eden/src/video_core/renderer_vulkan
Lioncash 251f10e12d vk_master_semaphore: Deduplicate atomic access within IsFree()
We can just reuse the already existing KnownGpuTick() to deduplicate the
access.
2021-04-12 09:41:55 -04:00
..
blit_image.cpp
blit_image.h
fixed_pipeline_state.cpp fixed_pipeline_cache: Use dirty flags to lazily update key 2021-02-13 17:44:47 -03:00
fixed_pipeline_state.h fixed_pipeline_cache: Use dirty flags to lazily update key 2021-02-13 17:44:47 -03:00
maxwell_to_vk.cpp renderer_vulkan: Accelerate ASTC decoding 2021-03-13 12:16:03 -05:00
maxwell_to_vk.h
renderer_vulkan.cpp renderer_vulkan: Check return value of AcquireNextImage 2021-04-11 09:27:50 +01:00
renderer_vulkan.h
vk_blit_screen.cpp
vk_blit_screen.h
vk_buffer_cache.cpp vk_buffer_cache: Fix offset for NULL vertex buffers 2021-04-11 10:34:52 +01:00
vk_buffer_cache.h vk_update_descriptor: Inline and improve code for binding buffers 2021-02-13 17:46:24 -03:00
vk_command_pool.cpp vk_command_pool: Reduce the command pool size from 4096 to 4 2021-02-23 19:08:24 -03:00
vk_command_pool.h
vk_compute_pass.cpp astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00
vk_compute_pass.h renderer_vulkan: Accelerate ASTC decoding 2021-03-13 12:16:03 -05:00
vk_compute_pipeline.cpp
vk_compute_pipeline.h
vk_descriptor_pool.cpp
vk_descriptor_pool.h
vk_fence_manager.cpp
vk_fence_manager.h
vk_graphics_pipeline.cpp fixed_pipeline_cache: Use dirty flags to lazily update key 2021-02-13 17:44:47 -03:00
vk_graphics_pipeline.h
vk_master_semaphore.cpp
vk_master_semaphore.h vk_master_semaphore: Deduplicate atomic access within IsFree() 2021-04-12 09:41:55 -04:00
vk_pipeline_cache.cpp
vk_pipeline_cache.h
vk_query_cache.cpp
vk_query_cache.h
vk_rasterizer.cpp renderer_vulkan: Accelerate ASTC decoding 2021-03-13 12:16:03 -05:00
vk_rasterizer.h renderer_vulkan: Accelerate ASTC decoding 2021-03-13 12:16:03 -05:00
vk_resource_pool.cpp vk_resource_pool: Load GPU tick once and compare with it 2021-02-13 17:53:58 -03:00
vk_resource_pool.h vk_resource_pool: Load GPU tick once and compare with it 2021-02-13 17:53:58 -03:00
vk_scheduler.cpp
vk_scheduler.h
vk_shader_decompiler.cpp Review 1 2021-02-15 05:26:28 +00:00
vk_shader_decompiler.h
vk_shader_util.cpp
vk_shader_util.h
vk_staging_buffer_pool.cpp
vk_staging_buffer_pool.h
vk_state_tracker.cpp fixed_pipeline_cache: Use dirty flags to lazily update key 2021-02-13 17:44:47 -03:00
vk_state_tracker.h fixed_pipeline_cache: Use dirty flags to lazily update key 2021-02-13 17:44:47 -03:00
vk_stream_buffer.cpp
vk_stream_buffer.h
vk_swapchain.cpp renderer_vulkan: Check return value of AcquireNextImage 2021-04-11 09:27:50 +01:00
vk_swapchain.h renderer_vulkan: Check return value of AcquireNextImage 2021-04-11 09:27:50 +01:00
vk_texture_cache.cpp astc_decoder: Reimplement Layers 2021-03-13 12:16:03 -05:00
vk_texture_cache.h astc_decoder: Reimplement Layers 2021-03-13 12:16:03 -05:00
vk_update_descriptor.cpp vk_update_descriptor: Inline and improve code for binding buffers 2021-02-13 17:46:24 -03:00
vk_update_descriptor.h vk_update_descriptor: Inline and improve code for binding buffers 2021-02-13 17:46:24 -03:00