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- creates a CPMUtil.cmake module that makes my job 10x easier and removes boilerplate - also lets us generate dependency names/versions at compiletime, thus letting the frontend display each dependency's versions. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
20 lines
433 B
C
20 lines
433 B
C
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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namespace Common {
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static const constexpr std::array<const char *, @DEPS_LENGTH@> dep_names = {
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@DEP_NAMES@
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};
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static const constexpr std::array<const char *, @DEPS_LENGTH@> dep_hashes = {
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@DEP_SHAS@
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};
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static const constexpr std::array<const char *, @DEPS_LENGTH@> dep_urls = {
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@DEP_URLS@
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};
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} // namespace Common
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