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![]() GPU decoding seems to be more picky when it comes to the maximum number of reference frames. |
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.. | ||
codecs | ||
host1x.cpp | ||
host1x.h | ||
nvdec.cpp | ||
nvdec.h | ||
nvdec_common.h | ||
sync_manager.cpp | ||
sync_manager.h | ||
vic.cpp | ||
vic.h |