Commit graph

1229 commits

Author SHA1 Message Date
FearlessTobi
3a72973e13 yuzu: fix the stuck in fullscreen mode bug
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-03-28 02:31:35 +01:00
Vitor K
e70d051a63 Set render window to also accept focus via tabbing (Qt::StrongFocus) (#5089) 2020-03-27 22:25:01 +01:00
bunnei
5577e90843 Merge pull request #3453 from FearlessTobi/remove-pause-lock
yuzu: Remove exit lock for game pausing
2020-03-26 16:42:57 -04:00
James Rowe
c935a1a475 Address review and fix broken yuzu-tester build 2020-03-25 23:32:42 -06:00
James Rowe
b37d69e5e1 Frontend/GPU: Refactor context management
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).

This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.

Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc

Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
bunnei
b2a4758420 Merge pull request #3531 from makigumo/yuzu_master
set: implement GetRegionCode
2020-03-21 22:49:28 -04:00
bunnei
4847e70c4b Merge pull request #3526 from FearlessTobi/bcat-disable
bcat: Disable Boxcat backend by default
2020-03-20 13:01:28 -04:00
Dan
d5c239a047 set: implement GetRegionCode 2020-03-19 10:37:42 +01:00
FearlessTobi
918657de2e yuzu: Save sound output mode and set it to Stereo by default 2020-03-17 19:03:00 +01:00
FearlessTobi
cdbb3accde bcat: Disable Boxcat backend by default
This commit disables the Boxcat backend by default for new users of yuzu.

There's several reasons as to why this is done:
1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them
2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging
3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu

I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default.
For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-03-17 15:24:26 +01:00
ReinUsesLisp
1f4e8db223 yuzu/loading_screen: Remove unused shader progress mode 2020-03-09 18:40:53 -03:00
bunnei
978cd350dd Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
bunnei
048ac77adc core: Implement separate A32/A64 ARM interfaces. 2020-03-02 21:51:57 -05:00
Morph
c6e07faf25 Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
bunnei
0f0268bdd9 frontend: qt: bootmanager: Acquire a shared context in main emu thread. 2020-02-25 21:23:02 -05:00
bunnei
ba6d264342 frontend: qt: bootmanager: Vulkan: Restore support for VK backend. 2020-02-25 21:23:01 -05:00
bunnei
02f323f6e8 frontend: qt: bootmanager: OpenGL: Implement separate presentation thread. 2020-02-25 21:23:01 -05:00
bunnei
1be85d7b7d frontent: qt: main: Various updates/refactoring for separate presentation thread. 2020-02-25 21:23:00 -05:00
bunnei
f1f2405b9f core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. 2020-02-25 21:23:00 -05:00
bunnei
f93fe8e862 core: settings: Add setting to enable vsync, which is on by default. 2020-02-25 20:57:02 -05:00
FearlessTobi
ae6ab1c714 yuzu: Remove exit lock for game pausing
This removes the "exit lock" popup from yuzu when pausing a game.

Motivation
The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch.

Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
2020-02-24 17:51:17 +01:00
bunnei
92e3fb6e2f Merge pull request #3412 from Morph1984/aspect-ratio
GUI: Add aspect ratio dropdown
2020-02-17 22:02:18 -05:00
Morph
5afb6b95ed Add 4:3 aspect ratio and address feedback 2020-02-14 14:39:04 -05:00
Morph
74a490c909 Add following aspect ratios: 16:9, 21:9, Stretch to Window
Available as a drop down within the configure graphics tab.
2020-02-13 22:17:28 -05:00
Fernando Sahmkow
3a7f539463 Kernel: Change WaitObject to Synchronization object. In order to better reflect RE. 2020-02-11 10:46:25 -04:00
Zach Hilman
2a1331b683 Merge pull request #3391 from Morph1984/remove-unknown
Remove option "Show files with type 'Unknown'"
2020-02-09 12:08:01 -05:00
Morph
db09e18f72 Remove option "Show files with type 'Unknown'" 2020-02-09 11:30:02 -05:00
bunnei
6c7f2a9d45 Merge pull request #3360 from CJBok/statusbar-buttons
GUI: Togglable graphics settings buttons in status bar
2020-02-03 16:57:18 -05:00
bunnei
d02c1c1f75 Merge pull request #3337 from ReinUsesLisp/vulkan-staged
yuzu: Implement Vulkan frontend
2020-02-03 16:56:25 -05:00
bunnei
696e97ae4a Merge pull request #3268 from CJBok/deadzone
GUI: Deadzone controls for sdl engine at configuration input
2020-02-01 16:35:15 -05:00
ReinUsesLisp
066c63571b yuzu/bootmanager: Define Vulkan widget only when enabled 2020-01-29 19:20:12 -03:00
ReinUsesLisp
48cb021c34 yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
ReinUsesLisp
2ba5519371 settings: Add settings for graphics backend 2020-01-29 17:53:11 -03:00
CJBok
f75503d2ed clang 2020-01-29 05:43:55 +01:00
CJBok
c42052c661 minor corrections 2020-01-29 00:02:28 +01:00
CJBok
4c58bca524 GUI: Togglable graphics settings buttons in status bar 2020-01-28 23:59:30 +01:00
bunnei
53184a16cc Merge pull request #3343 from FearlessTobi/ui-tab
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00
FearlessTobi
f857c56aee yuzu/configuration: create UI tab and move gamelist settings there 2020-01-24 00:15:51 +01:00
fearlessTobi
b2f53cceb6 Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.

Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
Bartosz Kaszubowski
9333dab6f0 GUI: fix minor issues with dark themes
GUI: rename and reorder themes
2020-01-22 21:12:45 +01:00
bunnei
91c7c20c02 yuzu_qt: config: Move audio to its own tab.
- We have some important audio settings, makes them more discoverable.
2020-01-19 23:17:53 -05:00
Bartosz Kaszubowski
ca9353c81c GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
2020-01-19 15:56:49 -05:00
bunnei
621e10788e Merge pull request #3298 from Simek/missing_hotkeys
GUI: add few missing hotkeys to main menu
2020-01-18 13:07:13 -05:00
TotalCaesar659
410c130a80 Add headbar icon on Linux 2020-01-18 02:46:07 +03:00
Bartosz Kaszubowski
943d33f20c GUI: add few missing hotkeys to main menu 2020-01-13 00:49:44 +01:00
Bartosz Kaszubowski
f0da8c2b83 GUI/configure: resize hotkeys column to content 2020-01-12 22:46:28 +01:00
ReinUsesLisp
c0fe595878 yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers
MakeCurrent is a costly (according to Nsight's profiler it takes a tenth
of a millisecond to complete), and we don't have a reason to call it
because:
- Qt no longer signals a warning if it's not called
- yuzu no longer supports macOS
2020-01-06 14:02:47 -03:00
CJBok
21e0086bf8 const correction 2020-01-03 10:30:51 +01:00
CJBok
ef66081b4d clang 2020-01-03 09:31:54 +01:00
CJBok
c6939635cb Update configure_input_player.cpp 2020-01-03 09:11:34 +01:00