bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								9259a8baa5 
								
							 
						 
						
							
							
								
								Merge pull request  #1367  from yuriks/jit-jmp  
							
							... 
							
							
							
							Shader JIT: Fix off-by-one error when compiling JMPs 
							
						 
						
							2016-01-27 09:19:28 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								70832a600e 
								
							 
						 
						
							
							
								
								Merge pull request  #1369  from yuriks/jmpu-inverted  
							
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							Shader: Implement "invert condition" feature of IFU instruction 
							
						 
						
							2016-01-26 09:58:16 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								c922298b37 
								
							 
						 
						
							
							
								
								Debugger: Use 3dbrew names for GPU registers  
							
							... 
							
							
							
							This list was imported from the 3dbrew wiki page and is pretty much
complete. 
							
						 
						
							2016-01-24 20:29:44 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								b4c68589f6 
								
							 
						 
						
							
							
								
								Shader: Implement "invert condition" feature of IFU instruction  
							
							... 
							
							
							
							If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true. 
							
						 
						
							2016-01-24 20:29:06 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								d1096d9adc 
								
							 
						 
						
							
							
								
								Shader JIT: Fix off-by-one error when compiling JMPs  
							
							... 
							
							
							
							There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future. 
							
						 
						
							2016-01-24 02:15:56 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4cecbb0c85 
								
							 
						 
						
							
							
								
								Merge pull request  #1334  from tfarley/hw-depth-modifiers  
							
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							hwrasterizer: Use depth offset 
							
						 
						
							2016-01-20 22:27:33 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									tfarley 
								
							 
						 
						
							
							
							
							
								
							
							
								ee33d54b6f 
								
							 
						 
						
							
							
								
								hwrasterizer: Use depth offset  
							
							
							
						 
						
							2016-01-20 21:57:59 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								3b682a824e 
								
							 
						 
						
							
							
								
								command_processor: Get rid of variable shadowing  
							
							
							
						 
						
							2016-01-17 02:22:51 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								7bac11c61b 
								
							 
						 
						
							
							
								
								Merge pull request  #1196  from linkmauve/khr_debug  
							
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							Add optional GL_KHR_debug support 
							
						 
						
							2016-01-12 22:54:52 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								4dcc5fe6ab 
								
							 
						 
						
							
							
								
								video_core: Make the renderer global a unique_ptr  
							
							
							
						 
						
							2015-12-30 08:52:01 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								d70ea5b6aa 
								
							 
						 
						
							
							
								
								swrasterizer: Add missing override specifier  
							
							
							
						 
						
							2015-12-29 18:35:38 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								b7109a1113 
								
							 
						 
						
							
							
								
								VideoCore: Sync state after changing rasterizers  
							
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							This fixes various bugs that appear in the HW rasterizer after switching
between it and the SW one during emulation. 
							
						 
						
							2015-12-20 17:37:15 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								10a89e10ca 
								
							 
						 
						
							
							
								
								Merge pull request  #1267  from yuriks/flipped-framebuffer  
							
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							OpenGL: Flip framebuffers during transfer rather than when rendering 
							
						 
						
							2015-12-09 20:35:15 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								0545d2f2f3 
								
							 
						 
						
							
							
								
								Merge pull request  #1269  from Subv/triangle_fan  
							
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							GPU/PrimitiveAssembler: Fixed drawing triangle fans. 
							
						 
						
							2015-12-08 10:27:40 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								102d39fe20 
								
							 
						 
						
							
							
								
								VideoCore: Unify interface to OpenGL and SW rasterizers  
							
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							This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations. 
							
						 
						
							2015-12-07 20:20:38 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								192829165a 
								
							 
						 
						
							
							
								
								VideoCore: Rename HWRasterizer methods to be less confusing  
							
							
							
						 
						
							2015-12-06 19:08:37 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								c2526d440e 
								
							 
						 
						
							
							
								
								OpenGL: Rename cache functions to better match what they actually do  
							
							
							
						 
						
							2015-12-06 17:02:52 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								c94a1a0375 
								
							 
						 
						
							
							
								
								GPU/PrimitiveAssembler: Fixed drawing triangle fans.  
							
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							It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle. 
							
						 
						
							2015-12-06 10:48:05 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								30c70c905f 
								
							 
						 
						
							
							
								
								OpenGL: Flip framebuffers during transfer rather than when rendering  
							
							
							
						 
						
							2015-12-04 22:23:39 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								8e478d8b99 
								
							 
						 
						
							
							
								
								OpenGL: Add support for glFrontFace in the state tracker  
							
							
							
						 
						
							2015-12-04 21:58:26 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								7b9807c835 
								
							 
						 
						
							
							
								
								PICA: Properly emulate 1-stage delay in the combiner buffer  
							
							... 
							
							
							
							This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.
Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes  #1140 . 
							
						 
						
							2015-11-30 22:45:18 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4cbe626fc7 
								
							 
						 
						
							
							
								
								renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.  
							
							
							
						 
						
							2015-11-25 22:33:24 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pierre de La Morinerie 
								
							 
						 
						
							
							
							
							
								
							
							
								1c196456f0 
								
							 
						 
						
							
							
								
								Use regular uniform location  
							
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							The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location ).
This fix the shader compilation on Intel HD 4000 (#1222 ). 
							
						 
						
							2015-11-25 11:56:11 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								9acdb1e7f2 
								
							 
						 
						
							
							
								
								FragShader: Use an UBO instead of several individual uniforms  
							
							
							
						 
						
							2015-11-18 21:03:56 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								b797ef4d9a 
								
							 
						 
						
							
							
								
								GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).  
							
							... 
							
							
							
							Related to #1170  
							
						 
						
							2015-11-09 21:16:11 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								705dd2b552 
								
							 
						 
						
							
							
								
								OpenGL: Log GL_KHR_debug messages we receive  
							
							... 
							
							
							
							This allows the driver to communicate errors, warnings and improvement
suggestions about our usage of the API. 
							
						 
						
							2015-10-24 02:30:51 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								b7b11eb5e7 
								
							 
						 
						
							
							
								
								gl_shader_gen: Use explicit locations for vertex shader attributes.  
							
							
							
						 
						
							2015-10-21 22:29:56 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								1eb1fd06d1 
								
							 
						 
						
							
							
								
								gl_shader_gen: Optimize code for AppendAlphaTestCondition.  
							
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							- Also add a comment to AppendColorCombiner. 
							
						 
						
							2015-10-21 22:29:56 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								7bad07b3ef 
								
							 
						 
						
							
							
								
								gl_rasterizer: Define enum types for each vertex texcoord attribute.  
							
							
							
						 
						
							2015-10-21 21:59:47 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4175a09b7d 
								
							 
						 
						
							
							
								
								gl_shader_gen: Various cleanups to shader generation.  
							
							
							
						 
						
							2015-10-21 21:59:44 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								2fd9b1999f 
								
							 
						 
						
							
							
								
								gl_rasterizer: Use MMH3 hash for shader cache hey.  
							
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							- Includes a check to confirm no hash collisions. 
							
						 
						
							2015-10-21 21:58:59 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								61b33d7266 
								
							 
						 
						
							
							
								
								gl_shader_gen: Require explicit uniform locations.  
							
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							- Fixes uniform issue on AMD. 
							
						 
						
							2015-10-21 21:54:56 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								aa1dec1953 
								
							 
						 
						
							
							
								
								gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.  
							
							
							
						 
						
							2015-10-21 21:53:19 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								3ed0610e5d 
								
							 
						 
						
							
							
								
								gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).  
							
							
							
						 
						
							2015-10-21 21:53:18 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								e69743a943 
								
							 
						 
						
							
							
								
								gl_shader_gen: Fix bug where TEV stage outputs should be clamped.  
							
							
							
						 
						
							2015-10-21 21:53:18 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								589d3e2e20 
								
							 
						 
						
							
							
								
								gl_rasterizer: Add documentation to ShaderCacheKey.  
							
							
							
						 
						
							2015-10-21 21:53:17 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								06d9c2795c 
								
							 
						 
						
							
							
								
								gl_shader_gen: Add additional function documentation.  
							
							
							
						 
						
							2015-10-21 21:53:17 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								711a23b8ca 
								
							 
						 
						
							
							
								
								gl_shader_util: Cleanup header file + add docstring.  
							
							
							
						 
						
							2015-10-21 21:53:16 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								d8eca2f795 
								
							 
						 
						
							
							
								
								gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.  
							
							
							
						 
						
							2015-10-21 21:53:16 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								eefabd6b7d 
								
							 
						 
						
							
							
								
								renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.  
							
							
							
						 
						
							2015-10-21 21:53:14 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								44a1dcc088 
								
							 
						 
						
							
							
								
								gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.  
							
							
							
						 
						
							2015-10-21 21:53:05 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								05e11e151d 
								
							 
						 
						
							
							
								
								gl_shader_util: Use vec3 constants for AppendColorCombiner.  
							
							
							
						 
						
							2015-10-21 21:51:24 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								a81772552c 
								
							 
						 
						
							
							
								
								gl_rasterizer: Fix typo in uploading TEV const color uniforms.  
							
							
							
						 
						
							2015-10-21 21:51:24 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								9722d39bc5 
								
							 
						 
						
							
							
								
								gl_shader_util: Fix precision bug with alpha testing.  
							
							... 
							
							
							
							- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer. 
							
						 
						
							2015-10-21 21:51:23 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								8733dd568d 
								
							 
						 
						
							
							
								
								Initial implementation of fragment shader generation with caching.  
							
							
							
						 
						
							2015-10-21 21:51:23 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								b0c7762520 
								
							 
						 
						
							
							
								
								CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.  
							
							... 
							
							
							
							The LOG_* function itself already appends one. 
							
						 
						
							2015-10-09 22:14:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rohit Nirmal 
								
							 
						 
						
							
							
							
							
								
							
							
								c157d4ddd6 
								
							 
						 
						
							
							
								
								Silence -Wsign-compare warnings.  
							
							
							
						 
						
							2015-10-06 22:16:15 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Martin Lindhe 
								
							 
						 
						
							
							
							
							
								
							
							
								b36b9d6923 
								
							 
						 
						
							
							
								
								fix some xcode 7.0 warnings  
							
							
							
						 
						
							2015-09-29 23:11:09 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								08147474cb 
								
							 
						 
						
							
							
								
								general: Silence some warnings when using clang  
							
							
							
						 
						
							2015-09-16 08:51:53 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								2cd98a45cb 
								
							 
						 
						
							
							
								
								video_core: Reorganize headers  
							
							
							
						 
						
							2015-09-11 07:31:15 -04:00