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![]() We keep track of the current instance and update an uniform in the shaders to let them know which instance they are. Instanced vertex arrays are not yet implemented. |
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.. | ||
fermi_2d.cpp | ||
fermi_2d.h | ||
maxwell_3d.cpp | ||
maxwell_3d.h | ||
maxwell_compute.cpp | ||
maxwell_compute.h | ||
maxwell_dma.cpp | ||
maxwell_dma.h | ||
shader_bytecode.h |