Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								00bd622334 
								
							 
						 
						
							
							
								
								emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()  
							
							... 
							
							
							
							This should be LINES_ADJACENCY 
							
						 
						
							2021-07-26 04:44:56 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								0692818106 
								
							 
						 
						
							
							
								
								emit_spirv_instructions: Add missing header guard  
							
							
							
						 
						
							2021-07-26 04:28:35 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								05201f4f88 
								
							 
						 
						
							
							
								
								shader_recompiler: Remove unnecessary [[nodiscard]] instances  
							
							... 
							
							
							
							[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings. 
							
						 
						
							2021-07-26 04:23:59 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								9d5aa3d65a 
								
							 
						 
						
							
							
								
								control_flow: Fix duplicate switch case in OpcodeToken  
							
							... 
							
							
							
							This previously duplicated the case of the PBK case above it. 
							
						 
						
							2021-07-26 04:16:34 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								23da07e8e5 
								
							 
						 
						
							
							
								
								object_pool: Add missing return in Chunk move assignment operator  
							
							... 
							
							
							
							Prevents undefined behavior from occurring. 
							
						 
						
							2021-07-26 04:01:05 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								4f19303fe0 
								
							 
						 
						
							
							
								
								shader: Fold integer FMA from Nvidia's pattern  
							
							... 
							
							
							
							Fold shaders doing "a * b + c" on integers from the pattern generated by
Nvidia's GL compiler.
On a somewhat complex compute shader it reduces the code size by 16
instructions from 2 matches on Turing GPUs.
On Intel as extracted from KHR_pipeline_executable_properties:
Before the optimization:
```
Instruction Count: 2057
Basic Block Count: 45
Scratch Memory Size: 14752
Spill Count: 232
Fill Count: 261
SEND Count: 610
Cycle Count: 11325
```
After the optimization:
```
Instruction Count: 2046
Basic Block Count: 44
Scratch Memory Size: 13728
Spill Count: 219
Fill Count: 268
SEND Count: 604
Cycle Count: 11367
``` 
							
						 
						
							2021-07-26 04:58:02 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								c6e1483e17 
								
							 
						 
						
							
							
								
								shader: Use TryInstRecursive on XMAD multiply folding  
							
							... 
							
							
							
							Simplify a bit the logic. 
							
						 
						
							2021-07-26 04:15:27 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								222a6542ab 
								
							 
						 
						
							
							
								
								shader: Add TryInstRecursive utility to values  
							
							
							
						 
						
							2021-07-26 01:31:05 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								eee75fe604 
								
							 
						 
						
							
							
								
								Merge pull request  #6697  from ameerj/fps-cap  
							
							... 
							
							
							
							config, nvflinger: Add FPS cap setting 
							
						 
						
							2021-07-25 16:23:44 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								24b832dee9 
								
							 
						 
						
							
							
								
								Merge branch 'master' into fullscreen-enum  
							
							
							
						 
						
							2021-07-25 15:31:33 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4827595bb1 
								
							 
						 
						
							
							
								
								Merge pull request  #6575  from FernandoS27/new_settings  
							
							... 
							
							
							
							Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to  status bar 
							
						 
						
							2021-07-25 11:45:45 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Morph 
								
							 
						 
						
							
							
							
							
								
							
							
								fc99dce96e 
								
							 
						 
						
							
							
								
								Merge pull request  #6709  from ameerj/screenshot-path  
							
							... 
							
							
							
							main: Fix screenshot filepath construction 
							
						 
						
							2021-07-25 14:41:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								0a328423e8 
								
							 
						 
						
							
							
								
								Merge pull request  #6585  from ameerj/hades  
							
							... 
							
							
							
							Shader Decompiler Rewrite 
							
						 
						
							2021-07-25 11:39:04 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								01b566101b 
								
							 
						 
						
							
							
								
								main: Fix screenshot filepath construction  
							
							... 
							
							
							
							The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory.
This fixes that behavior 
							
						 
						
							2021-07-25 14:24:08 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								1c2599a130 
								
							 
						 
						
							
							
								
								Merge pull request  #6699  from lat9nq/common-threads  
							
							... 
							
							
							
							common: Publically link to pthreads 
							
						 
						
							2021-07-25 10:43:11 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								c47035538f 
								
							 
						 
						
							
							
								
								Merge pull request  #6690  from ReinUsesLisp/dma-clear-fixups  
							
							... 
							
							
							
							buffer_cache: Misc fixups related to buffer clears 
							
						 
						
							2021-07-24 01:27:50 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								2fef43b32a 
								
							 
						 
						
							
							
								
								renderer_base: Removed redundant settings  
							
							... 
							
							
							
							use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice. 
							
						 
						
							2021-07-23 22:10:01 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								aeff61a0cc 
								
							 
						 
						
							
							
								
								general: Rename "Frame Limit" references to "Speed Limit"  
							
							... 
							
							
							
							This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting. 
							
						 
						
							2021-07-23 22:10:01 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								8c0d6af843 
								
							 
						 
						
							
							
								
								config, nvflinger: Add FPS cap setting  
							
							... 
							
							
							
							Allows finer tuning of the FPS limit. 
							
						 
						
							2021-07-23 22:04:36 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								3cc092849c 
								
							 
						 
						
							
							
								
								Merge pull request  #6551  from bunnei/improve-kernel-obj  
							
							... 
							
							
							
							Improve management of kernel objects 
							
						 
						
							2021-07-23 21:23:56 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								f70155db64 
								
							 
						 
						
							
							
								
								configuration: Use combobox apply template where possible  
							
							... 
							
							
							
							We don't need to manually apply this setting now that a template can do
this for us. 
							
						 
						
							2021-07-23 10:18:07 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								4b02e2b489 
								
							 
						 
						
							
							
								
								general: Implement FullscreenMode enumeration  
							
							... 
							
							
							
							Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode. 
							
						 
						
							2021-07-23 10:14:37 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								0ea70212af 
								
							 
						 
						
							
							
								
								common: Publically link to pthreads  
							
							... 
							
							
							
							Common requires pthreads but does not refer to it when linking to other
modules. Fix this by linking to Threads where necessary. 
							
						 
						
							2021-07-23 09:47:52 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								ba89444667 
								
							 
						 
						
							
							
								
								shader: Support out of bound local memory reads and immediate writes  
							
							... 
							
							
							
							Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).
Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it. 
							
						 
						
							2021-07-22 21:51:41 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								7efec6bce4 
								
							 
						 
						
							
							
								
								vulkan/blit_image: Commit descriptor sets within worker thread  
							
							... 
							
							
							
							Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								6c7f6e1228 
								
							 
						 
						
							
							
								
								vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor  
							
							... 
							
							
							
							Causes crashes on Link's Awakening intro. It's hard to debug if it's our
fault due to bugs in validation layers. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								4ae6c023df 
								
							 
						 
						
							
							
								
								qt: Remove "experimental" from asynchronous shader building UI  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								c29f2c9507 
								
							 
						 
						
							
							
								
								Revert "renderers: Disable async shader compilation"  
							
							... 
							
							
							
							This reverts commit 4a152767286717fa69bfc94846a124a366f70065. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								8a74a2c895 
								
							 
						 
						
							
							
								
								opengl: Fix asynchronous shaders  
							
							... 
							
							
							
							Wait for shader to build before configuring it, and wait for the shader
to build before sharing it with other contexts. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								a97c0ccabd 
								
							 
						 
						
							
							
								
								shader_environment: Receive cache version from outside  
							
							... 
							
							
							
							This allows us invalidating OpenGL and Vulkan separately in the future. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								2e6acac647 
								
							 
						 
						
							
							
								
								cmake: Remove shader cache version  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								3927809a63 
								
							 
						 
						
							
							
								
								shader: Fix disabled attribute default values  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								a7fe20e636 
								
							 
						 
						
							
							
								
								gl_device: Simplify GLASM setting logic  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								e6d3a301f2 
								
							 
						 
						
							
							
								
								glsl: Simplify FCMP emission  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								4f3e869dd0 
								
							 
						 
						
							
							
								
								glsl: Update TessellationControl gl_in  
							
							... 
							
							
							
							Adheres to GL_ARB_separate_shader_objects requirements 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								4f84ef1f2b 
								
							 
						 
						
							
							
								
								renderer_opengl: Use ARB_separate_shader_objects  
							
							... 
							
							
							
							Ensures that states set for a particular stage are not attached to other
stages which may not need them. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								ffe72f8d37 
								
							 
						 
						
							
							
								
								shader: Implement ISETP.X  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								2321666580 
								
							 
						 
						
							
							
								
								shader: Avoid usage of C++20 ranges to build in clang  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								a23f05c215 
								
							 
						 
						
							
							
								
								glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								ac0c2f8edc 
								
							 
						 
						
							
							
								
								gl_shader_cache: Properly implement asynchronous shaders  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								b557314001 
								
							 
						 
						
							
							
								
								shader_recompiler, video_core: Resolve clang errors  
							
							... 
							
							
							
							Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								779288c071 
								
							 
						 
						
							
							
								
								main: Update Shader Cache menu options  
							
							... 
							
							
							
							This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title.
This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								2cde6c5708 
								
							 
						 
						
							
							
								
								renderers: Fix clang formatting  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								cdb3837085 
								
							 
						 
						
							
							
								
								shader: Manually convert from array<u32> to bitset instead of using bit_cast  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								e45e458b17 
								
							 
						 
						
							
							
								
								renderers: Disable async shader compilation  
							
							... 
							
							
							
							The current implementation is prone to causing graphical issues. Disable until a better solution is implemented. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b654537f0f 
								
							 
						 
						
							
							
								
								maxwell_to_vk: Add R16_SNORM  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								df62bcd9cb 
								
							 
						 
						
							
							
								
								configure_graphics: Mark SPIR-V as Experimental, Mesa only  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								f2f16e3a1d 
								
							 
						 
						
							
							
								
								glsl: Fix tracking of info.uses_shadow_lod  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								508e41777b 
								
							 
						 
						
							
							
								
								shader: Ignore global memory ops on devices lacking int64 support  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								52f2fe7b52 
								
							 
						 
						
							
							
								
								vulkan_device: Add missing include algorithm  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00