Kelebek1
90d99fbd00
Manually robust on Maxwell and earlier
2023-10-19 19:54:31 +01:00
liamwhite
d2a1535588
Merge pull request #11810 from liamwhite/clang-17
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general: fix build failure on clang 17
2023-10-18 19:30:29 -04:00
liamwhite
67c3d2abb5
Merge pull request #11795 from Squall-Leonhart/D32FToOther
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[Vulkan]Implement missing copy formats for D32, ARGB8_SRGB and BGRA8_Unorm/SRGB
2023-10-18 09:22:14 -04:00
Liam
181e5dbc5b
general: fix build failure on clang 17
2023-10-17 22:44:21 -04:00
liamwhite
68bf6fb457
Merge pull request #11747 from Kelebek1/image_alias_sample_names
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Small things
2023-10-17 11:48:57 -04:00
liamwhite
97c9b2eda6
Merge pull request #11349 from vonchenplus/buffer_cache_crash
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video_core: Fix moltenvk crash on macos
2023-10-17 11:48:44 -04:00
Liam
1bd99c1d65
renderer_vulkan: add locks to avoid scheduler flushes from CPU
2023-10-17 10:00:25 -04:00
Fernando S
30d96be28d
Merge pull request #11788 from Squall-Leonhart/IFREMOVED
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[crash fix]brings back the removed if statement in util.cpp and adds the num_level test to it like previous discontinued PR
2023-10-17 14:36:36 +02:00
Squall-Leonhart
3785a469c0
Changes based on hardware tests
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Removes unnecessary d32f to bgra shader and blit functions,
update vk_texture_cache to use abgr shader for d32f to BGRA formats
updates abgr to d32f shader to comply with hardware tests
2023-10-17 02:42:40 +11:00
Squall Leonhart
14d6c9d442
Make Clang happy.
2023-10-17 00:26:19 +11:00
Squall Leonhart
6f7ff1d2a7
Added missing BuildShader line
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Adds `convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),`
2023-10-17 00:15:31 +11:00
Squall Leonhart
0fff99d0eb
added missing trailing line.
2023-10-16 06:07:26 +11:00
Squall Leonhart
f137a4aa8a
meant to add the unorms as well
2023-10-16 04:29:24 +11:00
Squall-Leonhart
9e0b778d11
use texelfetch instead of texturelod
2023-10-16 04:20:45 +11:00
Squall Leonhart
81627a6a51
appease the format gods
2023-10-16 03:24:44 +11:00
Squall-Leonhart
69ab83ae87
Another missing copy connected to Bravely Default II
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adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
2023-10-16 03:17:53 +11:00
Squall-Leonhart
51bb940261
missed this line when editing the copypasta
2023-10-15 20:58:50 +11:00
Squall-Leonhart
41ad912ba7
moved line to appease the format gods
2023-10-15 20:54:25 +11:00
Squall-Leonhart
e84147e2fa
Implement missing formats for Bravely Default 2
2023-10-15 20:43:48 +11:00
Squall Leonhart
eecd48f2ee
brings back the removed If statement and adds the num_level test
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This resolves the out of bounds read/writes in the linear swizzler, it brings back the scaled TOTK Recall bug however, pending further work in the block size calculation.
Recall is not glitched in the Dynamic FPS resolution mod to the degree that it is in the native yuzu scaler, this can be a workaround for the time being.
The recall effect is constructed from multiple 320x180 texture slices, it breaking may have a similar origin to https://github.com/Ryujinx/Ryujinx/pull/5640
but it may also be connected to the other deficiencies identified in the Yuzu size calculations, such as no apparent implementation of slice testing for end of slce depth as opposed to full aligned size as implemented in https://github.com/Ryujinx/Ryujinx/pull/5220
2023-10-15 02:09:28 +11:00
Valeri
9d3cce87a4
host1x/codecs: enable CUDA on Linux
2023-10-14 17:35:45 +03:00
Kelebek1
d7ba2c7064
Implement vertex array first and subsequent draws
2023-10-14 12:09:35 +01:00
liamwhite
38f60c74eb
Merge pull request #11751 from Kelebek1/transition_msaa_image
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Transition MSAA images to general layout without uploading data
2023-10-12 11:17:20 -04:00
Kelebek1
5fa3d987ad
Transition MSAA images to general layout without uploading data
2023-10-11 23:27:23 +01:00
liamwhite
43de99b6e2
Merge pull request #11744 from Kelebek1/no_res_no_rescaled
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Do not set rescaled flag when rescaling is disabled
2023-10-11 17:54:59 -04:00
Kelebek1
b5576a3c9a
Get out of render pass before query barriers, fix image names with samples > 1, remove image alias bit
2023-10-11 17:15:35 +01:00
liamwhite
5c567dbc68
Merge pull request #11734 from Kelebek1/device_local_buffer_alloc
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Do not allocate DeviceLocal buffers as mapped
2023-10-11 09:24:28 -04:00
liamwhite
99958bb1d0
Merge pull request #11683 from Kelebek1/do_not_sync_on_written_buffer
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Do not double sync written buffers, move mark written to binding
2023-10-11 09:24:05 -04:00
Fernando S
0cc1d8135f
Merge pull request #11743 from Squall-Leonhart/IFREMOVED
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Fix mistaken usage of info.block instead of level_info.block
2023-10-11 11:56:47 +02:00
Kelebek1
31c39fffc2
Do not set rescaled flag when rescaling is disabled
2023-10-11 10:29:19 +01:00
Squall-Leonhart
ce3e98cf48
Fix mistaken usage of info.block instead of level_info.block
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Fixed an error on my part, in the last change I had mistakenly passed unadjusted block info into FullUploadSwizzles and UnswizzleImage
Revert (my mistaken changing of) the construction of SwizzleParameters in UnswizzleImage and FullUploadSwizzles to use level_info.block instead of info.block. This ensures that the block information used in the swizzling process is correctly adjusted for each mip level.
2023-10-11 19:12:33 +11:00
liamwhite
22e805e43f
Merge pull request #11534 from Squall-Leonhart/IFREMOVED
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Partial revert of #10433 (Texture Cache Util: Fix block depth adjustment on slices)
2023-10-10 12:44:48 -04:00
Kelebek1
2fe13a4d53
Not not allocate DeviceLocal buffers as mapped
2023-10-10 12:49:07 +01:00
Squall Leonhart
ca3126e68d
add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table
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Should fix and close #11711
2023-10-09 02:13:17 +11:00
liamwhite
cfb7500e29
Merge pull request #11656 from liamwhite/recreate-surface-automatically
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vk_present_manager: recreate surface on any surface loss
2023-10-07 12:49:54 -04:00
liamwhite
55c251a65e
Merge pull request #11677 from Squall-Leonhart/D32FTOABGR8
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Implements D32_Float to A8B8G8R8_UNORM format copy
2023-10-07 12:49:48 -04:00
liamwhite
ce6e0114ba
Merge pull request #11630 from Kelebek1/clear_stencil_requires_depth_test
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Enable depth test on depthstencil clear path
2023-10-07 12:49:37 -04:00
liamwhite
b932f304ad
Merge pull request #11544 from Kelebek1/reduce_stream_buffer_renderdoc
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Allow GPUs without rebar to open multiple RenderDoc captures
2023-10-07 12:49:19 -04:00
liamwhite
d14f8815b1
Merge pull request #11688 from Kelebek1/x8d42
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Implement X8_D24 pixel format
2023-10-07 10:55:14 -04:00
liamwhite
bab15ef979
Merge pull request #11684 from Kelebek1/disable_push_descriptor_maxwell
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Disable push descriptor for Pascal and older nVidia architectures
2023-10-07 10:54:52 -04:00
Squall Leonhart
c3658018b1
update shader to confirmed format copy
2023-10-07 18:28:09 +11:00
Kelebek1
a1df96e84d
Allow GPUs without rebar to open multiple RenderDoc captures
2023-10-06 07:52:06 +01:00
Kelebek1
5063305487
Implement X8_D24 format
2023-10-06 00:58:30 +01:00
Kelebek1
39bcdb4fe4
Rework nvidia architecture detection, disable push descriptor for Pascal and older
2023-10-05 03:13:42 +01:00
Kelebek1
294ffa29cc
Mark a buffer GPU modified after the buffers are confirmed, do not double synch them
2023-10-05 00:19:11 +01:00
Squall-Leonhart
15a624a6df
lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/white
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tiresmoke should be a darker gray.
2023-10-05 03:14:53 +11:00
Squall-Leonhart
680081ea94
Fix CI Formatting check
2023-10-04 19:12:08 +11:00
Squall-Leonhart
ec6ba091cf
Implements D32_Float to A8B8G8R8_UNORM format copy
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Corrects some visual issues in games such as Disney SpeedStorm
2023-10-04 19:07:05 +11:00
Liam
79e055318c
vk_present_manager: recreate surface on any surface loss
2023-10-02 19:07:18 -04:00
Liam
445d504f94
ci: fix new codespell errors
2023-10-02 18:03:05 -04:00