bunnei
6dd400647a
Merge pull request #510 from Subv/isetp
...
GPU: Implemented the ISETP_R and ISETP_C instructions
2018-06-04 20:47:11 -04:00
Subv
aa486a9eb2
GPU: Implement predicated exit instructions in the shader programs.
2018-06-04 19:18:11 -05:00
Subv
9e1ef025cb
GPU: Take into account predicated exits when performing shader control flow analysis.
2018-06-04 19:14:23 -05:00
bunnei
8279e1205d
Merge pull request #512 from Subv/fset
...
GPU: Corrected the FSET and I2F instructions.
2018-06-04 19:04:20 -04:00
bunnei
71bbea4a0d
Merge pull request #501 from Subv/shader_bra
...
GPU: Partially implemented the bra shader instruction
2018-06-04 18:31:07 -04:00
bunnei
c26ae19983
Merge pull request #515 from Subv/viewport_fix
...
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
2018-06-04 18:11:36 -04:00
Subv
3e3e3274c7
GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
2018-06-04 16:41:28 -05:00
Subv
45a000239d
GPU: Corrected the I2F_R implementation.
2018-06-04 16:41:27 -05:00
Subv
a58a06a218
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
...
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04 16:36:54 -05:00
Subv
7caec68586
GPU: Implemented the LOP32I instruction.
2018-06-04 13:56:31 -05:00
Subv
a2117df8e6
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
2018-06-04 13:01:53 -05:00
Subv
0e337430f5
GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register.
2018-06-04 11:22:26 -05:00
Subv
c330734536
GPU: Implemented the ISETP_R and ISETP_C shader instructions.
2018-06-04 11:12:03 -05:00
Subv
54a12f1b84
GPU: Partially implemented the shader BRA instruction.
2018-06-03 22:26:36 -05:00
Subv
d75c79b61a
GPU: Added decoding for the BRA instruction.
2018-06-03 22:14:00 -05:00
bunnei
d7b6e69400
Merge pull request #500 from Subv/long_queries
...
GPU: Partial implementation of long GPU queries.
2018-06-03 21:24:50 -04:00
Subv
315e5e6cf3
GPU: Partial implementation of long GPU queries.
...
Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp.
In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU.
This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
2018-06-03 19:17:31 -05:00
bunnei
94b620a89e
gl_shader_decompiler: Implement TEXS component mask.
2018-06-03 12:08:17 -04:00
bunnei
2ceba3716b
Merge pull request #494 from bunnei/shader-tex
...
gl_shader_decompiler: Implement TEX, fixes for TEXS.
2018-06-03 12:05:38 -04:00
bunnei
6edd4ebde8
Merge pull request #495 from bunnei/improve-rro
...
gl_shader_decompiler: Implement RRO as a register move.
2018-06-03 12:05:26 -04:00
bunnei
76da1f526a
gl_shader_decompiler: Implement RRO as a register move.
2018-06-03 11:14:31 -04:00
Subv
c00fc04a65
GPU: Implemented the DXN1 (BC4) texture format.
2018-06-02 13:17:09 -05:00
bunnei
20fa6379f6
gl_shader_decompiler: Implement TEX instruction.
2018-05-31 23:36:45 -04:00
bunnei
fc2f5b93c3
gl_shader_decompiler: Support multi-destination for TEXS.
2018-05-31 22:57:32 -04:00
bunnei
a8c1e58d23
gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F.
2018-05-30 22:50:41 -04:00
bunnei
995f57bbc1
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
2018-05-30 22:24:07 -04:00
bunnei
4b027ee9f3
Merge pull request #489 from Subv/vertexid
...
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30 14:10:48 -04:00
Subv
455e14b8e3
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30 10:58:03 -05:00
Sebastian Valle
016195f9a8
Merge pull request #483 from bunnei/sonic
...
Several GPU fixes to boot Sonic Mania
2018-05-30 07:31:46 -05:00
bunnei
c99c03fe38
gl_shader_decompiler: F2F_R instruction: Implement abs.
2018-05-29 23:52:54 -04:00
bunnei
ed61b578d9
gl_shader_decompiler: Partially implement F2F_R instruction.
2018-05-29 23:10:44 -04:00
Subv
9631ae2fa4
GPU: Implemented the R8 texture format (0x1D)
2018-05-29 21:49:37 -05:00
bunnei
29c345982a
gl_rasterize_cache: Invert order of tex format RGB565.
2018-05-29 22:16:18 -04:00
greggameplayer
4786f69570
add all the known TextureFormat ( #474 )
2018-05-28 19:26:17 -04:00
bunnei
5653710cf8
Merge pull request #472 from bunnei/greater-equal
...
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-27 12:14:30 -04:00
bunnei
d24bc4edf8
Merge pull request #476 from Subv/a1bgr5
...
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 12:14:08 -04:00
Subv
110515404c
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 09:02:05 -05:00
bunnei
7bbda2a975
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-25 23:21:29 -04:00
bunnei
502fc1c4b3
shader_bytecode: Implement other variants of FMNMX.
2018-05-25 23:18:50 -04:00
bunnei
68fffea7d2
Merge pull request #468 from Subv/compound_preds
...
Shader: Implemented compound predicates in the fset and fsetp instructions
2018-05-25 22:28:47 -04:00
Subv
8131e8cc3a
Shader: Implemented compound predicates in fset.
...
You can specify a predicate in the fset instruction:
Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
2018-05-24 17:39:59 -05:00
Subv
91f05992e4
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
2018-05-24 17:32:46 -05:00
Subv
216d47b066
Shader: Implemented compound predicates in fsetp.
...
You can specify three predicates in an fsetp instruction:
P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
2018-05-24 17:22:36 -05:00
bunnei
c19f27c0c1
Merge pull request #456 from Subv/unmap_buffer
...
Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls.
2018-05-20 23:54:50 -04:00
bunnei
6a1c36f801
Merge pull request #458 from Subv/fmnmx
...
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 23:44:07 -04:00
Sebastian Valle
0d17e04b24
Merge pull request #452 from Subv/psetp
...
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-20 20:00:55 -05:00
Sebastian Valle
11b51bc488
Merge pull request #451 from Subv/gl_array_size
...
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
2018-05-20 20:00:40 -05:00
Subv
12d6b53e60
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 17:53:06 -05:00
Subv
9abfc3df7b
GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.
...
It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-20 14:25:56 -05:00
Subv
062b1fb17c
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-19 11:41:14 -05:00