Rodolfo Bogado
92d9f97224
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
2018-11-05 00:24:19 -03:00
Rodolfo Bogado
fbd0d677a3
Implement multi-target viewports and blending
2018-11-04 20:49:48 -03:00
bunnei
020efd1ced
Merge pull request #1625 from FernandoS27/astc
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Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04 18:47:26 -05:00
greggameplayer
8886cfe261
correct syntax
2018-11-02 14:28:28 +01:00
greggameplayer
b62c1b9445
Merge branch 'master' into Texture2DArray
2018-11-02 14:26:32 +01:00
FernandoS27
82d04c5e99
Fix ASTC Decompressor to support depth parameter
2018-11-01 19:22:12 -04:00
bunnei
938dd94181
memory_manager: Do not MapBufferEx over already in use memory.
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- This fixes rendering when changing areas in Super Mario Odyssey.
2018-11-01 18:57:59 -04:00
bunnei
9221ebe9eb
Merge pull request #1623 from Tinob/master
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Improve OpenGL state handling
2018-11-01 15:53:33 -04:00
FernandoS27
fe596b4c6e
Fix ASTC formats
2018-11-01 13:08:19 -04:00
FernandoS27
493bb10cce
Implemented ASTC 5x5
2018-11-01 13:06:24 -04:00
FernandoS27
d125512225
Implement Cube Arrays
2018-11-01 11:56:19 -04:00
bunnei
50b2aed937
Merge pull request #1527 from FernandoS27/assert-flow
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Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei
42b74a5e41
maxwell_3d: Restructure macro upload to use a single macro code memory.
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- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
2018-10-31 23:29:21 -04:00
bunnei
7bca4ea21a
Merge pull request #1528 from FernandoS27/assert-control-codes
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Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
greggameplayer
39efd5a7f0
Implement SurfaceTarget Texture2DArray
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( needed by Mario+Rabbids Kingdom Battle )
2018-10-31 04:29:15 +01:00
Rodolfo Bogado
cbbb016f34
Improve OpenGL state handling
2018-10-30 21:19:04 -03:00
ReinUsesLisp
58988435c2
video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-30 16:07:20 -03:00
FernandoS27
906d2fd5af
Assert Control Codes Generation
2018-10-30 13:37:55 -04:00
Frederic L
c76f4b6aec
global: Use std::optional instead of boost::optional ( #1578 )
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
bunnei
7a504b045b
Merge pull request #1580 from FernandoS27/mm-impl
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Implemented Mipmaps
2018-10-29 22:34:00 -04:00
bunnei
b8d04591e5
Merge pull request #1613 from ReinUsesLisp/gl-utils
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video_core: Move OpenGL specific utils to its renderer
2018-10-29 13:22:14 -04:00
bunnei
24c7e153b7
Merge pull request #1610 from slashiee/dxt1-alpha
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renderer_opengl: Enable alpha channel for DXT1 texture format
2018-10-28 21:29:43 -04:00
ReinUsesLisp
06aee386b7
video_core: Move OpenGL specific utils to its renderer
2018-10-28 22:22:30 -03:00
Rodolfo Bogado
c7a7479993
renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB
2018-10-28 20:52:57 -03:00
FernandoS27
8b69038887
Assert Control Flow Instructions using Control Codes
2018-10-28 19:16:41 -04:00
FernandoS27
af83b683d8
Fixed black textures, pixelation and we no longer require to auto-generate mipmaps
2018-10-28 19:00:49 -04:00
FernandoS27
be78be20dc
Fixed mipmap block autosizing algorithm
2018-10-28 19:00:05 -04:00
FernandoS27
c9f347e156
Fixed Invalid Image size and Mipmap calculation
2018-10-28 19:00:04 -04:00
FernandoS27
b6e94867b9
Fixed Block Resizing algorithm and Clang Format
2018-10-28 19:00:03 -04:00
FernandoS27
5d5236c512
Implement Mip Filter
2018-10-28 19:00:01 -04:00
FernandoS27
76ce66359d
Zero out memory region of recreated surface before flushing
2018-10-28 19:00:00 -04:00
FernandoS27
87d1001720
Implement Mipmaps
2018-10-28 18:59:59 -04:00
Michael
df99f996f8
Enable alpha channel for DXT1 texture format
2018-10-28 14:11:04 -07:00
Tobias
8a7dd746c1
Correct bpp value for ASTC_2D_8X5
2018-10-28 19:49:10 +01:00
bunnei
e35ba30edc
Merge pull request #1601 from FernandoS27/shader-precision
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Improved Shader accuracy on Vertex and Geometry Shaders.
2018-10-28 13:06:21 -04:00
FernandoS27
95576a248a
Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332
2018-10-28 11:38:40 -04:00
Rodolfo Bogado
1670155ee2
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
2018-10-28 01:13:55 -03:00
bunnei
ca9c311f85
Merge pull request #1594 from FreddyFunk/static-cast
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gl_rasterizer_cache: Fix compiler warning
2018-10-27 21:09:06 -04:00
FernandoS27
6eb07feeea
Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD
2018-10-27 20:09:26 -04:00
bunnei
d9cfb9dc15
Merge pull request #1592 from bunnei/prim-restart
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gl_rasterizer: Implement primitive restart.
2018-10-27 13:25:00 -04:00
FernandoS27
6540abe0d7
Implement Default Block Height for each format
2018-10-27 10:17:39 -04:00
Frederic Laing
a2ce78114e
gl_rasterizer_cache: Fix compiler warning
2018-10-27 13:06:26 +02:00
bunnei
b22ff96e0a
gl_rasterizer: Implement primitive restart.
2018-10-26 00:42:57 -04:00
bunnei
688ddb4c94
Merge pull request #1533 from FernandoS27/lmem
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Implemented Shader Local Memory
2018-10-26 00:16:25 -04:00
bunnei
2bc1f075bb
maxwell_3d: Add code for initializing register defaults.
2018-10-25 23:42:39 -04:00
bunnei
419b62982f
gl_rasterizer: Implement depth range.
2018-10-25 21:53:24 -04:00
bunnei
6bf7e0d83d
Merge pull request #1524 from FernandoS27/layers-fix
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rasterizer: Fix Layered Textures Loading and Cubemaps
2018-10-25 00:29:18 -04:00
FernandoS27
159bedd74f
Implemented LD_L and ST_L
2018-10-24 17:51:53 -04:00
FernandoS27
2d0d8fa85c
Implement Shader Local Memory
2018-10-24 17:50:43 -04:00
bunnei
4322798a5d
Merge pull request #1554 from FernandoS27/pointsize
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Implement PointSize Output Attribute.
2018-10-24 17:38:38 -04:00