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		6a2efdda2f
		
	
	
	
	
		
			
			[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to b2eb103829
		
	
			
		
			
				
	
	
		
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			XML
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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| 
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| <!--
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| SPDX-FileCopyrightText: 2020 yuzu Emulator Project
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| SPDX-License-Identifier: GPL-2.0-or-later
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| -->
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| 
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| <assembly manifestVersion="1.0"
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|     xmlns="urn:schemas-microsoft-com:asm.v1"
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|     xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
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|   <asmv3:application>
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|     <asmv3:windowsSettings>
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|       <!-- Windows 7/8/8.1/10 -->
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|       <dpiAware
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|         xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
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|         true/pm
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|       </dpiAware>
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|       <!-- Windows 10, version 1607 or later -->
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|       <dpiAwareness
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|         xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">
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|         PerMonitorV2
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|       </dpiAwareness>
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|       <!-- Windows 10, version 1703 or later -->
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|       <gdiScaling
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|           xmlns="http://schemas.microsoft.com/SMI/2017/WindowsSettings">
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|         true
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|       </gdiScaling>
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|       <ws2:longPathAware
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|           xmlns:ws3="http://schemas.microsoft.com/SMI/2016/WindowsSettings">
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|         true
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|       </ws2:longPathAware>
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|     </asmv3:windowsSettings>
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|   </asmv3:application>
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|   <compatibility
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|       xmlns="urn:schemas-microsoft-com:compatibility.v1">
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|     <application>
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|       <!-- Windows 10 -->
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|       <supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
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|       <!-- Windows 8.1 -->
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|       <supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
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|       <!-- Windows 8 -->
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|       <supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
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|       <!-- Windows 7 -->
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|       <supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
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|     </application>
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|   </compatibility>
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|   <trustInfo
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|       xmlns="urn:schemas-microsoft-com:asm.v3">
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|     <security>
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|       <requestedPrivileges>
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|         <!--
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|           UAC settings:
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|           - app should run at same integrity level as calling process
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|           - app does not need to manipulate windows belonging to
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|             higher-integrity-level processes
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|           -->
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|         <requestedExecutionLevel
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|             level="asInvoker"
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|             uiAccess="false"
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|         />
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|       </requestedPrivileges>
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|     </security>
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|   </trustInfo>
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| </assembly>
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