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![]() Adds the initial support for Internal Stage Buffer Entry Read - ISBERD, a mechanism used to read internal stage buffer entries with accurate per-stage synchronization. This enables more precise tracking of GPU buffer accesses, improving compatibility with games relying on fine-grained intermediate rendering stages (especially UE4 titles and post-processing heavy engines). Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/124 Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev> |
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.. | ||
android | ||
audio_core | ||
common | ||
core | ||
dedicated_room | ||
frontend_common | ||
hid_core | ||
input_common | ||
network | ||
shader_recompiler | ||
tests | ||
video_core | ||
web_service | ||
yuzu | ||
yuzu_cmd | ||
yuzu_room_standalone | ||
.clang-format | ||
CMakeLists.txt |