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This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games. |
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| .. | ||
| astc.cpp | ||
| astc.h | ||
| convert.cpp | ||
| convert.h | ||
| decoders.cpp | ||
| decoders.h | ||
| texture.h | ||