James Rowe
08f830fed4
Support additional screen layouts.
...
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Ricardo de Almeida Gonzaga
07fdcf150d
Fix typos
2016-10-20 12:26:59 -02:00
bunnei
d3aba2efa8
Merge pull request #2082 from yuriks/shader-interp-crash
...
Fix/mask crash in shader debugger in Mii Maker
2016-10-06 19:35:37 -04:00
bunnei
2c18a725be
Merge pull request #2103 from wwylele/gpu-reg-cleanup
...
GPU: DisplayTransfer & MemoryFill cleanup and param check
2016-10-03 20:21:55 -04:00
Yuri Kunde Schlesner
d4bcba2ca1
VideoCore: Shader interpreter cleanups
2016-09-29 21:15:49 -07:00
Yuri Kunde Schlesner
7872ec7cc3
VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
...
As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor.
2016-09-29 21:11:36 -07:00
Yuri Kunde Schlesner
e72584084e
OpenGL: Take cached viewport sub-rect into account for scissor
...
Fixes #1938
2016-09-29 20:55:24 -07:00
wwylele
4d867489a4
rasterizer: separate TextureCopy from DisplayTransfer
2016-09-29 10:01:34 +08:00
Yuri Kunde Schlesner
32bddfa1f5
Remove special rules for Windows.h and library includes
2016-09-21 00:16:33 -07:00
Yuri Kunde Schlesner
fa5d9d8266
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
1138ec0d49
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
1e4a5da9f4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner
300e68c5df
VideoCore: Fix dangling lambda context in shader interpreter
...
The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter.
2016-09-15 22:15:11 -07:00
bunnei
fe9d040a82
Merge pull request #2032 from bunnei/qt-graphics
...
Qt graphics configure & V-Sync option
2016-08-31 22:20:54 -04:00
Jannik Vogel
e22a00f35f
OpenGL: Avoid error on unsupported lighting LUT
2016-08-30 19:30:26 +02:00
bunnei
cfefb55db2
config: Add a setting for graphics V-Sync.
2016-08-29 21:42:30 -04:00
Yuri Kunde Schlesner
8e13889337
OpenGL: Add scaled resolution support to scissor
2016-06-27 22:16:04 -07:00
Yuri Kunde Schlesner
e1b005a568
PICA: Scissor fixes and cleanups
2016-06-27 21:14:39 -07:00
Subv
4a9e0e5430
PICA: Implement scissor test
2016-06-27 21:14:13 -07:00
scurest
de4705914d
Remove superfluous std::move in return std::move(local_var)
2016-06-25 13:26:21 -05:00
Jannik Vogel
41b823a637
OpenGL: Implement fog
2016-06-07 00:06:28 +02:00
Jannik Vogel
528b4ba2a7
Rasterizer: Implement fog
2016-06-07 00:06:28 +02:00
Jannik Vogel
0d7d513c54
Pica: Add fog state
2016-06-07 00:06:28 +02:00
Jannik Vogel
9a3c245750
OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE
2016-06-07 00:06:28 +02:00
mailwl
ee188dbdc6
gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue
2016-06-01 09:40:15 +03:00
bunnei
e88a0206f1
Merge pull request #1812 from JayFoxRox/refactor-shader
...
Retrieve shader result from new OutputRegisters-type
2016-05-31 18:12:56 -04:00
bunnei
a11ee72171
Merge pull request #1846 from JayFoxRox/missing-dirty-lighting
...
OpenGL: Set shader_dirty on lighting changes
2016-05-26 17:35:12 -04:00
bunnei
cf069f5234
Merge pull request #1733 from lioncash/vert_loader
...
VertexLoader: Minor changes
2016-05-23 21:13:34 -04:00
Jannik Vogel
e00b2fbcc2
OpenGL: Set shader_dirty on lighting changes
2016-05-23 23:28:13 +02:00
Jannik Vogel
d18118b305
Pica: Name LightSrc.config register
2016-05-23 23:28:13 +02:00
Jannik Vogel
16a0830caa
Pica: Name lighting.config0 and .config1 registers
2016-05-23 23:28:13 +02:00
Jannik Vogel
be4a423c19
OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
2016-05-23 23:28:13 +02:00
Jannik Vogel
4511a8505d
Refactor Tev stage dumper
2016-05-21 03:11:27 +02:00
Jannik Vogel
79369e240a
Extend Tev stage dumper
2016-05-21 03:08:59 +02:00
bunnei
71102889c0
Merge pull request #1786 from JayFoxRox/blend-equation
...
OpenGL: Support blend equation
2016-05-16 20:00:21 -04:00
Jannik Vogel
df3eeea302
Retrieve shader result from new OutputRegisters-type
2016-05-16 18:55:51 +02:00
linkmauve
fd368f6138
Merge pull request #1787 from JayFoxRox/refactor-jit
...
Refactor JIT
2016-05-16 17:54:45 +01:00
Jannik Vogel
8655efef3e
OpenGL: Only update depth uniforms if the depth changed
2016-05-14 10:31:18 +02:00
Jannik Vogel
dc25f50017
OpenGL: value-initialize variables which cause uninitialised access otherwise
2016-05-14 10:16:11 +02:00
Jannik Vogel
208a74a882
Use new shader-jit signature for interpreter
2016-05-13 09:41:55 +02:00
Jannik Vogel
b3e96d8e29
Refactor access to state in shader-jit
2016-05-13 09:20:14 +02:00
Jannik Vogel
55e804b610
OpenGL: Support blend equation
2016-05-12 22:57:40 +02:00
Jannik Vogel
ad0acfea14
Move program_counter and call_stack from UnitState to interpreter
2016-05-12 19:05:42 +02:00
Jannik Vogel
101eb11369
Move default_attributes into Pica state
2016-05-12 19:05:41 +02:00
bunnei
c08071fe90
Merge pull request #1690 from JayFoxRox/tex-type-3
...
Pica: Implement texture type 3 (Projection2D)
2016-05-11 21:47:08 -04:00
Jannik Vogel
acfb5257dd
Turn ShaderSetup into struct
2016-05-11 23:48:24 +02:00
Jannik Vogel
833799a328
OpenGL: Implement texture type 3
2016-05-11 08:07:37 +02:00
Jannik Vogel
e149c3cad4
Rasterizer: Implement texture type 3
2016-05-11 08:07:36 +02:00
Jannik Vogel
76be1439f6
Pica: Add tc0.w to OutputVertex
2016-05-11 08:07:36 +02:00