Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								c95206abdd 
								
							 
						 
						
							
							
								
								video_core: Remove unnecessary includes from headers  
							
							
							
						 
						
							2015-09-11 00:10:03 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4d6cd8e7b4 
								
							 
						 
						
							
							
								
								Merge pull request  #1133  from lioncash/emplace-back  
							
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							gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle 
							
						 
						
							2015-09-10 15:07:06 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								dc51bb8df1 
								
							 
						 
						
							
							
								
								Merge pull request  #1136  from lioncash/proto  
							
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							renderer_opengl: Remove unimplemented function declaration 
							
						 
						
							2015-09-10 11:29:33 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								a56b8437e6 
								
							 
						 
						
							
							
								
								renderer_opengl: Remove unimplemented function declaration  
							
							
							
						 
						
							2015-09-10 10:45:44 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								1d7a9c8752 
								
							 
						 
						
							
							
								
								video_core: Remove unused variables  
							
							
							
						 
						
							2015-09-10 10:26:21 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								b69c9fd82b 
								
							 
						 
						
							
							
								
								gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle  
							
							
							
						 
						
							2015-09-10 00:20:30 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								964fa561c5 
								
							 
						 
						
							
							
								
								Shader JIT: Use SCALE constant from emitter  
							
							
							
						 
						
							2015-09-07 16:50:28 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								f588077bbb 
								
							 
						 
						
							
							
								
								Shader: Fix size_t to int casts of register offsets  
							
							
							
						 
						
							2015-09-07 16:50:28 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								7f9a9f1339 
								
							 
						 
						
							
							
								
								OpenGL: Use Sampler Objects to decouple sampler config from textures  
							
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							Fixes  #978  
						
							2015-09-03 15:09:51 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								def0e7f71f 
								
							 
						 
						
							
							
								
								OpenGL: Remove ugly and endian-unsafe color pointer casts  
							
							
							
						 
						
							2015-09-03 15:09:51 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								efc72d0a4a 
								
							 
						 
						
							
							
								
								OpenGL: Add support for Sampler Objects to state tracker  
							
							
							
						 
						
							2015-09-03 15:09:50 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								2453064ccd 
								
							 
						 
						
							
							
								
								Merge pull request  #1087  from yuriks/opengl-glad  
							
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							Replace the previous OpenGL loader with a glad-generated 3.3 one 
							
						 
						
							2015-09-03 15:07:01 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								43266c052e 
								
							 
						 
						
							
							
								
								Merge pull request  #1088  from aroulin/x64-emitter-abi-call  
							
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							x64: Proper stack alignment in shader JIT function calls 
							
						 
						
							2015-09-02 08:46:58 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								7019a4eaeb 
								
							 
						 
						
							
							
								
								video_core: Fix format specifiers warnings  
							
							
							
						 
						
							2015-09-02 08:20:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								89a7c9068f 
								
							 
						 
						
							
							
								
								x64: Proper stack alignment in shader JIT function calls  
							
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							Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files 
							
						 
						
							2015-09-01 23:39:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								c4eca8d513 
								
							 
						 
						
							
							
								
								Merge pull request  #1092  from Subv/vertex_offset  
							
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							Pica: Add the vertex_offset register to the Pica registers map. 
							
						 
						
							2015-08-31 18:17:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								f747cb94de 
								
							 
						 
						
							
							
								
								Pica: Added the primitive_restart register (0x25f) to the registers map.  
							
							
							
						 
						
							2015-08-31 09:14:18 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								018d0f8c8f 
								
							 
						 
						
							
							
								
								Pica: Add the vertex_offset register to the Pica registers map.  
							
							
							
						 
						
							2015-08-31 07:02:30 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								36ef773fe7 
								
							 
						 
						
							
							
								
								Shader JIT: Fix SGE/SGEI NaN behavior  
							
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							SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT 
							
						 
						
							2015-08-31 08:16:15 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								70363eec82 
								
							 
						 
						
							
							
								
								Merge pull request  #1059  from Subv/vertex_offset  
							
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							GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET 
							
						 
						
							2015-08-30 17:12:33 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								ad61138359 
								
							 
						 
						
							
							
								
								GPU: Implemented register 0x22A.  
							
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							This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering. 
							
						 
						
							2015-08-30 15:46:22 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								e5cc2e2ef0 
								
							 
						 
						
							
							
								
								Replace the previous OpenGL loader with a glad-generated 3.3 one  
							
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							The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES. 
							
						 
						
							2015-08-30 08:45:56 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								d4266dd0ae 
								
							 
						 
						
							
							
								
								Merge pull request  #1049  from Subv/stencil  
							
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							Rasterizer: Corrected the stencil implementation. 
							
						 
						
							2015-08-29 20:06:25 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								698a15f0e3 
								
							 
						 
						
							
							
								
								Merge pull request  #1065  from yuriks/shader-fp  
							
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							Shader FP compliance fixes 
							
						 
						
							2015-08-27 16:34:13 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								3cc5b3c4ad 
								
							 
						 
						
							
							
								
								gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.  
							
							
							
						 
						
							2015-08-27 19:07:53 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								2c48cd4b6c 
								
							 
						 
						
							
							
								
								Shader JIT: Fix float to integer rounding in MOVA  
							
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							MOVA converts new address register values from floats to integers using truncation 
							
						 
						
							2015-08-27 15:26:41 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									archshift 
								
							 
						 
						
							
							
							
							
								
							
							
								89241b3e89 
								
							 
						 
						
							
							
								
								Shader JIT: ifdef out reference to ifdef'd out shader_map  
							
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							shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built. 
							
						 
						
							2015-08-26 22:28:19 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								424b0fa646 
								
							 
						 
						
							
							
								
								Integrate the MicroProfile profiling library  
							
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							This brings goodies such as a configurable user interface and
multi-threaded timeline view. 
							
						 
						
							2015-08-24 22:16:28 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								7010a27c7d 
								
							 
						 
						
							
							
								
								Merge pull request  #1063  from Subv/hw_renderer_debug_fb  
							
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							HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint 
							
						 
						
							2015-08-24 13:02:44 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								4afd01e55e 
								
							 
						 
						
							
							
								
								HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.  
							
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							Reported here https://communities.intel.com/message/324464  
							
						 
						
							2015-08-24 11:28:28 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								08e13a10f7 
								
							 
						 
						
							
							
								
								fixup! Shaders: Fix multiplications between 0.0 and inf  
							
							
							
						 
						
							2015-08-24 02:10:11 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								9023d7a1d4 
								
							 
						 
						
							
							
								
								Shader JIT: Tiny micro-optimization in DPH  
							
							
							
						 
						
							2015-08-24 01:48:37 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								9a4a0cc8e0 
								
							 
						 
						
							
							
								
								Shaders: Fix multiplications between 0.0 and inf  
							
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							The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes  #1024  (missing OoT interface items) 
							
						 
						
							2015-08-24 01:48:15 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								8b0a7e7afe 
								
							 
						 
						
							
							
								
								Shaders: Explicitly conform to PICA semantics in MAX/MIN  
							
							
							
						 
						
							2015-08-24 01:46:58 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								c0959ca635 
								
							 
						 
						
							
							
								
								Shader JIT: Add name to second scratch register (XMM4)  
							
							
							
						 
						
							2015-08-24 01:46:10 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								33955e171b 
								
							 
						 
						
							
							
								
								shader_jit: Replace two MDisp usages with MatR  
							
							
							
						 
						
							2015-08-24 00:39:50 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								f02539e59d 
								
							 
						 
						
							
							
								
								Shader JIT: Fix CMP NaN behavior to match hardware  
							
							
							
						 
						
							2015-08-24 01:29:40 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								986b526e83 
								
							 
						 
						
							
							
								
								Merge pull request  #1062  from aroulin/shader-rcp-rsq  
							
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							Shader: RCP and RSQ computes only the 1st component 
							
						 
						
							2015-08-23 17:56:35 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								ebb0e78d80 
								
							 
						 
						
							
							
								
								HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.  
							
							
							
						 
						
							2015-08-23 15:26:17 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								8367db5dcd 
								
							 
						 
						
							
							
								
								Shader: Use std::sqrt for float instead of sqrt  
							
							
							
						 
						
							2015-08-23 22:03:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								2bcee80587 
								
							 
						 
						
							
							
								
								Shader: RCP and RSQ computes only the 1st component  
							
							
							
						 
						
							2015-08-23 22:01:17 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								fd789c6858 
								
							 
						 
						
							
							
								
								Shader: implement DPH/DPHI in JIT  
							
							
							
						 
						
							2015-08-22 11:09:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								677a97c8bf 
								
							 
						 
						
							
							
								
								Shader: implement DPH/DPHI in interpreter  
							
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							Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew. 
							
						 
						
							2015-08-22 11:09:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								c0ddc0df52 
								
							 
						 
						
							
							
								
								HWRasterizer: Implemented stencil ops 6 and 7.  
							
							
							
						 
						
							2015-08-21 11:05:56 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								aee8f01e0a 
								
							 
						 
						
							
							
								
								SWRasterizer: Implemented stencil ops 6 and 7.  
							
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							IncrementWrap and DecrementWrap, verified with hwtests. 
							
						 
						
							2015-08-21 11:01:42 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								2caf213ae0 
								
							 
						 
						
							
							
								
								HWRasterizer: Implemented stencil op 1 (GL_ZERO)  
							
							
							
						 
						
							2015-08-21 10:59:49 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								9a3d5a11f3 
								
							 
						 
						
							
							
								
								SWRasterizer: Implemented stencil action 1 (GL_ZERO).  
							
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							Verified with hwtests. 
							
						 
						
							2015-08-21 10:35:25 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								cbf5ed0c78 
								
							 
						 
						
							
							
								
								SWRasterizer: Removed a todo. Verified with hwtests.  
							
							
							
						 
						
							2015-08-21 10:09:15 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								97b1a10560 
								
							 
						 
						
							
							
								
								SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.  
							
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							The HW renderer already did this. 
							
						 
						
							2015-08-21 09:48:43 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								be58cead12 
								
							 
						 
						
							
							
								
								Rasterizer: Abstract duplicated stencil code into a lambda.  
							
							
							
						 
						
							2015-08-21 09:45:36 -05:00