Subv
1eca798d8b
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
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This is based on research from nouveau. Many things are currently unknown and will require hwtests in the future.
This commit also stubs QueryMode::Write2 to do the same as Write. Nouveau code treats them interchangeably, it is currently unknown what the difference is.
2018-04-23 17:06:57 -05:00
bunnei
dc5549a9b1
Merge pull request #383 from Subv/gpu_mmu
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GPU: Make the GPU virtual memory manager use 16 page bits and 10 pagetable bits.
2018-04-23 14:00:52 -04:00
Subv
6be45c562f
GPU: Support multiple enabled vertex arrays.
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The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension.
yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
2018-04-23 11:34:50 -05:00
Subv
fbc480d611
GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits.
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Also removed some dead code and added memory map consistency asserts.
2018-04-23 10:57:12 -05:00
Subv
fa6edc4412
GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.
2018-04-23 10:50:28 -05:00
Subv
abd66a9a33
GPU: Implement the A2BGR10 texture format.
2018-04-21 17:32:25 -05:00
bunnei
1fe68fa427
Merge pull request #376 from bunnei/shader-decoder
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Shader opcode decoding
2018-04-21 00:04:51 -04:00
bunnei
83ea05b814
Merge pull request #375 from lioncash/header
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opengl: Remove unnecessary header inclusions
2018-04-20 23:08:47 -04:00
bunnei
ff1700e261
gl_shader_decompiler: Skip RRO instruction.
2018-04-20 22:30:56 -04:00
bunnei
54fbbc6f26
gl_shader_decompiler: Cleanup error logging.
2018-04-20 22:30:56 -04:00
bunnei
f66098bd37
shader_bytecode: Add several more instruction decodings.
2018-04-20 22:30:56 -04:00
bunnei
d2302ee79f
shader_bytecode: Decode instructions based on bit strings.
2018-04-20 22:30:56 -04:00
bunnei
806b2133e4
Merge pull request #369 from Subv/shader_instr2
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ShaderGen: Implemented fsetp/kil and predicated instruction execution.
2018-04-20 22:29:39 -04:00
bunnei
b29507b551
Merge pull request #374 from lioncash/noexcept
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gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
2018-04-20 22:28:47 -04:00
Subv
79e7bb8896
ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.
2018-04-20 21:09:34 -05:00
Subv
2fbb91a6b6
ShaderGen: Implemented predicated instruction execution.
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Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
2018-04-20 21:09:33 -05:00
Subv
31de416fc0
ShaderGen: Implemented the fsetp instruction.
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Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id.
These predicate variables are initialized to false on shader startup and are set via the fsetp instructions.
TODO:
* Not all the comparison types are implemented.
* Only the single-predicate version is implemented.
2018-04-20 21:09:33 -05:00
Lioncash
c3ade6d56d
opengl: Remove unnecessary header inclusions
2018-04-20 20:19:37 -04:00
Lioncash
3768508edf
gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
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Standard library containers may use std::move_if_noexcept to perform
move operations. If a move cannot be performed under these
circumstances, then a copy is attempted. Given we only intend for these
types to be move-only this can be somewhat problematic. By defining
these to be noexcept we prevent cases where copies may be attempted.
2018-04-20 20:04:00 -04:00
Lioncash
f7eb0e8f1b
gl_rasterizer_cache: Make MatchFlags an enum class
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Prevents implicit conversions and scope pollution.
2018-04-20 19:50:05 -04:00
Subv
601c5d9d93
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
2018-04-20 14:57:40 -05:00
Subv
8b8f55d8be
ShaderGen: Ignore the 'sched' instruction when generating shaders.
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The 'sched' instruction has a very convoluted encoding, but fortunately it seems to only appear on a fixed interval (once every 4 instructions).
2018-04-20 14:57:40 -05:00
bunnei
c2adb07b55
Merge pull request #367 from lioncash/clamp
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math_util: Remove the Clamp() function
2018-04-20 14:18:03 -04:00
Lioncash
043546e4db
math_util: Remove the Clamp() function
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C++17 adds clamp() to the standard library, so we can remove ours in
favor of it.
2018-04-20 10:14:13 -04:00
bunnei
e325ef7f09
Merge pull request #363 from lioncash/array-size
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common_funcs: Remove ARRAY_SIZE macro
2018-04-20 09:43:02 -04:00
Lioncash
c9f5ae4fcc
common_funcs: Remove ARRAY_SIZE macro
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C++17 has non-member size() which we can just call where necessary.
2018-04-19 22:36:52 -04:00
Lioncash
8594945844
renderer_opengl: Add missing header guards
2018-04-19 21:13:59 -04:00
bunnei
fd50308f39
Merge pull request #356 from lioncash/shader
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glsl_shader_decompiler: Minor API changes to ShaderWriter
2018-04-19 21:09:25 -04:00
Lioncash
2259f5d56b
glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
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This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.
Instead, use a string view to simply reference the string data without
any potential heap allocation.
Now anything that is a raw const char* won't need to be converted to a
std::string before appending.
2018-04-19 20:12:58 -04:00
Lioncash
55fef54f2e
glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
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Avoids constructing a std::string just to append a newline character
2018-04-19 20:09:27 -04:00
Lioncash
5a3da4f1a1
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
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Avoids constructing a std::string just to append a character.
2018-04-19 20:04:09 -04:00
Lioncash
21fa39b4f6
glsl_shader_decompiler: Append indentation without constructing a separate std::string
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The interface of std::string already lets us append N copies of a
character to an existing string.
2018-04-19 19:59:25 -04:00
Subv
4ca65f10b1
ShaderGen: Implemented the fmul32i shader instruction.
2018-04-19 13:46:32 -05:00
Subv
887db586be
ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
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It will now save the coords before writing the outputs in a subscope.
2018-04-19 13:33:17 -05:00
Subv
37f782e1b7
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
2018-04-18 20:48:53 -05:00
bunnei
0cdd457b01
Merge pull request #351 from Subv/tex_formats
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GPU: Implemented the B5G6R5 format.
2018-04-18 20:20:51 -04:00
Subv
e9f62cb1bb
GPU: Implemented the B5G6R5 format.
2018-04-18 18:16:45 -05:00
bunnei
e8cc5900a6
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
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* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18 16:42:40 -04:00
Subv
d98275cde1
GLCache: Added boilerplate code to make supporting configurable texture component types.
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For now only the UNORM type is supported.
2018-04-18 14:17:28 -05:00
Subv
e6991c57e5
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
2018-04-18 14:17:28 -05:00
Subv
d088a95097
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
2018-04-18 14:17:27 -05:00
Subv
19a0e7e141
GPU: Pitch textures are now supported, don't assert when encountering them.
2018-04-18 12:52:53 -05:00
Subv
fecaeb8ae6
GLCache: Take into account the texture's block height when caching and unswizzling.
2018-04-18 12:52:53 -05:00
Subv
19e0d8ca24
GLCache: Added a function to convert cached PixelFormats back to texture formats.
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TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
2018-04-18 12:52:52 -05:00
Subv
102251cb37
GPU: Allow using a configurable block height when unswizzling textures.
2018-04-18 12:52:51 -05:00
Subv
67c9964675
GPU/TIC: Added the pitch and block height fields to the TIC structure.
2018-04-18 11:38:39 -05:00
bunnei
b651578582
Merge pull request #346 from bunnei/misc-gpu-improvements
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Misc gpu improvements
2018-04-17 22:17:07 -04:00
bunnei
0a119bf39b
Merge pull request #344 from bunnei/shader-decompiler-p2
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Shader decompiler changes part 2
2018-04-17 22:10:53 -04:00
bunnei
ed447c8786
gl_rasterizer_cache: Add missing LOG statements.
2018-04-17 21:44:36 -04:00
bunnei
d4dcd3e720
texture: Add missing formats.
2018-04-17 21:41:36 -04:00