Commit graph

2153 commits

Author SHA1 Message Date
Lioncash
a3c2defab1 decoders: Remove unused variable within SwizzledData() 2018-10-23 23:51:13 -04:00
Lioncash
0afddad95c maxwell_3d: Remove unused variable within ProcessQueryGet() 2018-10-23 23:50:16 -04:00
FernandoS27
3326b552d0 Implement PointSize 2018-10-23 15:08:00 -04:00
FernandoS27
88ff802e1a Fixed Layered Textures Loading and Cubemaps 2018-10-23 14:27:36 -04:00
bunnei
a12540e948 Merge pull request #1519 from ReinUsesLisp/vsetp
gl_shader_decompiler: Implement VSETP
2018-10-23 10:22:37 -04:00
bunnei
c1e228e29c Merge pull request #1539 from lioncash/dma
maxwell_dma: Silence compilation warnings
2018-10-23 10:22:12 -04:00
bunnei
ad2c4e1b45 Merge pull request #1470 from FernandoS27/alpha_testing
Implemented Alpha Test using Shader Emulation
2018-10-23 10:21:30 -04:00
ReinUsesLisp
3c72944105 gl_shader_decompiler: Implement VSETP 2018-10-23 01:07:20 -03:00
ReinUsesLisp
95ebbee064 gl_shader_decompiler: Abstract VMAD into a video subset 2018-10-23 01:07:20 -03:00
bunnei
3b07693b50 Merge pull request #1512 from ReinUsesLisp/brk
gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
bunnei
e4463a9117 Merge pull request #1550 from FernandoS27/fmul32
Added Saturation to FMUL32I
2018-10-22 23:58:09 -04:00
bunnei
085aaeb200 Merge pull request #1537 from lioncash/shader
gl_shader_decompiler: Minor changes
2018-10-22 22:49:49 -04:00
FernandoS27
9183b82847 Added Saturation to FMUL32I 2018-10-22 20:22:15 -04:00
FernandoS27
d8a54902f0 Assert that multiple render targets are not set while alpha testing 2018-10-22 15:35:45 -04:00
FernandoS27
f785872dd5 Use standard UBO and fix/stylize the code 2018-10-22 15:07:33 -04:00
FernandoS27
d51cdee070 Cache uniform locations and restructure the implementation 2018-10-22 15:07:32 -04:00
FernandoS27
f4c9ebb9fc Remove SyncAlphaTest and clang format 2018-10-22 15:07:31 -04:00
FernandoS27
ceb985fcb0 Added Alpha Func 2018-10-22 15:07:30 -04:00
FernandoS27
de4f14e756 Implemented Alpha Testing 2018-10-22 15:07:30 -04:00
bunnei
5716ecc248 Merge pull request #1547 from FernandoS27/fix-fset
Fixed FSETP and FSET
2018-10-22 12:53:47 -04:00
FernandoS27
2dc066f8f5 Fixed FSETP and FSET 2018-10-22 11:31:17 -04:00
FernandoS27
2f976c550a Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT 2018-10-22 09:27:00 -04:00
Lioncash
cdea084c7d engines/maxwell_*: Use nested namespace specifiers where applicable
These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
2018-10-20 15:58:09 -04:00
Lioncash
92996ab8b3 maxwell_dma: Make variables const where applicable within HandleCopy()
These are never modified, so we can make that assumption explicit.
2018-10-20 15:56:01 -04:00
Lioncash
04e8b81de0 maxwell_dma: Make FlushAndInvalidate's size parameter a u64
This prevents truncation warnings at the lambda's usage sites.
2018-10-20 15:54:45 -04:00
Lioncash
5ddbef9c8a maxwell_dma: Remove unused variables in HandleCopy()
These pointer variables are never used, so we can get rid of them.
2018-10-20 15:53:24 -04:00
Lioncash
ce07dbf817 gl_shader_decompiler: Allow std::move to function in SetPredicate
If the variable being moved is const, then std::move will always perform
a copy (since it can't actually move the data).
2018-10-20 14:25:15 -04:00
Lioncash
82194e57de gl_shader_decompiler: Get rid of variable shadowing warnings
A variable with the same name was previously declared in an outer scope.
2018-10-20 14:22:37 -04:00
Lioncash
8ff87912da gl_shader_decompiler: Fix a few comment typos 2018-10-20 14:19:28 -04:00
ReinUsesLisp
5056401c89 gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
The intention of declaring them in gl_shader_decompiler was to be able
to use blocks to implement geometry shaders. But that wasn't needed in
the end and it caused issues when both vertex stages were being used,
resulting in a redeclaration of "position".
2018-10-20 02:19:30 -03:00
bunnei
9af9217dea Merge pull request #1501 from ReinUsesLisp/half-float
gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
bunnei
cb438209c7 GPU: Improved implementation of maxwell DMA (Subv). 2018-10-18 22:41:53 -04:00
bunnei
fa24c17b95 decoders: Introduce functions for un/swizzling subrects. 2018-10-18 22:41:43 -04:00
bunnei
6a6fbb1478 GPU: Invalidate destination address of kepler_memory writes. 2018-10-18 22:41:13 -04:00
bunnei
e3fdb2ff4b fermi_2d: Add support for more accurate surface copies. 2018-10-18 22:41:12 -04:00
bunnei
1504e6bc71 Merge pull request #1505 from FernandoS27/tex-3d
Implemented 3D Textures
2018-10-18 11:50:42 -04:00
ReinUsesLisp
57b3166673 gl_shader_decompiler: Implement PBK and BRK 2018-10-17 21:30:45 -03:00
bunnei
cb9b63b186 Merge pull request #1489 from FernandoS27/fix-tlds
shader_decompiler: Fix TLDS
2018-10-17 18:58:38 -04:00
FernandoS27
efa39b1b35 Clang format and other fixes 2018-10-17 18:52:11 -04:00
FernandoS27
c841b2ec48 Implement Reinterpret Surface, to accurately blit 3D textures 2018-10-17 18:52:10 -04:00
FernandoS27
893e144b02 Implement GetInRange in the Rasterizer Cache 2018-10-17 18:52:10 -04:00
FernandoS27
1469c546c3 Implement 3D Textures 2018-10-17 18:52:08 -04:00
bunnei
9ed245a363 Merge pull request #1497 from bunnei/flush-framebuffers
Implement flushing in the rasterizer cache
2018-10-17 18:40:34 -04:00
bunnei
f0924b6e95 Merge pull request #1496 from FernandoS27/tex-array
Implement Arrays on Tex Instruction
2018-10-17 18:30:44 -04:00
bunnei
898c5576b5 gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush. 2018-10-17 18:20:15 -04:00
bunnei
a205f5a4df gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle. 2018-10-17 18:19:35 -04:00
bunnei
30c357b12b gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation. 2018-10-16 17:20:49 -04:00
bunnei
b1c31be284 config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16 17:02:29 -04:00
bunnei
b3ee8ceca5 rasterizer_cache: Refactor to support in-order flushing. 2018-10-16 16:51:53 -04:00
bunnei
f5df68346c gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation. 2018-10-16 11:31:02 -04:00