Commit graph

1364 commits

Author SHA1 Message Date
Sebastian Valle
ee244af2f4 Merge pull request #720 from Subv/getentrytype_root
Filesystem: Return EntryType::Directory for the root directory.
2018-07-19 15:23:32 -05:00
bunnei
1f2644b474 Merge pull request #712 from lioncash/fsp
fsp_srv: Misc individual changes
2018-07-19 12:31:33 -07:00
Subv
c1b5369f60 Filesystem: Return EntryType::Directory for the root directory.
It is unknown if this is correct behavior, but it makes sense and fixes a regression with Stardew Valley.
2018-07-19 13:11:09 -05:00
Lioncash
6fff93da5f fsp_srv: Remove unnecessary vector construction in IFile's Write() function
We can avoid constructing a std::vector here by simply passing a pointer
to the original data and the size of the copy we wish to perform to the
backend's Write() function instead, avoiding copying the data where it's
otherwise not needed.
2018-07-19 11:01:07 -04:00
Lioncash
45e747beaa fsp_srv: Remove unnecessary std::vector construction in IDirectory's Read() function
We were using a second std::vector as a buffer to convert another
std::vector's data into a byte sequence, however we can just use
pointers to the original data and use them directly with WriteBuffer,
which avoids copying the data at all into a separate std::vector.

We simply cast the pointers to u8* (which is allowed by the standard,
given std::uint8_t is an alias for unsigned char on platforms that we
support).
2018-07-19 10:46:54 -04:00
Lioncash
043ab179b5 filesystem: std::move VirtualDir instance in VfsDirectoryServiceWrapper's constructor
Avoids unnecessary atomic reference count incrementing and decrementing
2018-07-19 10:34:11 -04:00
Lioncash
7ab5eb948c filesystem: Use std::string's empty() function instead of comparing against a literal
This is simply a basic value check as opposed to potentially doing
string based operations (unlikely, but still, avoiding it is free).
2018-07-19 10:32:23 -04:00
Lioncash
9dccecb6b0 filesystem: Remove pragma disabling global optimizations
This was just an artifact missed during PR review.
2018-07-19 10:30:53 -04:00
Lioncash
b9758eeb2f fsp_srv: Make IStorage constructor explicit
Prevents implicit conversions.
2018-07-19 10:04:16 -04:00
Lioncash
c835e6f941 fsp_srv: Add missing includes
Gets rid of relying on indirect inclusions.
2018-07-19 10:03:17 -04:00
Lioncash
b4efdeb80b fsp_srv: Resolve sign-mismatch warnings in assertion comparisons 2018-07-19 09:58:32 -04:00
Lioncash
106207e2ca fsp_srv: Respect write length in Write()
Previously we were just copying the data whole-sale, even if the length
was less than the total data size. This effectively makes the
actual_data vector useless, which is likely not intended.

Instead, amend this to only copy the given length amount of data.

At the same time, we can avoid zeroing out the data before using it by
passing iterators to the constructor instead of a size.
2018-07-19 09:57:48 -04:00
bunnei
f6f77b403e Merge pull request #691 from lioncash/guard
service/prepo: Add missing header guard
2018-07-18 19:46:14 -07:00
Zach Hilman
82150bd5c1 Virtual Filesystem 2: Electric Boogaloo (#676)
* Virtual Filesystem

* Fix delete bug and documentate

* Review fixes + other stuff

* Fix puyo regression
2018-07-18 18:07:11 -07:00
Lioncash
26e188d074 service/prepo: Add missing header guard 2018-07-18 19:43:28 -04:00
Zach Hilman
03480ff436 Fill in more fields in TouchScreenEntryTouch 2018-07-18 16:33:11 -04:00
Zach Hilman
25becb080e Single touch support 2018-07-18 14:06:33 -04:00
bunnei
ad40c27409 vi: Change TransactionId::CancelBuffer to LOG_CRITICAL. 2018-07-17 22:47:35 -04:00
bunnei
3ff59a95d5 vi: Fix size for ListDisplays default display. 2018-07-17 22:18:14 -04:00
bunnei
42b866afc5 vi: Partially implement buffer crop parameters. 2018-07-17 20:13:17 -04:00
Zach Hilman
753d85fb0c General Filesystem and Save Data Fixes (#670) 2018-07-17 12:42:15 -07:00
bunnei
df66fadc12 nvflinger: Fix for BufferQueue event handling. 2018-07-17 00:26:23 -04:00
James Rowe
12e7a3065a HID: Update controllers less often 2018-07-15 13:47:41 -06:00
Subv
a4f321da14 Services/BSD: Corrected the return for StartMonitoring according to SwIPC. 2018-07-14 12:34:07 -05:00
David Marcec
0b2adb2672 We only need to alert for memory pool changes 2018-07-13 10:36:28 +10:00
David Marcec
761d44eea4 initialized voice status and unused sizes in the update data header 2018-07-13 10:35:44 +10:00
bunnei
9ce122e047 Merge pull request #648 from ogniK5377/no-net
Let games/application know that we're offline
2018-07-12 06:44:15 -07:00
David Marcec
7d5403fc89 Audout "Auto" functions
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12 16:57:31 +10:00
David Marcec
3fcb7978f0 Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAccepted
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-12 16:40:17 +10:00
bunnei
c2ade32fad Merge pull request #559 from Subv/mount_savedata
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-11 20:21:52 -07:00
bunnei
d613d8ee52 hid: Fix timestamps and controller type.
- This fixes user input in SMO.
2018-07-10 22:55:13 -04:00
David Marcec
bc85c649c1 NvOsGetConfigU32 production impl
Settings are only  used when RMOS_SET_PRODUCTION_MODE is set to 0.
If production mode is set, the error code 0x30006 is returned instead
2018-07-10 14:10:17 +10:00
bunnei
8924486715 nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips. 2018-07-08 17:01:46 -04:00
bunnei
0c22a8d514 Revert "Virtual Filesystem (#597)"
This reverts commit 12e9522b32.
2018-07-07 20:24:51 -07:00
Zach Hilman
12e9522b32 Virtual Filesystem (#597)
* Add VfsFile and VfsDirectory classes

* Finish abstract Vfs classes

* Implement RealVfsFile (computer fs backend)

* Finish RealVfsFile and RealVfsDirectory

* Finished OffsetVfsFile

* More changes

* Fix import paths

* Major refactor

* Remove double const

* Use experimental/filesystem or filesystem depending on compiler

* Port partition_filesystem

* More changes

* More Overhaul

* FSP_SRV fixes

* Fixes and testing

* Try to get filesystem to compile

* Filesystem on linux

* Remove std::filesystem and document/test

* Compile fixes

* Missing include

* Bug fixes

* Fixes

* Rename v_file and v_dir

* clang-format fix

* Rename NGLOG_* to LOG_*

* Most review changes

* Fix TODO

* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 -04:00
David
051040caaf Update AudioRenderer Voice Sections (#614)
* voice section updating

* fixed slight offset miscalculation

* fixed overflow
2018-07-03 13:09:10 -04:00
James Rowe
d74d2a77cb Update clang format 2018-07-02 21:45:47 -04:00
James Rowe
e159c550d8 Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
Subv
4c6cb7161a GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU. 2018-07-01 10:50:06 -05:00
Subv
a90bbff826 nvmap: Return the address of the nvmap object when Freeing it for the last time.
This behavior is confirmed by reverse engineering.
2018-07-01 10:48:50 -05:00
bunnei
9500a18c52 Merge pull request #588 from mailwl/hwopus
Service/Audio: add hwopus service, stub GetWorkBufferSize function
2018-06-27 21:57:21 -04:00
David
e4479c5b55 Send the correct RequestUpdateAudioRenderer revision in the output header (#587)
* We should be returning our revision instead of what is requested.

Hardware test on a 5.1.0 console

* Added sysversion comment
2018-06-25 10:34:41 -04:00
mailwl
5ffac05099 Service/Audio: add hwopus service, stub GetWorkBufferSize function 2018-06-25 16:44:17 +03:00
David
1a6e4c3a2e Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583)
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader

According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is

* oops

* AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23 20:46:29 -04:00
David
a86258dfc1 Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly

This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22 22:22:33 -04:00
mailwl
40eb06288c Service/Audio: update audren:u service 2018-06-21 10:26:24 +03:00
Subv
cb4ff57322 Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
greggameplayer
1092153a6a Implement GetAvailableLanguageCodes2 (#575)
* Implement GetAvailableLanguageCodes2

* Revert "Implement GetAvailableLanguageCodes2"

This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af.

* Implement GetAvailableLanguageCodes2

* Implement GetAvailableLanguageCodes2
2018-06-19 11:29:04 -04:00
Subv
62a67fbd0a Services/FS: Return the correct error code when trying to mount a nonexistent savedata. 2018-06-18 19:26:01 -05:00
Zach Hilman
3898d6b54c Narrow down filter of layout configs 2018-06-13 20:03:12 -04:00