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Adds Area Sampling to the list of scaling options. Works well to achieve a high-quality, smooth super-sampling effect. Dolphin has had this for a while and so has Ryujinx, so lui decided to port it. Adapted from these two PRs: https://github.com/Ryujinx/Ryujinx/pull/7304 https://github.com/dolphin-emu/dolphin/pull/11999 Credit: Torzu, lui Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/57 Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion> Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion> Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion> Co-authored-by: crueter <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/201 Co-authored-by: JPikachu <jpikachu.eden@gmail.com> Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
75 lines
3.5 KiB
C++
75 lines
3.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <map>
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#include <memory>
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#include <typeindex>
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#include <utility>
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#include <vector>
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#include <QString>
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#include "common/common_types.h"
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#include "common/settings.h"
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class QWidget;
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namespace ConfigurationShared {
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using TranslationMap = std::map<u32, std::pair<QString, QString>>;
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using ComboboxTranslations = std::vector<std::pair<u32, QString>>;
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using ComboboxTranslationMap = std::map<u32, ComboboxTranslations>;
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std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent);
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std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent);
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static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map = {
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{Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
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{Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
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{Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
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};
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static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map = {
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{Settings::ScalingFilter::NearestNeighbor,
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QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
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{Settings::ScalingFilter::Bilinear,
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QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
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{Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
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{Settings::ScalingFilter::Gaussian,
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QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
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{Settings::ScalingFilter::ScaleForce,
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QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
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{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
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{Settings::ScalingFilter::Area, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Area"))},
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};
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static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {
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{Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
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{Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
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};
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static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map = {
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{Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
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{Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
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{Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
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};
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static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map = {
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{Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
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{Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
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{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
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};
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static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map = {
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{Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
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{Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
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{Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
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};
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} // namespace ConfigurationShared
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