Fernando Sahmkow
eeffe68b7f
Accuracy Normal: reduce accuracy further for perf improvements in Project Lime
2023-04-23 22:03:44 +02:00
Fernando Sahmkow
ae99dcd531
Fence Manager: implement async fence management in a sepparate thread.
2023-04-23 04:48:50 +02:00
Liam
b84bab419c
maxwell_3d: fix out of bounds array access in size estimation
2023-04-22 10:35:26 -04:00
Kelebek1
477cbd067e
Sort overlap_ids by modification tick before copy
2023-04-22 14:02:10 +01:00
Kelebek1
0397e174ae
Account for a pre-added offset when using Corner sample mode for 2D blits
2023-04-21 19:08:21 +01:00
Liam
fb2af6a41e
vulkan: use plain fences when timeline semaphores are not available
2023-04-14 22:53:37 -04:00
bunnei
d1e4bc6202
Merge pull request #10030 from Wollnashorn/botw-amd-fix
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shader_recompiler: Fix ImageGather rounding on AMD/Intel
2023-04-14 16:56:34 -07:00
Liam
e2b2842929
vulkan: pick alpha composite flags based on available values
2023-04-13 16:38:20 -04:00
Wollnashorn
111c02760b
video_core: Enable ImageGather rounding fix on AMD open source drivers
2023-04-12 17:11:02 +02:00
liamwhite
84efa203a7
Merge pull request #10008 from vonchenplus/texture_cache
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video_core: update imageinfo implement
2023-04-11 11:59:18 -04:00
Wollnashorn
dda107ffa7
video_core: Enable ImageGather with subpixel offset on Intel
2023-04-08 16:12:44 +02:00
Wollnashorn
45fb154f0d
shader_recompiler: Add subpixel offset for correct rounding at ImageGather
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On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ).
2023-04-08 16:12:30 +02:00
liamwhite
fa846222da
Merge pull request #10004 from Kelebek1/cubemap
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[texture_cache] Only upload GPU-modified overlaps
2023-04-03 13:05:52 -04:00
Jan Beich
604f887377
externals: update Vulkan-Headers to v1.3.246
2023-04-01 05:38:54 +00:00
Feng Chen
c7675caf71
video_core: Keep the definition of DimensionControl consistent with nvidia open doc
2023-03-31 12:33:07 +08:00
Max Dunbar
8b5becf71b
Fixes 'Continous' typo
2023-03-29 19:26:12 -07:00
Kelebek1
de4fc71536
Only upload GPU-modified overlaps
2023-03-28 11:07:39 +01:00
liamwhite
c0e0237b21
Merge pull request #9984 from liamwhite/global-memory
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memory: rename global memory references to application memory
2023-03-27 12:16:40 -04:00
Morph
9308213232
video_core/macro: Make use of Common::HashValue
2023-03-25 23:52:26 -04:00
bunnei
82155e4000
Merge pull request #9985 from liamwhite/funny-meme
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vulkan: fix scheduler chunk reserve
2023-03-24 23:40:17 -07:00
Ross Schlaikjer
ee8f63ac65
Pass GPU page table by reference
2023-03-25 00:25:02 -04:00
Liam
aea009216e
vulkan: fix scheduler chunk reserve
2023-03-24 09:09:01 -04:00
Morph
1242e360bd
Merge pull request #9975 from liamwhite/more-waiting
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vulkan: fix more excessive waiting in scheduler
2023-03-24 00:19:43 -04:00
Liam
6eaef51cf2
memory: rename global memory references to application memory
2023-03-23 20:28:47 -04:00
liamwhite
c8963299fa
Merge pull request #9971 from Morph1984/q
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bounded_threadsafe_queue: Use simplified impl of bounded queue
2023-03-23 10:00:31 -04:00
Morph
f33cddc400
Merge pull request #9962 from Kelebek1/disable_srgb
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[video_core] Disable SRGB border color conversion in samplers
2023-03-23 03:07:00 -04:00
Morph
62fd55e5fe
bounded_threadsafe_queue: Deduplicate and add PushModes
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Adds the PushModes Try and Wait to allow producers to specify how they want to push their data to the queue if the queue is full.
If the queue is full:
- Try will fail to push to the queue, returning false. Try only returns true if it successfully pushes to the queue. This may result in items not being pushed into the queue.
- Wait will wait until a slot is available to push to the queue, resulting in potential for deadlock if a consumer is not running.
2023-03-21 19:20:21 -04:00
Morph
c4314b231f
bounded_threadsafe_queue: Use simplified impl of bounded queue
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Provides a simplified SPSC, MPSC, and MPMC bounded queue implementation using mutexes.
2023-03-21 19:17:32 -04:00
Liam
af8ce05caa
vulkan: fix more excessive waiting in scheduler
2023-03-19 13:40:33 -04:00
bunnei
4471e9effe
Merge pull request #9778 from behunin/my-box-chevy
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gpu_thread: Use bounded queue
2023-03-17 22:14:29 -07:00
Kelebek1
0a90adff87
Disable SRGB border color conversion for now, to fix shadows in Xenoblade.
2023-03-17 04:46:38 +00:00
liamwhite
f47a6b3c8d
Merge pull request #9955 from liamwhite/color-blend-equation
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vulkan: disable extendedDynamicState3ColorBlendEquation on radv
2023-03-15 20:19:45 -04:00
liamwhite
f3dfe9e5e1
Merge pull request #9931 from liamwhite/sched
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vk_scheduler: split work queue waits and execution waits
2023-03-15 20:19:35 -04:00
Liam
09a866fe79
vulkan: disable extendedDynamicState3ColorBlendEquation on radv
2023-03-15 15:55:07 -04:00
liamwhite
fc39bb0ef9
Merge pull request #9933 from vonchenplus/texture_format
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video_core: Update texture format
2023-03-14 11:35:37 -04:00
FengChen
0f336df1ea
video_core: Better defined ImageInfo parameters
2023-03-14 22:36:34 +08:00
liamwhite
853e5576e6
Merge pull request #9943 from vonchenplus/gentleman
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video_core: Fix inline_index and draw_texture error
2023-03-13 13:45:17 -04:00
Liam
11814a4991
vk_scheduler: split work queue waits and execution waits
2023-03-12 17:19:44 -04:00
Liam
5be8a74b0c
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
FengChen
e067d314ba
video_core: Fix ogl status error when draw_texture
2023-03-12 13:33:31 +08:00
FengChen
5a1d6233b2
video_core: Invalid index_buffer flag when inline_index draw
2023-03-12 13:21:26 +08:00
Fernando S
0edffb460d
Merge pull request #9913 from ameerj/acc-dma-refactor
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AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
2023-03-11 20:04:19 +01:00
liamwhite
68e1996e52
Merge pull request #9925 from ameerj/gl-sync-signal
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OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-10 13:55:22 -05:00
liamwhite
2b8955aaa4
Merge pull request #9917 from Morph1984/the-real-time
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native_clock: Re-adjust the RDTSC frequency to its real frequency
2023-03-10 13:55:11 -05:00
Feng Chen
63a0d2661c
video_core: Update texture format
2023-03-10 21:48:50 +08:00
liamwhite
89c9a9e145
Merge pull request #9822 from ameerj/buffcache-ssbo-addr
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buffer_cache: Add logic for non-NVN storage buffer tracking
2023-03-09 09:18:39 -05:00
ameerj
625d716f56
OpenGL: Prefer glClientWaitSync for OGLSync objects
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At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
2023-03-08 20:29:25 -05:00
liamwhite
a9fc59a998
Merge pull request #9896 from Kelebek1/d24s8
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Check all swizzle components for red, not just [0]
2023-03-08 09:16:06 -05:00
Morph
ddb330121a
core: Promote CPU/GPU threads to time critical
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And also demote Audren and CoreTiming to High thread priority.
2023-03-07 21:17:46 -05:00
Liam
d55cc3b004
general: fix type inconsistencies
2023-03-07 20:05:19 -05:00