bunnei
c5fb7fafd4
Merge pull request #1723 from degasus/dirty_flags
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gl_rasterizer: Skip VB upload if the state is clean.
2018-11-26 18:33:22 -05:00
Marcos
fc09b5cc26
GPU States: Implement Polygon Offset. This is used in SMO all the time. ( #1784 )
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* GPU States: Implement Polygon Offset. This is used in SMO all the time.
* Clang Format fixes.
* Initialize polygon_offset in the constructor.
2018-11-26 18:31:44 -05:00
bunnei
ff5abaa0d9
Merge pull request #1798 from ReinUsesLisp/y-direction
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gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-26 18:25:42 -05:00
FernandoS27
b509890e4c
Implemented Tile Width Spacing
2018-11-26 09:05:12 -04:00
bunnei
bfcbcc989e
Merge pull request #1763 from ReinUsesLisp/bfi
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gl_shader_decompiler: Implement BFI_IMM_R
2018-11-25 23:04:57 -05:00
bunnei
b793e04646
Merge pull request #1760 from ReinUsesLisp/r2p
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gl_shader_decompiler: Implement R2P_IMM
2018-11-25 22:38:42 -05:00
bunnei
3885f36323
Merge pull request #1783 from ReinUsesLisp/clip-distances
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gl_shader_decompiler: Implement clip distances
2018-11-25 22:35:30 -05:00
ReinUsesLisp
ac2c2ded06
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-25 04:37:29 -03:00
Rodolfo Bogado
dd86a7ee67
Add support for viewport_transfom_enable register
2018-11-24 13:17:48 -03:00
bunnei
254f9854dc
Merge pull request #1785 from Tinob/master
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Add support for clear_flags register
2018-11-23 23:55:56 -05:00
bunnei
d4339a4c76
Merge pull request #1769 from ReinUsesLisp/cc
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gl_shader_decompiler: Rename cc to condition code and name internal flags
2018-11-23 23:31:04 -05:00
Rodolfo Bogado
d311047172
Add support for clear_flags register
2018-11-24 00:16:33 -03:00
Hexagon12
7ba80865a9
Added predicate comparison LessEqualWithNan ( #1736 )
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* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
2018-11-23 08:51:32 -08:00
ReinUsesLisp
52c844eeec
gl_shader_decompiler: Implement clip distances
2018-11-23 02:14:43 -03:00
bunnei
e17f9a1ed9
maxwell_3d: Implement alternate blend equations.
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- Used by Undertale.
2018-11-22 00:51:01 -05:00
ReinUsesLisp
bd4b3f0cc2
gl_shader_decompiler: Rename control codes to condition codes
2018-11-21 22:31:16 -03:00
ReinUsesLisp
db0e7fa147
gl_shader_decompiler: Implement BFI_IMM_R
2018-11-21 16:12:30 -03:00
ReinUsesLisp
e933f0851a
gl_shader_decompiler: Implement R2P_IMM
2018-11-21 04:56:00 -03:00
bunnei
953c140eca
maxwell_3d: Initialize rasterizer color mask registers as enabled.
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- Fixes rendering regression with Sonic Mania.
2018-11-20 19:58:06 -05:00
Rodolfo Bogado
a6fbb1ec16
small fix for alphaToOne bit location
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
f53a271874
fix for gcc compilation
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
00ae363ad5
add AlphaToCoverage and AlphaToOne
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
bb20c5b8a0
add support for fragment_color_clamp
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
b85b478d33
set default value for point size register
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
bcf804a44e
fix viewport and scissor behavior
2018-11-17 19:59:32 -03:00
Markus Wick
264030c070
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-17 14:28:54 +01:00
Frederic L
56a27afdea
gl_rasterizer: Minor cleanup
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Minor code cleanup from unaddressed feedback in #1654
2018-11-13 14:07:23 +01:00
Rodolfo Bogado
a7c68376fe
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
2018-11-11 16:31:00 -03:00
bunnei
cceecc05e3
Merge pull request #1654 from degasus/dirty_flags
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gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
Markus Wick
755aa28572
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-06 22:31:33 +01:00
Rodolfo Bogado
92d9f97224
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
2018-11-05 00:24:19 -03:00
Rodolfo Bogado
fbd0d677a3
Implement multi-target viewports and blending
2018-11-04 20:49:48 -03:00
bunnei
50b2aed937
Merge pull request #1527 from FernandoS27/assert-flow
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Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei
42b74a5e41
maxwell_3d: Restructure macro upload to use a single macro code memory.
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- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
2018-10-31 23:29:21 -04:00
bunnei
7bca4ea21a
Merge pull request #1528 from FernandoS27/assert-control-codes
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Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
FernandoS27
906d2fd5af
Assert Control Codes Generation
2018-10-30 13:37:55 -04:00
Frederic L
c76f4b6aec
global: Use std::optional instead of boost::optional ( #1578 )
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
FernandoS27
8b69038887
Assert Control Flow Instructions using Control Codes
2018-10-28 19:16:41 -04:00
Rodolfo Bogado
1670155ee2
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
2018-10-28 01:13:55 -03:00
bunnei
b22ff96e0a
gl_rasterizer: Implement primitive restart.
2018-10-26 00:42:57 -04:00
bunnei
688ddb4c94
Merge pull request #1533 from FernandoS27/lmem
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Implemented Shader Local Memory
2018-10-26 00:16:25 -04:00
bunnei
2bc1f075bb
maxwell_3d: Add code for initializing register defaults.
2018-10-25 23:42:39 -04:00
FernandoS27
159bedd74f
Implemented LD_L and ST_L
2018-10-24 17:51:53 -04:00
bunnei
4322798a5d
Merge pull request #1554 from FernandoS27/pointsize
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Implement PointSize Output Attribute.
2018-10-24 17:38:38 -04:00
Lioncash
0afddad95c
maxwell_3d: Remove unused variable within ProcessQueryGet()
2018-10-23 23:50:16 -04:00
FernandoS27
3326b552d0
Implement PointSize
2018-10-23 15:08:00 -04:00
bunnei
a12540e948
Merge pull request #1519 from ReinUsesLisp/vsetp
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gl_shader_decompiler: Implement VSETP
2018-10-23 10:22:37 -04:00
bunnei
c1e228e29c
Merge pull request #1539 from lioncash/dma
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maxwell_dma: Silence compilation warnings
2018-10-23 10:22:12 -04:00
bunnei
ad2c4e1b45
Merge pull request #1470 from FernandoS27/alpha_testing
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Implemented Alpha Test using Shader Emulation
2018-10-23 10:21:30 -04:00
ReinUsesLisp
3c72944105
gl_shader_decompiler: Implement VSETP
2018-10-23 01:07:20 -03:00