Commit graph

34 commits

Author SHA1 Message Date
Zach Hilman
fe0071f8fa core: Port all current usages of Event to Readable/WritableEvent 2018-11-29 08:45:41 -05:00
Zach Hilman
efced53d38 am: Deglobalize software keyboard applet 2018-11-18 10:53:47 -05:00
Zach Hilman
1ebdafe073 am: Move IStorageAccessor to header and update backing buffer
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18 10:53:47 -05:00
Zach Hilman
7ee51622c4 am: Implement CreateTransferMemoryStorage
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-18 10:53:47 -05:00
MysticExile
da0f4cb242 Stubbed am:EnableApplicationCrashReport 2018-11-17 15:05:55 +01:00
David Marcec
22be70c387 Fixups 2018-11-07 20:12:27 +11:00
David Marcec
2848c8b088 Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
David Marcec
69140470d7 Stubbed home blocking
Needed by arms due to new hid rework
2018-10-20 00:01:10 +11:00
David Marcec
114ebea96f Implemented GetDefaultDisplayResolution 2018-09-19 01:10:16 +10:00
Lioncash
8a9b062587 hle/service: Default constructors and destructors in the cpp file where applicable
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.

The cause of the above mentioned non-obvious errors can be demonstrated
as follows:

------- Demonstrative example, if you know how the described error happens, skip forwards -------

Assume we have the following in the header, which we'll call "thing.h":

\#include <memory>

// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;

class Thing {
public:
    // assume no constructors or destructors are specified here,
    // or the constructors/destructors are defined as:
    //
    // Thing() = default;
    // ~Thing() = default;
    //

    // ... Some interface member functions would be defined here

private:
    std::shared_ptr<Object> obj;
};

If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:

1. Decrement the shared reference count of the object being pointed to,
   and if the reference count decrements to zero,

2. Free the Object instance's memory (aka deallocate the memory it's
   pointing to).

And so the compiler generates the code for the destructor doing this inside main.cpp.

Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.

Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.

---------------------- End example ----------------------------

Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 23:55:31 -04:00
David
f4b1df57e4 Added GetBootMode (#1107)
* Added GetBootMode

Used by homebrew

* Added enum for GetBootMode
2018-08-23 18:31:45 -04:00
greggameplayer
c19eaa2787 Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)
* Used by Mario Tennis Aces
2018-08-17 00:23:08 -04:00
greggameplayer
4c94d500df Implement GetDefaultDisplayResolutionChangeEvent
Require by Toki Tori and Toki Tori 2+
2018-08-16 23:25:54 +02:00
bunnei
5851753d2a am: Stub SetScreenShotImageOrientation.
- Used by Super Mario Odyssey.
2018-08-08 00:41:35 -04:00
Lioncash
e664bf00ed hle/service: Make constructors explicit where applicable
Prevents implicit construction and makes these lingering non-explicit
constructors consistent with the rest of the other classes in services.
2018-07-19 12:25:02 -04:00
bunnei
d240fb32da am: Stub out IApplicationFunctions::GetPseudoDeviceId. 2018-06-05 23:54:02 -04:00
bunnei
1597b12861 am: Implement ILibraryAppletCreator::CreateStorage. 2018-06-03 22:10:05 -04:00
bunnei
678ff27162 am: Stub IApplicationFunctions GetDisplayVersion. 2018-05-26 00:21:59 -04:00
greggameplayer
4201782cea Add & correct miscellaneous things (#470)
* add some InfoType

* correct OpenApplicationProxy cmd number

* add IDisplayController functions

* fix clang-format

* add more system languages
2018-05-25 22:31:54 -04:00
Hexagon12
e37fc58ae6 Stubs for QLaunch (#428)
* Stubs for QLaunch

* Wiped unrelated stuff

* Addressed comment

* Dropped GetPopFromGeneralChannelEvent
2018-05-07 11:27:30 -04:00
mailwl
8f256914fc Stub more functions 2018-02-22 17:28:15 +03:00
mailwl
9d6a03e6a3 Stub am::SetScreenShotPermission, and bsd::StartMonitoring functions 2018-02-22 13:04:23 +03:00
mailwl
ff9d0996a8 Service: stub some functions in am, audio, time, vi services 2018-02-07 15:11:17 +03:00
bunnei
de6bb17846 IApplicationFunctions: Stub out EnsureSaveData. 2018-02-05 20:58:11 -05:00
mailwl
e974ad29c7 Service/am: Add AppletAE service (#153)
* Add AppletAE, step 1: move common interfaces to am.h

* Add AppletAE, step 2
2018-02-02 13:03:40 -08:00
Subv
db5b2c0f0f AppletOE: Make ISelfController keep a reference to nvflinger.
It'll be needed when we implement CreateManagedDisplayLayer.
2018-01-22 13:46:36 -05:00
bunnei
182548ec86 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
bunnei
9ce5a90aa6 hle: Add service stubs for apm and appletOE. 2017-10-14 22:50:04 -04:00
bunnei
dd4ffef0a2 hle: Remove a large amount of 3ds-specific service code. 2017-10-10 17:32:14 -04:00
Lioncash
a8f59eab50 Update AM service function tables
Updated based off information from 3dbrew.
2016-12-07 20:55:59 -05:00
JamePeng
1cd0d7fcde update the code of AM service! (#1623) 2016-04-08 15:44:00 -04:00
Lioncash
c731d31b7c services: Get rid of unnecessary includes 2016-02-02 01:40:23 -05:00
Subv
13f93a0188 Services/AM: Stubbed am:app::GetNumContentInfos to return 0 results.
Named the service functions in am:app as per 3dbrew.

This fixes an illegal read loop in Steel Diver
2015-07-21 00:12:13 -05:00
purpasmart96
7933dbe6a0 Services: Continue separation of services into their own folders 2015-06-11 20:41:59 -07:00