eden/externals/oboe/samples/RhythmGame/src/main/cpp/utils/UtilityFunctions.cpp
swurl 6c655321e6
Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
2025-05-31 02:33:02 -04:00

40 lines
1.2 KiB
C++

/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <chrono>
#include <ui/OpenGLFunctions.h>
#include <GameConstants.h>
#include "UtilityFunctions.h"
#include "logging.h"
int64_t nowUptimeMillis() {
using namespace std::chrono;
return duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
}
void renderEvent(TapResult r){
switch (r) {
case TapResult::Success:
SetGLScreenColor(kTapSuccessColor);
break;
case TapResult::Early:
SetGLScreenColor(kTapEarlyColor);
break;
case TapResult::Late:
SetGLScreenColor(kTapLateColor);
break;
}
}