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![]() revert [ir] Align and bias memory stronger Signed-off-by: Aleksandr Popovich <alekpopo@pm.me> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/229 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me> Reverted as showed up issues with buffers on games that weren't expected, it's going to be refined and implemented again with better params. |
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.. | ||
collect_shader_info_pass.cpp | ||
conditional_barrier_pass.cpp | ||
constant_propagation_pass.cpp | ||
dead_code_elimination_pass.cpp | ||
dual_vertex_pass.cpp | ||
global_memory_to_storage_buffer_pass.cpp | ||
identity_removal_pass.cpp | ||
layer_pass.cpp | ||
lower_fp16_to_fp32.cpp | ||
lower_fp64_to_fp32.cpp | ||
lower_int64_to_int32.cpp | ||
passes.h | ||
position_pass.cpp | ||
rescaling_pass.cpp | ||
ssa_rewrite_pass.cpp | ||
texture_pass.cpp | ||
vendor_workaround_pass.cpp | ||
verification_pass.cpp |