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![]() Adds the initial support for Internal Stage Buffer Entry Read - ISBERD, a mechanism used to read internal stage buffer entries with accurate per-stage synchronization. This enables more precise tracking of GPU buffer accesses, improving compatibility with games relying on fine-grained intermediate rendering stages (especially UE4 titles and post-processing heavy engines). Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/124 Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev> |
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.. | ||
backend | ||
frontend | ||
ir_opt | ||
CMakeLists.txt | ||
environment.h | ||
exception.h | ||
host_translate_info.h | ||
object_pool.h | ||
precompiled_headers.h | ||
profile.h | ||
program_header.h | ||
runtime_info.h | ||
shader_info.h | ||
stage.h | ||
varying_state.h |