ReinUsesLisp
95ebbee064
gl_shader_decompiler: Abstract VMAD into a video subset
2018-10-23 01:07:20 -03:00
bunnei
3b07693b50
Merge pull request #1512 from ReinUsesLisp/brk
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gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
FernandoS27
9183b82847
Added Saturation to FMUL32I
2018-10-22 20:22:15 -04:00
FernandoS27
de4f14e756
Implemented Alpha Testing
2018-10-22 15:07:30 -04:00
FernandoS27
2dc066f8f5
Fixed FSETP and FSET
2018-10-22 11:31:17 -04:00
Lioncash
cdea084c7d
engines/maxwell_*: Use nested namespace specifiers where applicable
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These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
2018-10-20 15:58:09 -04:00
Lioncash
92996ab8b3
maxwell_dma: Make variables const where applicable within HandleCopy()
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These are never modified, so we can make that assumption explicit.
2018-10-20 15:56:01 -04:00
Lioncash
04e8b81de0
maxwell_dma: Make FlushAndInvalidate's size parameter a u64
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This prevents truncation warnings at the lambda's usage sites.
2018-10-20 15:54:45 -04:00
Lioncash
5ddbef9c8a
maxwell_dma: Remove unused variables in HandleCopy()
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These pointer variables are never used, so we can get rid of them.
2018-10-20 15:53:24 -04:00
bunnei
9af9217dea
Merge pull request #1501 from ReinUsesLisp/half-float
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gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
bunnei
cb438209c7
GPU: Improved implementation of maxwell DMA (Subv).
2018-10-18 22:41:53 -04:00
bunnei
6a6fbb1478
GPU: Invalidate destination address of kepler_memory writes.
2018-10-18 22:41:13 -04:00
bunnei
e3fdb2ff4b
fermi_2d: Add support for more accurate surface copies.
2018-10-18 22:41:12 -04:00
ReinUsesLisp
57b3166673
gl_shader_decompiler: Implement PBK and BRK
2018-10-17 21:30:45 -03:00
FernandoS27
1469c546c3
Implement 3D Textures
2018-10-17 18:52:08 -04:00
ReinUsesLisp
40845c39c9
shader_bytecode: Add Control Code enum 0xf
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Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
2018-10-15 15:36:47 -03:00
ReinUsesLisp
f1a2fd02a5
gl_shader_decompiler: Implement HSET2_R
2018-10-15 02:55:51 -03:00
ReinUsesLisp
4769eac4b7
gl_shader_decompiler: Implement HSETP2_R
2018-10-15 02:55:51 -03:00
ReinUsesLisp
f4c2f0c35d
gl_shader_decompiler: Implement HFMA2 instructions
2018-10-15 02:55:51 -03:00
ReinUsesLisp
d3a031608d
gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM
2018-10-15 02:07:16 -03:00
ReinUsesLisp
cc74fe2cef
gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions
2018-10-15 02:04:31 -03:00
ReinUsesLisp
fcb96ae125
gl_shader_decompiler: Setup base for half float unpacking and setting
2018-10-15 01:58:30 -03:00
FernandoS27
1a70753709
Propagate depth and depth_block on modules using decoders
2018-10-13 15:25:18 -04:00
ReinUsesLisp
0c0ff8f0f6
gl_shader_decompiler: Implement VMAD
2018-10-11 04:15:10 -03:00
bunnei
76c2760135
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
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Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
bunnei
2dd774a803
Merge pull request #1460 from FernandoS27/scissor_test
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Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
FernandoS27
df5575aa44
Add memory Layout to Render Targets and Depth Buffers
2018-10-09 22:28:19 -04:00
FernandoS27
020cee90ef
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
2018-10-09 21:14:32 -04:00
FernandoS27
85a8a0b038
Assert Scissor tests
2018-10-08 20:49:36 -04:00
ReinUsesLisp
f1dff1c269
gl_shader_decompiler: Implement geometry shaders
2018-10-07 17:36:00 -03:00
bunnei
26348d6ebb
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
2018-10-06 03:20:04 -04:00
ReinUsesLisp
db80264fae
gl_rasterizer: Implement quads topology
2018-10-04 00:03:44 -03:00
bunnei
b3419ef9bb
Merge pull request #1411 from ReinUsesLisp/point-size
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video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
ReinUsesLisp
07609b33c4
video_core: Implement point_size and add point state sync
2018-09-28 02:13:29 -03:00
ReinUsesLisp
51435ad30c
gl_state: Pack sampler bindings into a single ARB_multi_bind
2018-09-28 02:04:22 -03:00
ReinUsesLisp
f5b5c5ba06
video_core: Add asserts for CS, TFB and alpha testing
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Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00
Lioncash
02106208f8
shader_bytecode: Lay out the Ipa-related enums better
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This is more consistent with the surrounding enums.
2018-09-21 16:17:31 -04:00
Lioncash
d8cbbfb8ea
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
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These don't affect the state of the struct and can be const member
functions.
2018-09-21 16:17:27 -04:00
bunnei
7c49810549
Merge pull request #1279 from FernandoS27/csetp
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shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
bunnei
417a03a271
Merge pull request #1299 from FernandoS27/texture-sanatize
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shader_decompiler: Asserts for Texture Instructions
2018-09-18 22:10:09 -04:00
bunnei
90bc68e7b6
Merge pull request #1290 from FernandoS27/shader-header
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Implemented (Partialy) Shader Header
2018-09-17 18:53:14 -04:00
FernandoS27
5a00f0ec41
Implemented I2I.CC on the NEU control code, used by SMO
2018-09-17 17:42:46 -04:00
FernandoS27
81fd967a27
Implemented CSETP
2018-09-17 17:42:44 -04:00
FernandoS27
9cdcf964b5
Implemented Control Codes
2018-09-17 17:42:43 -04:00
FernandoS27
dc2a597dc8
Added texture misc modes to texture instructions
2018-09-17 12:51:05 -04:00
bunnei
5c341eca32
Merge pull request #1326 from FearlessTobi/port-4182
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Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
bunnei
1fefdc8ea5
Merge pull request #1273 from Subv/ld_sizes
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Shaders: Implemented multiple-word loads and stores to and from attribute memory.
2018-09-15 15:27:12 -04:00
bunnei
1f9ca84b5c
Merge pull request #1271 from Subv/kepler_engine
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GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
2018-09-15 13:27:07 -04:00
Subv
415fd53a49
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
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This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
fearlessTobi
1190ea6ddb
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-15 15:21:06 +02:00