Commit graph

135 commits

Author SHA1 Message Date
Jannik Vogel
f3efa5e031 Pica: Write GS registers
This adds the handlers for the geometry shader register writes which will call the functions from the previous commit to update registers for the GS.
2017-05-12 16:22:37 +02:00
Jannik Vogel
52c66441ab Pica: Write shader registers in functions
The commit after this one adds GS register writes, so this moves the VS handlers into functions so they can be re-used and extended more easily.
2017-05-12 16:22:37 +02:00
Yuri Kunde Schlesner
ddf23d4a2e VideoCore: Split regs.h inclusions 2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
55110e9361 VideoCore: Use union to index into Regs struct
Also remove some unused members.
2017-02-08 22:13:25 -08:00
Yuri Kunde Schlesner
a0b1957425 VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
90d220d1b3 VideoCore: Split geometry pipeline regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
1242f42a09 VideoCore: Split texturing regs from Regs struct 2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner
d3928b7f9a VideoCore: Split rasterizer regs from Regs struct 2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
dcdaff5ecc VideoCore: Split shader output writing from semantic loading 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
067b9b54bd VideoCore: Consistently use shader configuration to load attributes 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
e05770fec4 VideoCore: Use correct register for immediate mode attribute count 2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
a4a4b6408c VideoCore: Rename some types to more accurate names 2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
07b51a7da0 VideoCore: Change misleading register names
A few registers had names such as "count" or "number" when they actually
contained the maximum (that is, count - 1). This can easily lead to hard
to notice off by one errors.
2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
ab0b74b0f3 VideoCore/Shader: Move entry_point to SetupBatch 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
1994f1a6f2 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
c863fc36ce Shader: Remove OutputRegisters struct 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
73e7bc2592 VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
03d2b6aa89 VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
2771bde17a VideoCore/Shader: Extract input vertex loading code into function 2017-01-25 18:53:20 -08:00
bunnei
79b3a1a1e7 Merge pull request #2319 from yuriks/profile-scopes
VideoCore: Make profiling scope more representative
2016-12-21 13:33:49 -05:00
bunnei
a50f5b4746 Merge pull request #2318 from yuriks/trace-opt
VideoCore: Inline IsPicaTracing
2016-12-18 21:15:24 -05:00
Yuri Kunde Schlesner
7d4827f520 VideoCore/Shader: Extract DebugData out from UnitState 2016-12-16 00:16:25 -08:00
Yuri Kunde Schlesner
66efdff1a7 VideoCore: Make profiling scope more representative 2016-12-14 22:52:09 -08:00
Yuri Kunde Schlesner
eb75205231 VideoCore: Inline IsPicaTracing
Speeds up ALBW main menu slightly (~3%)
2016-12-14 22:06:40 -08:00
Yuri Kunde Schlesner
d8fc6ee91b VideoCore: Eliminate an unnecessary copy in the drawcall loop 2016-12-14 21:00:29 -08:00
Lioncash
b0ebdfae34 Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
Emmanuel Gil Peyrot
87d3afe635 GPU: Remove the broken frame_skip option.
Fixes #1960.
2016-11-27 21:19:56 +00:00
jphalimi
5a580171b6 Cache Vertices instead of Output registers (#2165)
This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator.
2016-11-23 23:10:34 -05:00
wwylele
1db648c247 Fix format error from #2195 2016-11-22 20:17:28 +02:00
Subv
9ee95ffbec GPU/CiTrace: Avoid calling GetTextures() when not necessary. 2016-11-19 19:27:00 -05:00
Ricardo de Almeida Gonzaga
07fdcf150d Fix typos 2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner
fa5d9d8266 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
1138ec0d49 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
1e4a5da9f4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
628ed4376a Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Jannik Vogel
0d7d513c54 Pica: Add fog state 2016-06-07 00:06:28 +02:00
bunnei
e88a0206f1 Merge pull request #1812 from JayFoxRox/refactor-shader
Retrieve shader result from new OutputRegisters-type
2016-05-31 18:12:56 -04:00
bunnei
cf069f5234 Merge pull request #1733 from lioncash/vert_loader
VertexLoader: Minor changes
2016-05-23 21:13:34 -04:00
Jannik Vogel
df3eeea302 Retrieve shader result from new OutputRegisters-type 2016-05-16 18:55:51 +02:00
Jannik Vogel
101eb11369 Move default_attributes into Pica state 2016-05-12 19:05:41 +02:00
Jannik Vogel
acfb5257dd Turn ShaderSetup into struct 2016-05-11 23:48:24 +02:00
Lioncash
561157d259 vertex_loader: Add constructors to facilitate immediate and two-step initialization 2016-05-08 23:03:32 -04:00
Jannik Vogel
db061e0568 Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation 2016-05-04 10:21:51 +02:00
Emmanuel Gil Peyrot
c39a267974 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
bunnei
df1d6ff8a1 Merge pull request #1730 from hrydgard/vertex-loader
* Remove late accesses to attribute_config

* Refactor: Extract VertexLoader from command_processor.cpp.

Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.

* Move "&" to their proper place, add missing includes and make some properly relative.

* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).

* Optimize the vertex loader, nearly doubling its speed.

* Debugger fix

* Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 09:42:47 -04:00
Yuri Kunde Schlesner
2396b01d5d Common: Remove section measurement from profiler (#1731)
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
Henrik Rydgard
9f1cffa3e9 Move and rename the MemoryAccesses class to MemoryAccessTracker. 2016-04-29 08:50:21 +02:00
Henrik Rydgard
b57bcfd528 Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached). 2016-04-28 20:17:35 +02:00
Henrik Rydgard
c1ee661492 Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
2016-04-28 19:05:55 +02:00
Henrik Rydgard
03f90e7dfd Remove late accesses to attribute_config 2016-04-28 18:07:34 +02:00