VolcaEM
cfd829e6ac
Update function name again
2020-06-26 18:51:12 +02:00
VolcaEM
c50c165d3c
Update function name (2/2)
2020-06-26 18:50:28 +02:00
VolcaEM
032cf4330e
Update function name (1/2)
2020-06-26 18:49:57 +02:00
Kewlan
3fcf2f201c
Add a "Mute Audio" hotkey
2020-06-26 06:03:29 +02:00
VolcaEM
9d72389b35
Clang-format again
2020-06-25 23:44:41 +02:00
VolcaEM
b16bfe629d
Clang-format
2020-06-25 23:40:53 +02:00
VolcaEM
f9233dc922
Remove unnecessary newline
2020-06-25 23:38:38 +02:00
VolcaEM
967cbf1f36
Merge branch 'master' into quickstart-faq
2020-06-25 23:34:37 +02:00
VolcaEM
d0647a7ae9
Fix typo 2: electric boogaloo
2020-06-25 23:32:43 +02:00
VolcaEM
c8d6e50b05
Use QUrl (2/2)
2020-06-25 23:31:01 +02:00
VolcaEM
d82f550d12
Use QUrl (1/2)
2020-06-25 23:28:38 +02:00
VolcaEM
002d762b78
Fix formatting
2020-06-25 23:18:54 +02:00
VolcaEM
5590f4775e
Fix typo
2020-06-25 23:07:58 +02:00
VolcaEM
a6150263c9
Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
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While we're at it, also refactor the function used by OnOpenModsPage to be compatible with other URLs
2020-06-25 23:02:33 +02:00
bunnei
c5dfaa7e9a
Merge pull request #4136 from VolcaEM/mods
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Add a "Open Mods Page" button to the GUI
2020-06-25 15:10:18 -04:00
bunnei
237174d899
Merge pull request #3948 from Morph1984/log-cpu-instructions
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main/common: Log/append AVX/FMA to the Host CPU string if available and add AVX512 detection
2020-06-23 15:19:47 -04:00
Ameer
e8c8a5bafd
Small quality of life indication that mapped button is GC
2020-06-22 22:02:50 -04:00
unknown
c352c30597
Reorder variables to comply with the Auzure build pipeline
2020-06-22 15:56:41 +02:00
Ameer
eddf2d0f4e
Singleton GC Adapter class, remove globals, fix naming convention
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Fix clang formatting
Manual fix for configure_input_player formatting
Add missing lib usb cmake command
2020-06-21 21:17:07 -04:00
Ameer
77ae7fe5dd
Clang Formatting
2020-06-21 15:31:57 -04:00
Ameer
dbe1ad4fe4
GC Adapter Implementation
2020-06-21 12:36:28 -04:00
VolcaEM
fc68fb9ff5
Correct function name (2/2)
2020-06-21 18:10:23 +02:00
VolcaEM
7f61427719
Correct function name (1/2)
2020-06-21 18:09:14 +02:00
VolcaEM
ba50f8b8e6
Clang-format
2020-06-21 06:17:46 +02:00
VolcaEM
2d1d304a4d
Remove unnecessary conversion
2020-06-21 06:16:03 +02:00
VolcaEM
5e324ef05d
Address review comment by Lioncash
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Co-authored-by: LC <mathew1800@gmail.com>
2020-06-21 06:12:23 +02:00
VolcaEM
b453eca31f
Add a "Open Mods Page" button to the GUI
2020-06-21 06:09:28 +02:00
FearlessTobi
18fed8039b
Fix: fatal error CVT1100 when compiling manifest file
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Occurs when doing a local compile in MSVC build. The compiler I'm using is as below:
Microsoft Visual Studio Community 2019 Preview
Version 16.6.0 Preview 5.0
Fixes this error:
CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409
LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
I have put 0 since previous name was 1. If have other names in mind, please let me know.
Co-Authored-By: dragios <dragios@users.noreply.github.com>
2020-06-21 03:11:23 +02:00
Morph
9c5847125f
main: Append AVX and FMA instructions to cpu string
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Append AVX and FMA instructions to cpu string if the host cpu supports them
2020-06-20 00:31:37 -04:00
bunnei
7612c56cff
Merge pull request #4099 from MerryMage/macOS-build
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Fix compilation on macOS
2020-06-19 23:31:04 -04:00
David Marcec
55654b5a12
Add translation of "Current Boxcat Events"
2020-06-20 11:57:51 +10:00
David Marcec
39ef4c6d57
Fix compilation when not building with boxcat
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Fixes compilation when trying to build without boxcat enabled
2020-06-19 22:17:56 +10:00
MerryMage
638087a937
bootmanager: Remove references to OpenGL for macOS
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OpenGL macOS headers definitions clash heavily with each other
2020-06-18 15:47:44 +01:00
Kaiwen Xu
fd55281d8a
Fix framebuffer size on fractional scaling display.
2020-06-16 20:45:20 -07:00
bunnei
7c767d7dbf
Merge pull request #4041 from ReinUsesLisp/arb-decomp
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gl_arb_decompiler: Implement an assembly shader decompiler
2020-06-16 14:56:23 -04:00
bunnei
4f35f3b78f
Merge pull request #3966 from Morph1984/hide-internal-resolution-ui
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yuzu/frontend: Remove internal resolution option
2020-06-16 14:12:17 -04:00
ReinUsesLisp
d2993294bb
yuzu/configuration: Show assembly shaders check box
2020-06-10 19:04:53 -03:00
unknown
6954d559ae
Add game versio to title bar
2020-06-08 23:58:04 +02:00
Morph
d594106360
yuzu/frontend: Remove internal resolution option
2020-06-06 15:56:14 -04:00
bunnei
8bf40a4abc
Merge pull request #4009 from ogniK5377/macro-jit-prod
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video_core: Implement Macro JIT
2020-06-04 11:40:52 -04:00
FearlessTobi
81f825ac0a
Actually save the input when clearing/resetting to default
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Co-Authored-By: xperia64 <xperiancedapps@gmail.com>
2020-06-03 05:17:34 +02:00
bunnei
8e9a359db5
Merge pull request #3958 from FernandoS27/gl-debug
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OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
2020-05-31 17:04:27 -04:00
David Marcec
05eeb7de3d
Implement macro JIT
2020-05-30 11:40:04 +10:00
bunnei
78af11f39d
Merge pull request #3954 from Morph1984/log-memory-amount
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main: Log host system memory parameters
2020-05-27 22:58:51 -04:00
Morph
e9bacfbe8b
Fix macOS code and change "Swapfile" to "Swap"
2020-05-27 11:21:59 -04:00
bunnei
83ef89fc45
Merge pull request #3964 from ReinUsesLisp/arb-integration
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renderer_opengl: Add assembly program code paths
2020-05-24 00:34:12 -04:00
Tobias
4234de3fd7
yuzu/discord_impl: Update the applicationID ( #3977 )
2020-05-22 18:26:26 +02:00
FearlessTobi
5e9e8073a0
crypto: Make KeyManager a singleton class
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Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list.
With this change, it is only loaded once.
On my system, this decreased game list loading times by a factor of 20.
2020-05-20 21:28:16 +02:00
ReinUsesLisp
541a254c2e
yuzu: Add frontend settings for assembly shaders
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Add settings for assembly shaders. Currently hidden to avoid users from
accidentally enabled them.
2020-05-19 17:53:17 -03:00
Fernando Sahmkow
b9eff4d004
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.
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This commit aims to help easing debugging of driver crashes without
having to modify existing code.
2020-05-17 21:45:09 -04:00