Lioncash
71b39d4b2e
yuzu/main: Move window title updating logic to its own function
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For similar reasons to the previous change, we move this to a single
function, so we don't need to duplicate the conversion logic in several
places within main.cpp.
2019-05-09 01:46:01 -04:00
Lioncash
79a52fce1d
yuzu/about_dialog: Specify string conversions explicitly
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Specifies the conversions explicitly to avoid implicit conversions from
const char* to QString. This makes it easier to disable implicit QString
conversions in the future.
In this case, the implicit conversion was technically wrong as well. The
implicit conversion treats the input strings as ASCII characters. This
would result in an incorrect conversion being performed in the rare case
a branch name was created with a non-ASCII Unicode character, likely
resulting in junk being displayed.
2019-05-09 01:18:37 -04:00
Lioncash
9231b30406
yuzu/compatdb: Remove unnecessary qualifiers
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Keeps the code consistent in regards to how the buttons are referred to.
2019-05-09 01:08:06 -04:00
Lioncash
ef2c91af80
src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
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The C++ standard allows constexpr variables declared with the extern
keyword to have external linkage. Previously MSVC wasn't abiding by
this. This just makes the compiler more standards compliant during
builds.
Given we currently don't make use of anything that would break by this,
this is safe to enable.
2019-05-07 14:06:22 -04:00
Lioncash
a13cb681bc
src/CMakeLists: Vertically order compilation flags
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Makes it much nicer to visually scan the options. This also starts the
flag descriptions from the same column for the same reason.
2019-05-07 14:05:48 -04:00
Lioncash
644ee565ff
core/memory: Remove unused FlushMode enum
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Recent changes to memory-related code resulted in this being unused, so
we can remove it.
2019-05-07 13:55:17 -04:00
Lioncash
6f759c1010
externals: Update dynarmic to master
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Better instruction support has been added since the last update.
2019-05-07 10:39:25 -04:00
Merry
9359cc790c
Merge pull request #2451 from lioncash/travis
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travis: Update to using Xcode 10.2
2019-05-07 15:36:13 +01:00
Lioncash
097039f39a
travis: Update to using Xcode 10.2
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Keeps the CI toolchain updated. This is also necessary for updating
dynarmic.
2019-05-07 06:40:30 -04:00
Rodrigo Locatti
8c2eab4a00
Merge pull request #2447 from lioncash/dtor
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core/frontend/emu_window: Make GraphicsContext's destructor virtual
2019-05-07 05:54:04 -03:00
Rodrigo Locatti
c3a54dbe3f
Merge pull request #2448 from lioncash/pragma
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common/zstd_compression: Remove #pragma once directive from source file
2019-05-07 05:51:37 -03:00
Rodrigo Locatti
6c862c7047
Merge pull request #2449 from lioncash/unused-var
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gl_rasterizer: Silence unused variable warnings
2019-05-07 05:50:59 -03:00
zhupengfei
19dec95663
core/telemetry_session: Only create the backend when we really need it
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The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
2019-05-04 19:45:48 +02:00
Lioncash
7af5216680
shader/decode/texture: Remove unused variable
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This isn't used anywhere, so we can get rid of it.
2019-05-04 02:10:38 -04:00
Lioncash
388da7095d
CMakeLists: Explicitly specify -Wall for the non-MSVC case
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Ensures that -Wall is always active as a compilation flag.
2019-05-04 02:06:56 -04:00
Lioncash
bf153808f6
gl_rasterizer: Silence unused variable warning
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Makes use of src, so it's not considered unused.
2019-05-04 02:00:17 -04:00
Lioncash
0f099b0fd3
common/zstd_compression: Remove #pragma once directive from source file
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Introduced in 2d755221e8
. This is only
necessary within header files.
2019-05-04 01:54:29 -04:00
Lioncash
6f1d39e2e5
core/frontend/emu_window: Make GraphicsContext's destructor virtual
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This class is used in a polymorphic context, so destruction of the
context will lead to undefined behavior if the destructor isn't virtual.
2019-05-04 01:47:38 -04:00
bunnei
16a8098f4a
Merge pull request #2408 from FearlessTobi/port-4215
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Port citra-emu/citra#4215 : "travis: Use Ninja for Travis builds"
2019-05-02 20:59:09 -04:00
Fernando Sahmkow
08f861a820
Refactors and name corrections.
2019-05-01 15:31:39 -04:00
Lioncash
f3a7682e43
service/audren_u: Handle variadic command buffers in GetWorkBufferSize()
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Also introduced in REV5 was a variable-size audio command buffer. This
also affects how the size of the work buffer should be determined, so we
can add handling for this as well.
Thankfully, no other alterations were made to how the work buffer size
is calculated in 7.0.0-8.0.0. There were indeed changes made to to how
some of the actual audio commands are generated though (particularly in
REV7), however they don't apply here.
2019-04-30 23:52:28 -04:00
Lioncash
f3f9929f02
service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize()
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Introduced in REV5. This is trivial to add support for, now that
everything isn't a mess of random magic constant values.
All this is, is a change in data type sizes as far as this function
cares.
2019-04-30 23:52:28 -04:00
Lioncash
6904141f18
service/audren_u: Clean up work buffer calculations
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"Unmagics" quite a few magic constants within this code, making it much
easier to understand. Particularly given this factors out specific
sections into their own self-contained lambda functions.
2019-04-30 23:51:59 -04:00
ReinUsesLisp
5e5eff2081
gl_shader_disk_cache: Skip stored shader variants instead of asserting
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Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
2019-05-01 00:36:11 -03:00
Fernando Sahmkow
aebe67fac7
Fix Layered ASTC Textures
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By adding the missing layer offset in ASTC compression.
2019-04-30 23:02:31 -04:00
Lioncash
32b833632b
loader/nso: Remove left-in debug pragma
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Unintentionally introduced in d6744d9b06
2019-04-30 22:55:53 -04:00
bunnei
c10edadf68
Merge pull request #2406 from FearlessTobi/port-3839
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Port citra-emu/citra#3839 : "travis: use prebuilt image"
2019-04-30 19:25:53 -04:00
bunnei
8ed38813a3
Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
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gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-30 19:24:01 -04:00
bunnei
c9a6cf792f
Merge pull request #2435 from ReinUsesLisp/misc-vc
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shader_ir: Miscellaneous fixes
2019-04-28 22:29:43 -04:00
bunnei
ea7ba8c6fe
Merge pull request #2412 from lioncash/system
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kernel/vm_manager: Remove usages of global system accessors
2019-04-28 22:27:14 -04:00
bunnei
673cfd89c1
Merge pull request #2322 from ReinUsesLisp/wswitch
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video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei
89bada4ac4
Merge pull request #2423 from FernandoS27/half-correct
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Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
2019-04-28 22:24:22 -04:00
Lioncash
73c7c9cb21
service/audctl: Update documentation comments to be relative to 8.0.0
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The state of these service calls are still the same in version 8.0.0.
2019-04-27 23:17:58 -04:00
ReinUsesLisp
5ea871b373
shader_ir: Move Sampler index entry in operand< to sort declarations
2019-04-26 01:13:05 -03:00
ReinUsesLisp
cd9e8ee0eb
shader_ir: Add missing entry to Sampler operand< comparison
2019-04-26 01:11:24 -03:00
ReinUsesLisp
6198b04557
shader_ir/texture: Fix sampler const buffer key shift
2019-04-26 01:09:29 -03:00
bunnei
5d81402331
Merge pull request #2416 from lioncash/wait
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kernel/svc: Clean up wait synchronization related functionality
2019-04-24 22:56:08 -04:00
bunnei
7deb029743
Merge pull request #2424 from FernandoS27/compat
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Allow picking a Compatibility Profile for OpenGL.
2019-04-24 22:54:27 -04:00
bunnei
b3171fe6b8
Merge pull request #2426 from FearlessTobi/port-4748
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Port citra-emu/citra#4748 : "Launch directly in Mac without terminal"
2019-04-24 22:53:48 -04:00
bunnei
39d7115730
Merge pull request #2228 from DarkLordZach/applet-manager-p1
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applets: Add AppletManager and implement PhotoViewer and Error applets
2019-04-24 22:53:21 -04:00
bunnei
9f4c46cf2b
Merge pull request #2404 from lioncash/unicode
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CMakeLists: Ensure we specify Unicode as the codepage on Windows
2019-04-24 22:51:17 -04:00
FreddyFunk
04c474b840
Re added new lines at the end of files
2019-04-23 23:19:28 +02:00
unknown
4dfccb1f21
gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard
2019-04-23 22:24:31 +02:00
unknown
5417aaca6d
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
2019-04-23 22:24:23 +02:00
unknown
f6568c07ac
gl_shader_disk_cache: Remove per shader compression
2019-04-23 21:40:01 +02:00
Fernando Sahmkow
3d37c4161a
Fixes and Corrections to DMA Engine
2019-04-23 15:28:18 -04:00
Hexagon12
ec60dec52b
Merge pull request #2422 from ReinUsesLisp/fixup-samplers
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gl_state: Fix samplers memory corruption
2019-04-23 18:30:35 +03:00
Hexagon12
b22f59f43c
Merge pull request #2425 from FernandoS27/y-direction
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Fix flipping on some games by applying Y direction register
2019-04-23 18:29:29 +03:00
Fernando Sahmkow
122b06d102
Add Swizzle Parameters to the DMA engine
2019-04-23 11:21:00 -04:00
Fernando Sahmkow
bcf4b19fca
Add Documentation Headers to all the GPU Engines
2019-04-23 08:44:52 -04:00