Lioncash
68cd911bd1
yuzu: Remove explicit types from locks where applicable
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With C++17's deduction guides, the type doesn't need to be explicitly
specified within locking primitives anymore.
2019-05-14 08:18:48 -04:00
Lioncash
f7e6e4a882
video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
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std::move within a copy constructor (on a data member that isn't
mutable) will always result in a copy. Because of that, the behavior of
this copy constructor is identical to the one that would be generated
automatically by the compiler, so we can remove it.
2019-05-14 08:09:17 -04:00
Mat M
9415bf9da5
Merge pull request #2462 from lioncash/video-mm
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video_core/memory_manager: Minor tidying
2019-05-14 06:40:33 -04:00
Mat M
c2e5561c1a
Merge pull request #2461 from lioncash/unused-var
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video_core: Remove a few unused variables and functions
2019-05-14 06:36:26 -04:00
Rodrigo Locatti
0aab2876b5
Merge pull request #2413 from FernandoS27/opt-gpu
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Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
2019-05-13 23:01:59 -03:00
Sebastian Valle
0315253319
GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
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It seems instructions marked with the 'exit' flag will not cause an exit when executed within a delay slot.
This was hwtested by fincs.
2019-05-12 16:38:51 -05:00
Lioncash
542ab1b1b9
video_core/memory_manager: Mark IsBlockContinuous() as a const member function
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Corrects the typo in its name and marks the function as a const member
function, given it doesn't actually modify memory manager state.
2019-05-09 19:14:36 -04:00
Lioncash
24e9c43cf1
video_core/memory_manager: Mark the constructor as explicit
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Prevents implicit converting constructions of the memory manager.
2019-05-09 19:10:26 -04:00
Lioncash
cb867f250a
video_core/memory_manager: Default the destructor within the cpp file
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Makes the class less surprising when it comes to forward declaring the
type, and also prevents inlining the destruction code of the class,
given it contains non-trivial types.
2019-05-09 19:10:13 -04:00
Lioncash
cf685d3e43
video_core/memory_manager: Amend doxygen comments
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Corrects references to non-existent parameters and corrects typos.
2019-05-09 19:09:19 -04:00
Lioncash
57744806c3
video_core/memory_manager: Remove superfluous const from function declarations
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These are able to be omitted from the declaration of functions, since
they don't do anything at the type system level. The definitions of the
functions can retain the use of const though, since they make the
variables immutable in the implementation of the function where they're
used.
2019-05-09 18:59:49 -04:00
Lioncash
7afe083f67
video_core/renderer_opengl/gl_shader_cache: Correct member initialization order
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Silences a -Wreorder warning.
2019-05-09 18:55:47 -04:00
Lioncash
18d2c00687
video_core/shader/decode/texture: Remove unused variable from GetTld4Code()
2019-05-09 18:49:56 -04:00
Lioncash
7033f5486e
renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags()
2019-05-09 18:47:48 -04:00
Lioncash
0feddedab1
video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() function
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This isn't used at all, so it can be removed.
2019-05-09 18:45:26 -04:00
Lioncash
af21c30808
video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in UploadGLMipmapTexture()
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This variable is unused entirely, so it can be removed.
2019-05-09 18:42:48 -04:00
Lioncash
56ccfcdb4b
video_core/gpu_thread: Remove unused local variable
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Instead of retrieving the data from the std::variant instance, we can
just check if the variant contains that type of data.
This is essentially the same behavior, only it returns a bool indicating
whether or not the type in the variant is currently active, instead of
actually retrieving the data.
2019-05-09 18:39:21 -04:00
Lioncash
d6db5ebae2
video_core/textures/astc: Remove unused variables
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Silences a few compilation warnings.
2019-05-09 18:33:36 -04:00
bunnei
50d2f8bd81
Merge pull request #2442 from FernandoS27/astc-fix
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Fix Layered ASTC Textures
2019-05-09 13:23:14 -04:00
bunnei
dbf25d12b6
Merge pull request #2443 from ReinUsesLisp/skip-repeated-variants
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gl_shader_disk_cache: Skip stored shader variants instead of asserting
2019-05-09 13:22:42 -04:00
bunnei
7295d31ed6
Merge pull request #2429 from FernandoS27/compute
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Corrections and Implementation on GPU Engines
2019-05-09 13:19:22 -04:00
Fernando Sahmkow
ce5862c505
Correct possible error on Rasterizer Caches
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There was a weird bug that could happen if the object died directly and
the cache address wasn't stored.
2019-05-07 12:33:10 -04:00
Lioncash
7af5216680
shader/decode/texture: Remove unused variable
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This isn't used anywhere, so we can get rid of it.
2019-05-04 02:10:38 -04:00
Lioncash
bf153808f6
gl_rasterizer: Silence unused variable warning
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Makes use of src, so it's not considered unused.
2019-05-04 02:00:17 -04:00
ReinUsesLisp
5bf7324068
shader_ir/other: Implement IPA.IDX
2019-05-02 21:46:37 -03:00
ReinUsesLisp
f1c26af844
gl_shader_decompiler: Skip physical unused attributes
2019-05-02 21:46:37 -03:00
ReinUsesLisp
6ed96fd359
shader_ir/memory: Assert on non-32 bits ALD.PHYS
2019-05-02 21:46:25 -03:00
ReinUsesLisp
d6193e2e36
shader: Add physical attributes commentaries
2019-05-02 21:46:25 -03:00
ReinUsesLisp
7680b96e1a
gl_shader_decompiler: Implement GLSL physical attributes
2019-05-02 21:46:25 -03:00
ReinUsesLisp
f96020b2ae
shader_ir/memory: Implement physical input attributes
2019-05-02 21:46:25 -03:00
ReinUsesLisp
0ace07d1cc
gl_shader_decompiler: Abstract generic attribute operations
2019-05-02 21:46:25 -03:00
ReinUsesLisp
ac78410d39
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
2019-05-02 21:46:25 -03:00
ReinUsesLisp
f6194ce3fe
shader: Remove unused AbufNode Ipa mode
2019-05-02 21:46:25 -03:00
ReinUsesLisp
d786245490
shader_ir/memory: Emit AL2P IR
2019-05-02 21:46:25 -03:00
ReinUsesLisp
9a9902214e
shader_bytecode: Add AL2P decoding
2019-05-02 21:46:25 -03:00
Fernando Sahmkow
08f861a820
Refactors and name corrections.
2019-05-01 15:31:39 -04:00
ReinUsesLisp
5e5eff2081
gl_shader_disk_cache: Skip stored shader variants instead of asserting
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Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
2019-05-01 00:36:11 -03:00
Fernando Sahmkow
aebe67fac7
Fix Layered ASTC Textures
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By adding the missing layer offset in ASTC compression.
2019-04-30 23:02:31 -04:00
bunnei
8ed38813a3
Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
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gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-30 19:24:01 -04:00
bunnei
c9a6cf792f
Merge pull request #2435 from ReinUsesLisp/misc-vc
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shader_ir: Miscellaneous fixes
2019-04-28 22:29:43 -04:00
bunnei
673cfd89c1
Merge pull request #2322 from ReinUsesLisp/wswitch
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video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei
89bada4ac4
Merge pull request #2423 from FernandoS27/half-correct
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Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
2019-04-28 22:24:22 -04:00
ReinUsesLisp
5ea871b373
shader_ir: Move Sampler index entry in operand< to sort declarations
2019-04-26 01:13:05 -03:00
ReinUsesLisp
cd9e8ee0eb
shader_ir: Add missing entry to Sampler operand< comparison
2019-04-26 01:11:24 -03:00
ReinUsesLisp
6198b04557
shader_ir/texture: Fix sampler const buffer key shift
2019-04-26 01:09:29 -03:00
FreddyFunk
04c474b840
Re added new lines at the end of files
2019-04-23 23:19:28 +02:00
unknown
4dfccb1f21
gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard
2019-04-23 22:24:31 +02:00
unknown
5417aaca6d
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
2019-04-23 22:24:23 +02:00
unknown
f6568c07ac
gl_shader_disk_cache: Remove per shader compression
2019-04-23 21:40:01 +02:00
Fernando Sahmkow
3d37c4161a
Fixes and Corrections to DMA Engine
2019-04-23 15:28:18 -04:00