_b on different encodings.
2019-04-09 19:15:01 -04:00
bunnei
c26108eca5
Merge pull request #2369 from FernandoS27/mip-align
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gl_backend: Align Pixel Storage
2019-04-09 17:20:43 -04:00
Fernando Sahmkow
50484ee68a
Correct Fermi Copy on Linear Textures.
2019-04-09 14:13:58 -04:00
Fernando Sahmkow
1f12f92fc8
Implement Texture Format ZF32_X24S8.
2019-04-09 12:33:46 -04:00
Fernando Sahmkow
9360d5e854
Correct depth compare with color formats for R32F
2019-04-09 12:06:59 -04:00
Fernando Sahmkow
7f9e792814
gl_backend: Align Pixel Storage
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This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
2019-04-08 17:16:02 -04:00
Fernando Sahmkow
25e6fb72eb
Correct LOP_IMN encoding
2019-04-08 13:39:12 -04:00
Fernando Sahmkow
34b15b69df
Correct XMAD mode, psl and high_b on different encodings.
2019-04-08 13:01:17 -04:00
Fernando Sahmkow
061d68acaa
Adapt Bindless to work with AOFFI
2019-04-08 12:07:56 -04:00
Fernando Sahmkow
f5792ffeab
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
2019-04-08 11:36:11 -04:00
Fernando Sahmkow
c52fbaa8d8
Fix bad rebase
2019-04-08 11:35:22 -04:00
Fernando Sahmkow
4b2d117d52
Fix TMML
2019-04-08 11:35:22 -04:00
Fernando Sahmkow
b47e1b1a84
Simplify ConstBufferAccessor
2019-04-08 11:35:19 -04:00
Fernando Sahmkow
5ce4140257
Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
2019-04-08 11:35:18 -04:00
Fernando Sahmkow
2f456841b0
Implement TXQ_B
2019-04-08 11:29:52 -04:00
Fernando Sahmkow
3672ecc5c4
Implement TMML_B
2019-04-08 11:29:49 -04:00
Fernando Sahmkow
8bb9877b70
Corrections to TEX_B
2019-04-08 11:28:44 -04:00
Fernando Sahmkow
d7fbc6c03f
Fixes to Const Buffer Accessor and Formatting
2019-04-08 11:23:47 -04:00
Fernando Sahmkow
e6d2e59f07
Implement Bindless Handling on SetupTexture
2019-04-08 11:23:46 -04:00
Fernando Sahmkow
dea7db19cf
Unify both sampler types.
2019-04-08 11:23:45 -04:00
Fernando Sahmkow
ee9b2e3cdc
Implement Bindless Samplers and TEX_B in the IR.
2019-04-08 11:23:42 -04:00
Fernando Sahmkow
b9a3255490
Implement Const Buffer Accessor
2019-04-08 11:19:34 -04:00
bunnei
74386a009b
Merge pull request #2300 from FernandoS27/null-shader
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shader_cache: Permit a Null Shader in case of a bad host_ptr.
2019-04-07 17:58:27 -04:00
bunnei
233ce811cf
Merge pull request #2355 from ReinUsesLisp/sync-point
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maxwell_3d: Reduce severity of ProcessSyncPoint
2019-04-07 17:56:11 -04:00
bunnei
63dfb003f3
Merge pull request #2306 from ReinUsesLisp/aoffi
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shader_ir: Implement AOFFI for TEX and TLD4
2019-04-07 17:52:30 -04:00
bunnei
822d91bc35
Merge pull request #2321 from ReinUsesLisp/gl-state-rework
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gl_state: Rework to enable individual applies
2019-04-07 17:50:07 -04:00