bunnei
74407b1348
Merge pull request #7712 from bunnei/fix-thread-exit
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Accurately implement thread exit
2022-01-17 18:08:24 -08:00
bunnei
4e3c9cdde6
Merge pull request #7732 from v1993/patch-7
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kernel: remove no-op code
2022-01-17 15:37:16 -08:00
Mai M
2567283d86
Merge pull request #7728 from v1993/patch-4
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hid: fix std::transform call
2022-01-17 13:43:11 -05:00
Valeri
01852ee857
hle: remove no-op code
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Found by static analysis with PVS-Studio. Nobody seems to really know what was it doing there.
2022-01-17 13:51:12 +03:00
Valeri
8b3ea1258c
hid: fix std::transform call
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Found by static analysis with PVS-Studio.
2022-01-17 10:47:38 +03:00
Valeri
347574b398
Correct assignment source for rotations
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Found by static analysis with PVS-Studio
2022-01-17 10:40:41 +03:00
bunnei
d3702fe297
Merge pull request #7711 from bunnei/fix-service-thread-race-v2
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hle: kernel: Fix service_threads access to be thread safe V2.
2022-01-14 22:22:39 -08:00
bunnei
d87fc832f4
Merge pull request #7707 from german77/slow-update
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service/hid: Decrease motion update rate
2022-01-14 17:13:30 -08:00
bunnei
b52516263d
core: hle: kernel: KThread: Integrate with KWorkerTask and implement DoWorkerTaskImpl.
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- This is used to terminate a thread asynchronously after it has been exited.
- This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled.
- Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior.
2022-01-14 16:44:14 -08:00
bunnei
18969b5d8e
core: hle: kernel: KProcess: Integrate with KWorkerTask and add unimplemented DoWorkerTaskImpl.
2022-01-14 16:44:14 -08:00
bunnei
914431487b
core: hle: kernel: KThread: Replace Suspend with UpdateState & various updates.
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- This makes our implementations of these more closely match HOS.
2022-01-14 16:44:14 -08:00
bunnei
b6bf119a43
core: hle: kernel: Instantiate a kernel instance of KWorkerTaskManager.
2022-01-14 16:44:14 -08:00
bunnei
b722faaf7a
core: hle: kernel: Add KWorkerTask and KWorkerTaskManager.
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- These primitives are used to dispatch asynchronous kernel tasks from KThread and KProcess.
2022-01-14 16:43:59 -08:00
bunnei
fbab3dc017
hle: kernel: Fix service_threads access to be thread safe V2.
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- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock.
- With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves.
- Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
2022-01-14 16:02:57 -08:00
Mai M
8fb335ff3f
Merge pull request #7699 from bunnei/fix-service-thread-race
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hle: kernel: Fix service_threads access to be thread safe.
2022-01-14 00:46:16 -05:00
Mai M
0872f9ff89
Merge pull request #7698 from bunnei/mem-code-memory-updates
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Kernel Memory Updates (Part 2): SetProcessMemoryPermission, update permissions, and other minor changes.
2022-01-14 00:41:17 -05:00
bunnei
ef9186172f
hle: kernel: Fix service_threads access to be thread safe.
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- CreateServiceThread and ReleaseServiceThread can be accessed by different threads, uses a lock to make this thread safe.
- Fixes a rare crash in Pokemon Sword/Shield that can occur when a new service thread is being created while an old one is being destroyed.
2022-01-13 21:26:10 -08:00
bunnei
c8933c02cc
Merge pull request #7700 from german77/no-gyro
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core/hid: Reduce gyro threshold even more
2022-01-13 21:24:41 -08:00
Narr the Reg
01d886a3ba
service/hid: Decrease motion update rate
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Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
2022-01-12 22:55:33 -06:00
Narr the Reg
56ac40bfc4
core/hid: Reduce gyro threshold even more
2022-01-11 23:15:39 -06:00
bunnei
d45b65b4d9
hle: kernel: k_page_table: Update SetProcessMemoryPermission.
2022-01-11 16:28:11 -08:00
bunnei
7526489b8b
hle: service: ldr: UnmapCodeMemory BSS only when set.
2022-01-11 16:28:11 -08:00
bunnei
84a61db25b
hle: kernel: k_page_table: ReadAndWrite -> UserReadWrite.
2022-01-11 16:28:11 -08:00
bunnei
0942533d2f
hle: kernel: k_page_table: Rename *ProcessCodeMemory -> *CodeMemory.
2022-01-11 16:28:11 -08:00
bunnei
e2df1ad6a1
Merge pull request #7684 from bunnei/set-mem-perm-attr
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Kernel Memory Updates (Part 1): SetMemoryAttribute, and other minor changes.
2022-01-11 16:26:17 -08:00
bunnei
5d1080d2a8
Merge pull request #7633 from german77/hotkeys
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yuzu: Add controller hotkeys
2022-01-11 10:49:23 -08:00
bunnei
7f49c22fc4
Merge pull request #7682 from german77/udp_fix
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input_common: Fix UDP controller mappings
2022-01-08 13:41:39 -08:00
bunnei
b227426ae5
core: hle: kernel: svc: Updates to SetMemoryAttribute and SetMemoryPermission.
2022-01-08 12:18:14 -08:00
bunnei
090f1c400e
core: hle: kernel: k_page_table: Update CheckMemoryState.
2022-01-08 03:20:57 -08:00
german77
a52791af6b
yuzu: Use pad parameter to choose the correct controller
2022-01-07 16:56:36 -06:00
german77
353317f31e
yuzu: Add controller hotkeys
2022-01-06 21:26:05 -06:00
german77
06d840652f
core/hid: Add home and screenshot button support
2022-01-06 21:11:27 -06:00
german77
f333340a9c
core/hid: Set minimum gyro threshold
2022-01-06 20:05:59 -06:00
bunnei
ccfce4da6f
Merge pull request #7636 from vonchenplus/buffer_queue_query
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core:hle:service:nvflinger Implement few type in bufferqueue query method
2022-01-04 11:28:49 -08:00
ameerj
664fcdc64b
gpu: Add shut down method to synchronize threads before destruction
2022-01-03 20:47:26 -05:00
ameerj
8badb6f4a7
Revert "Merge pull request #7668 from ameerj/fence-stop-token"
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This reverts commit 5a612e9217
, reversing
changes made to 2e61bc3d51
.
2022-01-03 20:28:54 -05:00
bunnei
5a612e9217
Merge pull request #7668 from ameerj/fence-stop-token
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gpu: Use std::stop_token in WaitFence for VSync thread
2022-01-03 16:40:36 -08:00
bunnei
2e61bc3d51
Merge pull request #7664 from german77/fallback
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core/hid: Add fallback to fullkey controllers
2022-01-03 15:04:37 -08:00
ameerj
0585c60227
gpu: Use std::stop_token in WaitFence for VSync thread
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Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
2022-01-03 12:31:33 -05:00
Fernando S
dd9be795bf
Merge pull request #7648 from bunnei/thread-pinning
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core: hle: kernel: Implement thread pinning.
2022-01-03 02:01:26 +01:00
german77
0e9f010ed6
core/hid: Add fallback to fullkey controllers
2022-01-01 22:01:13 -06:00
bunnei
1b4fa1cba3
Merge pull request #7647 from german77/toad
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core/hid: Fix controller type validation
2021-12-30 16:54:35 -08:00
bunnei
b12695ddc4
core: hle: kernel: Implement thread pinning.
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- We largely had the mechanics in place for thread pinning, this change hooks these up.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp .
2021-12-30 15:50:45 -08:00
german77
5dab578691
core/hid: Fix controller type validation
2021-12-29 22:51:53 -06:00
Feng Chen
064470286d
Remove invalid assertion statement
2021-12-28 18:51:11 +08:00
Feng Chen
669cb21687
Implement few type in bufferqueue query method
2021-12-28 18:51:03 +08:00
bunnei
714dcea191
core: hle: kernel: Updated implementation of svcSetHeapSize.
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- Updates our svcSetHeapSize with latest HOS, furthermore allowing heap size to properly be extended/shrunk.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_set_heap_size.cpp .
2021-12-28 01:25:20 -08:00
bunnei
5217285536
Merge pull request #7621 from bunnei/set-mem-perm
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core: hle: kernel: Implement SetMemoryPermission.
2021-12-27 23:33:11 -08:00
bunnei
555481005d
core: hle: kernel: Implement SetMemoryPermission.
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- Not seen in any games yet, but validated with kernel tests.
2021-12-23 01:10:36 -08:00
bunnei
bc45d0fc1a
core: hle: kernel: KThread: X18 should be a cryptographically random number.
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- This was added with firmware 11.0.0 (https://switchbrew.org/wiki/11.0.0 ).
- X18 is OR'd by kernel with 1, to make sure it is odd.
2021-12-23 00:03:39 -08:00