eden/src/yuzu/user_data_migration.cpp
swurl f786802b9b User Data Migration from Citron, Sudachi, and Yuzu (#91)
Includes citron, sudachi, yuzu

currently broken, because the eden dir is always made early?

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/91
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-08 22:16:07 +00:00

168 lines
6.2 KiB
C++

// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// SPDX-FileCopyrightText: Copyright 2025 eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QMessageBox>
#include <QPushButton>
#include <QString>
#include <QTranslator>
#include "common/fs/path_util.h"
#include "user_data_migration.h"
// Needs to be included at the end due to https://bugreports.qt.io/browse/QTBUG-73263
#include <QCheckBox>
#include <filesystem>
namespace fs = std::filesystem;
UserDataMigrator::UserDataMigrator(QMainWindow* main_window) {
// NOTE: Logging is not initialized yet, do not produce logs here.
// Check migration if config directory does not exist
// TODO: ProfileManager messes with us a bit here, and force-creates the /nand/system/save/8000000000000010/su/avators/profiles.dat
// file. Find a way to reorder operations and have it create after this guy runs.
if (!fs::is_directory(Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir))) {
ShowMigrationPrompt(main_window);
}
}
void UserDataMigrator::ShowMigrationPrompt(QMainWindow* main_window) {
namespace fs = std::filesystem;
const QString migration_prompt_message =
main_window->tr("Would you like to migrate your data for use in Eden?\n"
"Select the corresponding button to migrate data from that emulator.\n"
"(This may take a while; The old data will not be deleted)\n\n"
"Clearing shader cache is recommended for all users.\nDo not uncheck unless you know what you're doing.");
bool any_found = false;
QMessageBox migration_prompt;
migration_prompt.setWindowTitle(main_window->tr("Migration"));
migration_prompt.setIcon(QMessageBox::Information);
QCheckBox *clear_shaders = new QCheckBox(&migration_prompt);
clear_shaders->setText(main_window->tr("Clear Shader Cache"));
clear_shaders->setChecked(true);
migration_prompt.setCheckBox(clear_shaders);
// Reflection would make this code 10x better
// but for now... MACRO MADNESS!!!!
QMap<QString, bool> found;
QMap<QString, LegacyEmu> legacyMap;
QMap<QString, QAbstractButton *> buttonMap;
#define EMU_MAP(name) const bool name##_found = fs::is_directory(Common::FS::GetLegacyPath(Common::FS::LegacyPath::name##Dir)); \
legacyMap[main_window->tr(#name)] = LegacyEmu::name; \
found[main_window->tr(#name)] = name##_found; \
if (name##_found) any_found = true;
EMU_MAP(Citron)
EMU_MAP(Sudachi)
EMU_MAP(Yuzu)
EMU_MAP(Suyu)
#undef EMU_MAP
if (any_found) {
QString promptText = main_window->tr("Eden has detected user data for the following emulators:");
QMapIterator iter(found);
while (iter.hasNext()) {
iter.next();
if (!iter.value()) continue;
buttonMap[iter.key()] = migration_prompt.addButton(iter.key(), QMessageBox::YesRole);
promptText.append(main_window->tr("\n- %1").arg(iter.key()));
}
promptText.append(main_window->tr("\n\n"));
migration_prompt.setText(promptText + migration_prompt_message);
migration_prompt.addButton(QMessageBox::No);
migration_prompt.exec();
QMapIterator buttonIter(buttonMap);
while (buttonIter.hasNext()) {
buttonIter.next();
if (buttonIter.value() == migration_prompt.clickedButton()) {
MigrateUserData(main_window, legacyMap[iter.key()], clear_shaders->isChecked());
return;
}
}
// If we're here, the user chose not to migrate
ShowMigrationCancelledMessage(main_window);
}
else // no other data was found
return;
}
void UserDataMigrator::ShowMigrationCancelledMessage(QMainWindow* main_window) {
QMessageBox::information(
main_window, main_window->tr("Migration"),
main_window
->tr("You can manually re-trigger this prompt by deleting the "
"new config directory:\n"
"%1")
.arg(QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::ConfigDir))),
QMessageBox::Ok);
}
void UserDataMigrator::MigrateUserData(QMainWindow* main_window,
const LegacyEmu selected_legacy_emu, const bool clear_shader_cache) {
namespace fs = std::filesystem;
const auto copy_options = fs::copy_options::update_existing | fs::copy_options::recursive;
std::string legacy_user_dir;
std::string legacy_config_dir;
std::string legacy_cache_dir;
#define LEGACY_EMU(emu) case LegacyEmu::emu: \
legacy_user_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##Dir).string(); \
legacy_config_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##ConfigDir).string(); \
legacy_cache_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##CacheDir).string(); \
break;
switch (selected_legacy_emu) {
LEGACY_EMU(Citron)
LEGACY_EMU(Sudachi)
LEGACY_EMU(Yuzu)
LEGACY_EMU(Suyu)
}
#undef LEGACY_EMU
fs::copy(legacy_user_dir, Common::FS::GetEdenPath(Common::FS::EdenPath::EdenDir), copy_options);
if (fs::is_directory(legacy_config_dir)) {
fs::copy(legacy_config_dir, Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir),
copy_options);
}
if (fs::is_directory(legacy_cache_dir)) {
fs::copy(legacy_cache_dir, Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir),
copy_options);
}
// Delete and re-create shader dir
if (clear_shader_cache) {
fs::remove_all(Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir));
fs::create_directory(Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir));
}
QMessageBox::information(
main_window, main_window->tr("Migration"),
main_window
->tr("Data was migrated successfully.\n\n"
"If you wish to clean up the files which were left in the old "
"data location, you can do so by deleting the following directory:\n"
"%1")
.arg(QString::fromStdString(legacy_user_dir)),
QMessageBox::Ok);
}