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We shouldn't be incrementing if wave buffers are empty. They are considered invalid/unused wave buffers. This fixes the issue of certain sounds looping when they shouldn't |
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|---|---|---|
| .. | ||
| algorithm | ||
| audio_out.cpp | ||
| audio_out.h | ||
| audio_renderer.cpp | ||
| audio_renderer.h | ||
| buffer.h | ||
| CMakeLists.txt | ||
| codec.cpp | ||
| codec.h | ||
| cubeb_sink.cpp | ||
| cubeb_sink.h | ||
| null_sink.h | ||
| sink.h | ||
| sink_details.cpp | ||
| sink_details.h | ||
| sink_stream.h | ||
| stream.cpp | ||
| stream.h | ||
| time_stretch.cpp | ||
| time_stretch.h | ||