ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								d965b7200a 
								
							 
						 
						
							
							
								
								vulkan_device: Blacklist ampere devices from float16 math  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								d54c4880d1 
								
							 
						 
						
							
							
								
								dual_vertex_pass: Clang format  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								472f9fcb18 
								
							 
						 
						
							
							
								
								gl_shader_cache: Fixes for async shaders  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								e8d458a81d 
								
							 
						 
						
							
							
								
								vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								ff35ef8ec1 
								
							 
						 
						
							
							
								
								emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia  
							
							... 
							
							
							
							Fix regression on Fire Emblem: Three Houses when using native fp16. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								84bc5be7a1 
								
							 
						 
						
							
							
								
								configure_graphics: Re-order vulkan device populating  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								c969f6e678 
								
							 
						 
						
							
							
								
								shader: GCC fmt 8.0.0 fixes  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								79e317ad7d 
								
							 
						 
						
							
							
								
								shader: Account for 33-bit IADD3 scenario  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								611797a7c6 
								
							 
						 
						
							
							
								
								shader: Only apply shift on register mode for IADD3  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								934b23ab85 
								
							 
						 
						
							
							
								
								vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state  
							
							... 
							
							
							
							Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated. 
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b48b4b0600 
								
							 
						 
						
							
							
								
								shader: Fix disabled and unwritten attributes and varyings  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								d77dc5919c 
								
							 
						 
						
							
							
								
								glsl: Fix shared and local memory declarations  
							
							... 
							
							
							
							account for the fact that program.*memory_size is in units of bytes. 
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								33d21ac2db 
								
							 
						 
						
							
							
								
								opengl: Implement LOP.CC  
							
							... 
							
							
							
							Used by MH:Rise 
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								1c7c65087d 
								
							 
						 
						
							
							
								
								vk_graphics_pipeline: Implement smooth lines  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								bd0796d52f 
								
							 
						 
						
							
							
								
								vk_graphics_pipeline: Implement line width  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								7dc8577529 
								
							 
						 
						
							
							
								
								spirv: Fix code emission when descriptor aliasing is unsupported  
							
							... 
							
							
							
							Fixes OpenGL. 
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								5443d4bd9c 
								
							 
						 
						
							
							
								
								video_core: Enable GL SPIR-V shaders  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								ddd4720fe4 
								
							 
						 
						
							
							
								
								general: Add setting shader_backend  
							
							... 
							
							
							
							GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games. 
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								c446ada33e 
								
							 
						 
						
							
							
								
								glsl: Declare local memory in main  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								0810714e46 
								
							 
						 
						
							
							
								
								glsl: Add passthrough geometry shader support  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								41b2a991c4 
								
							 
						 
						
							
							
								
								shader: Use std::bit_cast instead of Common::BitCast for passthrough  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								362888dcb0 
								
							 
						 
						
							
							
								
								glasm: Add passthrough geometry shader support  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b1df436cef 
								
							 
						 
						
							
							
								
								shader: Rework varyings and implement passthrough geometry shaders  
							
							... 
							
							
							
							Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's. 
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								649c9cca0f 
								
							 
						 
						
							
							
								
								vk_graphics_pipeline: Implement conservative rendering  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								6db3ba6542 
								
							 
						 
						
							
							
								
								shader: Only verify shader when graphics debugging is enabled  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								c0705f79b8 
								
							 
						 
						
							
							
								
								shader: Unify shader stage types  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								0f092f17af 
								
							 
						 
						
							
							
								
								lower_int64_to_int32: Add missing include  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								0a75c400e3 
								
							 
						 
						
							
							
								
								shader: Emulate 64-bit integers when not supported  
							
							... 
							
							
							
							Useful for mobile and Intel Xe devices. 
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								e3df2285ca 
								
							 
						 
						
							
							
								
								shader: Add int64 to int32 lowering pass  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								ba211323ab 
								
							 
						 
						
							
							
								
								shader: Teach global memory base tracker to follow vectors  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								f54fa4a1f5 
								
							 
						 
						
							
							
								
								shader: Add constant propagation to integer vectors  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								99e8164b43 
								
							 
						 
						
							
							
								
								glsl: Better IAdd Overflow CC fix  
							
							... 
							
							
							
							This ensures the original operand values are not overwritten when being used in the overflow detection. 
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								f158fe9359 
								
							 
						 
						
							
							
								
								shader: Remove IAbs64  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								516c17d4d3 
								
							 
						 
						
							
							
								
								glsl: Fix IADD CC  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								58a052072c 
								
							 
						 
						
							
							
								
								shader_recompiler: Fix IADD3 input partitioning  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								04c1dca457 
								
							 
						 
						
							
							
								
								shader: Move loop safety tests to code emission  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								e57f54e582 
								
							 
						 
						
							
							
								
								gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								abade15f5e 
								
							 
						 
						
							
							
								
								glsl: Remove frag color initialization  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								1d99187d4c 
								
							 
						 
						
							
							
								
								glasm: Implement SetAttribute ViewportMask  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								2cff04fab9 
								
							 
						 
						
							
							
								
								gl_graphics_pipeline: Inline hash and operator== key functions  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								97cfedab70 
								
							 
						 
						
							
							
								
								gl_shader_cache: Check previous pipeline before checking hash map  
							
							... 
							
							
							
							Port optimization from Vulkan. 
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								40402f3947 
								
							 
						 
						
							
							
								
								gl_graphics_pipeline: Port optimizations from Vulkan pipelines  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								b79424c3bf 
								
							 
						 
						
							
							
								
								emit_glsl_special: Skip initialization of frag_color0  
							
							... 
							
							
							
							Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest. 
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								d633ec4ecc 
								
							 
						 
						
							
							
								
								shader: Calibrate loop safety threshold  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								2cd96376b5 
								
							 
						 
						
							
							
								
								buffer_cache: Fix debugging leftover  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Morph 
								
							 
						 
						
							
							
							
							
								
							
							
								6e8400f165 
								
							 
						 
						
							
							
								
								glsl: Add missing ; in EmitSetSampleMask  
							
							... 
							
							
							
							Fixes shader compilation in Okami HD 
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b7cf8e0de4 
								
							 
						 
						
							
							
								
								buffer_cache: Fix size reductions not having in mind bind sizes  
							
							... 
							
							
							
							A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL. 
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								7d20cd7656 
								
							 
						 
						
							
							
								
								glsl: Fix output varying initialization when transform feedback is used  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								c7921c7812 
								
							 
						 
						
							
							
								
								shaders: Allow shader notify when async shaders is disabled  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								633c54a202 
								
							 
						 
						
							
							
								
								texture_pass: Fix is_read image qualification  
							
							... 
							
							
							
							Atomic operations are considered to have both read and write access. This was not  being accounted for. 
							
						 
						
							2021-07-22 21:51:38 -04:00