Commit graph

222 commits

Author SHA1 Message Date
Lioncash
8c35c8c4a6 service: Make use of buffer element count helpers 2022-11-23 13:43:20 -05:00
Lioncash
a8b7993c88 audio_in/out_system: Pass Initialize members by value where applicable
applet_resource_user_id isn't actually modified and is just assigned to
a member variable, so this doesn't need to be a mutable reference.

Similarly, the device name itself isn't modified and is only moved. We
pass by value here, since we can still perform the move, but eliminate a
sneaky set of calls that can unintentionally destroy the original
string. Given how nested the calls are, it's good to get rid of this
potential vector for a use-after-move bug.
2022-10-26 11:21:48 -04:00
Kelebek1
2da6a39c19 Update audio_core for firmware 15.0.0 2022-10-19 06:16:15 +01:00
Liam
09777eea76 kernel: remove KWritableEvent 2022-10-12 20:29:29 -04:00
bunnei
f39b70a21b Merge pull request #8915 from vonchenplus/opus_multi_stream
core: implement HwOpus GetWorkBufferSizeForMultiStreamEx
2022-09-17 16:07:33 -07:00
FengChen
b85bd1b548 core: implement HwOpus GetWorkBufferSizeForMultiStreamEx 2022-09-17 00:28:56 +08:00
Lioncash
1747b5ae6c audio_device: Mark member functions as const where applicable
These member functions don't modify any internal state.
2022-09-15 09:06:17 -04:00
Lioncash
0f1024b334 audio_device: Make AudioDeviceName constructor constexpr
These are used as read-only arrays, so we can make the data read-only
and available at compile-time.

Now constructing an AudioDevice no longer needs to initialize some
tables
2022-09-15 09:03:40 -04:00
Kelebek1
15c4734b5b Implement AudRenU:RequestUpdateAuto, and use C descriptors when B reports as empty. 2022-08-24 18:14:21 +01:00
Kelebek1
be1f5f1d9f Project Andio 2022-07-22 01:11:32 +01:00
german77
c7890ebccc core: Replace all instances of ResultCode with Result 2022-06-26 20:21:37 -05:00
Morph
2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
bunnei
c91b912a07 hle: service: audio: Create a service thread where appropriate. 2022-04-02 01:24:30 -04:00
Lioncash
74a98a01de service/audio: Update audctl unknown function names 2022-01-21 15:50:38 -05:00
Morph
2b9afa4d56 general: Replace high_resolution_clock with steady_clock
On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
2021-12-02 14:20:43 -05:00
ameerj
d27abf5546 core: Remove unused includes 2021-11-03 21:42:57 -04:00
Morph
52fa30ab7d service: Reduce header include overhead 2021-10-07 13:32:21 -04:00
Morph
0f5f1ec430 service: Replace service event creation with ServiceContext::CreateEvent
The service context helps to manage all created events and allows us to close them upon destruction.
2021-10-01 23:38:59 -04:00
Morph
aee79cc758 Merge pull request #7018 from lat9nq/splat-stubs
audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
2021-09-28 22:06:11 -04:00
german77
b6af532687 service/audio: Update to 13.0.0 2021-09-26 19:49:09 -05:00
lat9nq
7fc8560939 audin_u: Return a buffer event in RegisterBufferEvent
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-09-15 16:38:12 -04:00
lat9nq
34c6afd6c1 audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
This also moves IAudioIn's definition to the header.

Required for Splatoon 2 LAN play.
2021-09-15 15:52:09 -04:00
Kelebek1
6089a29f54 Report 2 channels active. Fixes Tales of Vesperia's mono channel audio. 2021-07-06 18:52:49 +01:00
Kelebek1
07e637d8c6 Fix XC2/VOEZ crashing, add audio looping and a few misc fixes 2021-07-01 06:01:01 +01:00
Kelebek1
b46191d104 Decouple audio processing and run at variable rate
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping.

This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-27 15:58:07 +01:00
bunnei
2b36c8f843 hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size. 2021-06-26 00:38:08 -07:00
bunnei
3a6d12430c hle: service: hwopus: Implement GetWorkBufferSizeEx and OpenHardwareOpusDecoderEx.
- This is used by the latest update of Doom Eternal.
2021-06-24 18:25:37 -07:00
Kelebek1
5015541902 Implement audout GetAudioOutPlayedSampleCount
Used in Ninja Gaiden games.
2021-06-22 04:39:17 +01:00
Morph
c4d6d9dfd3 general: Replace RESULT_UNKNOWN with ResultUnknown
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Morph
7ebc38a6d1 general: Replace RESULT_SUCCESS with ResultSuccess
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Lioncash
eeae5217ba core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
bunnei
2a7b1c1424 audren 2021-05-11 10:24:53 -07:00
bunnei
617803fb5d hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject. 2021-05-05 16:40:51 -07:00
bunnei
9f82c577d0 hle: kernel: Ensure all kernel objects with KAutoObject are properly created. 2021-05-05 16:40:51 -07:00
bunnei
949231d69c hle: kernel: Migrate KEvent to KAutoObject. 2021-05-05 16:40:50 -07:00
Lioncash
15daa2cecd service: Resolve cases of member field shadowing
Now all that remains is for kernel code to be 'shadow-free' and then
-Wshadow can be turned into an error.
2021-05-04 04:38:38 -04:00
german77
8036ca4fbb codecctl: Use proper names 2021-04-08 19:40:24 -06:00
german77
1519c55628 audren_u: Use proper names 2021-04-08 19:40:24 -06:00
german77
0ca06b28d4 audren_a: Use proper names 2021-04-08 19:40:24 -06:00
german77
9b1779049d audrec_u: Use proper names, update to 12.x 2021-04-08 19:40:24 -06:00
german77
05901c6249 audrec_a: Use proper names 2021-04-08 19:40:24 -06:00
german77
68ffa689ef audout_u: Use proper names 2021-04-08 19:40:24 -06:00
german77
738c801cab audout_a: Use proper names 2021-04-08 19:40:24 -06:00
german77
b4837eae0e audin_u: Use proper names 2021-04-08 19:40:24 -06:00
german77
2c78946a1f audin_a: Use proper names 2021-04-08 19:40:24 -06:00
Morph
8e0af1dfc7 hwopus: Update to 12.x 2021-04-07 02:57:39 -04:00
bunnei
0508831455 hle: kernel: Reimplement KReadableEvent and KWritableEvent. 2021-02-05 14:03:32 -08:00
bunnei
80d0eb3bbd hle: kernel: Rename WritableEvent to KWritableEvent. 2021-02-05 14:00:36 -08:00
bunnei
284a4d9283 hle: kernel: Rename ReadableEvent to KReadableEvent. 2021-02-05 14:00:36 -08:00
Chloe Marcec
b467478dcf audout: FlushAudioOutBuffers
Fixes Devil May Cry
2021-01-24 19:13:34 +11:00