Commit graph

14176 commits

Author SHA1 Message Date
ReinUsesLisp
14ea2ced5b astc: Make InputBitStream constexpr 2020-04-09 02:54:05 -03:00
ReinUsesLisp
2f105bd298 astc: OutputBitStream style changes and make it constexpr 2020-04-09 02:37:51 -03:00
bunnei
8ee9b31043 Merge pull request #3624 from Kewlan/fix-sl-sr-position
configuration: Fix placement of SL and SR
2020-04-08 11:22:56 -04:00
Kewlan
6de648726f Place SL and SR in the right most column. 2020-04-08 11:34:16 +02:00
bunnei
23aec6a93b Merge pull request #3572 from FearlessTobi/port-5127
Port citra-emu/citra#5127: "common: Port some changes from dolphin"
2020-04-07 23:48:16 -04:00
Zach Hilman
4bc0b7c50c Merge pull request #3621 from SilverBeamx/fullnamefix
Log version and about section version fix
2020-04-07 17:16:23 -04:00
SilverBeamx
2830688673 Addressed feedback: switched to snake case and fixed clang-format errors 2020-04-07 22:59:09 +02:00
bunnei
738e281da2 Merge pull request #3599 from ReinUsesLisp/revert-3499
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
2020-04-07 16:51:41 -04:00
SilverBeamx
d8df28d4a1 Removed leftover test code 2020-04-07 22:45:30 +02:00
SilverBeamx
860dd241cf Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format 2020-04-07 22:41:45 +02:00
Rodrigo Locatti
43f13f7fa1 Merge pull request #3489 from namkazt/patch-2
shader: implement SULD.D bits32/64
2020-04-07 16:21:09 -03:00
SilverBeamx
ebd4788c1f Hack BUILD_FULLNAME into GenerateSCMRev.cmake 2020-04-07 15:54:19 +02:00
Nguyen Dac Nam
ca3161ee7e address nit. 2020-04-07 18:29:30 +07:00
Nguyen Dac Nam
e2349b001e Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-04-07 07:55:49 +07:00
enler
d7dc7964f1 file_sys: fix LayeredFS error when loading some games made with… (#3602)
* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
Fernando Sahmkow
3a6baefff4 Merge pull request #3513 from ReinUsesLisp/native-astc
video_core: Use native ASTC when available
2020-04-06 09:21:11 -04:00
namkazy
a18e88be44 shader_decode: SULD.D using std::pair instead of out parameter 2020-04-06 13:46:55 +07:00
namkazy
319f68c624 shader_decode: SULD.D avoid duplicate code block. 2020-04-06 13:34:06 +07:00
namkazy
a6e264cd58 shader_decode: SULD.D fix conversion error. 2020-04-06 13:26:58 +07:00
namkazy
ca16317add shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. 2020-04-06 13:09:19 +07:00
Fernando Sahmkow
f6d6689b13 Merge pull request #3592 from ReinUsesLisp/ipa
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
Fernando Sahmkow
5e8119cf04 Merge pull request #3589 from ReinUsesLisp/fix-clears
gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 -04:00
namkazy
d61a333362 silent warning (conversion error) 2020-04-05 16:02:07 +07:00
namkazy
15366b7474 shader_decode: SULD.D -> SINT actually same as UNORM. 2020-04-05 15:18:42 +07:00
namkazy
615eecd94e shader_decode: SULD.D fix decode SNORM component 2020-04-05 14:46:43 +07:00
namkazy
dbd8cf0304 clang-format 2020-04-05 12:57:50 +07:00
namkazy
c26cea4ad2 shader_decode: get sampler descriptor from registry. 2020-04-05 12:54:48 +07:00
namkazy
8990c9a814 tweaking. 2020-04-05 10:31:32 +07:00
Nguyen Dac Nam
524c42bec8 clang-format 2020-04-05 10:31:31 +07:00
namkazy
2799ef5f43 cleanup unuse params 2020-04-05 10:31:31 +07:00
namkazy
35995111c9 cleanup debug code. 2020-04-05 10:31:30 +07:00
namkazy
2f42b04ae5 reimplement get component type, uncomment mistaken code 2020-04-05 10:31:30 +07:00
namkazy
d4038bf4ae remove disable optimize 2020-04-05 10:31:30 +07:00
namkazy
e4402955e4 [wip] reimplement SULD.D 2020-04-05 10:31:29 +07:00
namkazy
67d9d397d2 add shader stage when init shader ir 2020-04-05 10:31:29 +07:00
Nguyen Dac Nam
731b0dbebc clang-fix 2020-04-05 10:31:28 +07:00
Nguyen Dac Nam
4c3ddd9c99 shader: image - import PredCondition 2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
9f407fad5e shader: SULD.D bits32 implement more complexer method. 2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
06fa4a3a41 shader: SULD.D import StoreType 2020-04-05 10:31:26 +07:00
Nguyen Dac Nam
94fecd1b68 shader: implement SULD.D bits32 2020-04-05 10:31:26 +07:00
Zach Hilman
a0bdd2f2ac ci: Update to Windows Server 2019 and Visual Studio 2019
This updates to the latest available toolchain for MSVC builds.
2020-04-04 16:13:57 -04:00
ReinUsesLisp
0bb29489f4 Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
This reverts commit 56fc1688f6, reversing
changes made to ad5120c595.

It causes regressions in several games.
2020-04-04 00:02:26 -03:00
bunnei
a8b66a6b61 Merge pull request #3579 from Kewlan/reorder-shoulder
configuration: Reorder shoulder buttons
2020-04-03 11:28:14 -04:00
Fernando Sahmkow
a2fb02c1e2 Merge pull request #3563 from bunnei/fix-ldr-memstate
services: ldr: Fix MemoryState for read/write regions of NROs.
2020-04-03 10:14:56 -04:00
bunnei
b6d2314ac9 Merge pull request #3595 from ReinUsesLisp/c4715-silence
shader/memory: Silence no return value warning
2020-04-02 14:32:19 -04:00
ReinUsesLisp
ab3a1db282 shader/memory: Silence no return value warning
Silences a warning about control paths not all returning a value.
2020-04-02 03:34:27 -03:00
Rodrigo Locatti
5bd5340d17 Merge pull request #3552 from jroweboy/single-context
Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
ReinUsesLisp
d66cae7bd5 shader_decompiler: Remove FragCoord.w hack and change IPA implementation
Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082

yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.

While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).

https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
2020-04-01 21:48:55 -03:00
ReinUsesLisp
c7472afb1d gl_texture_cache: Fix software ASTC fallback 2020-04-01 01:44:15 -03:00
ReinUsesLisp
d97580b02a vk_device: Add missing ASTC queries 2020-04-01 01:14:04 -03:00