Lioncash
e609218c0f
input_engine: Simplify PreSet* family of functions
...
We can make use of try_emplace() to insert values only if they don't
already exist.
2021-12-13 10:18:04 -05:00
Lioncash
14f7f35957
input_engine: Avoid redundant map lookups
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We can use iterators to avoid looking up into maps twice in the getter
functions.
At the same time we can also avoid copying the ControllerData structs,
since they're 264 bytes in size.
2021-12-13 09:57:51 -05:00
Lioncash
f8db0a76af
input_engine: Iterate by reference rather than by value where applicable
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Avoids creating copies of several object instances (some of which being
over 100 bytes in size).
2021-12-13 09:57:51 -05:00
Lioncash
190cfc5997
input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
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Copies the BasicMotion instance once instead of twice.
2021-12-13 09:57:39 -05:00
Lioncash
e0e9f98fc6
input_engine: std::move InputIdentifier in SetCallback()
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Allows avoiding std::function allocations.
2021-12-13 09:23:23 -05:00
german77
30de38ee7f
kraken: Address comments from review
...
Fix compiler bug
2021-11-24 20:30:28 -06:00
german77
4736326a05
second commit lion review
2021-11-24 20:30:26 -06:00
german77
a8852024b6
settings: Fix Debug controller type options
2021-11-24 20:30:26 -06:00
german77
d1bac9024d
settings: Fix mouse and keyboard mappings
2021-11-24 20:30:25 -06:00
german77
312dd2fb89
input_common: Create input_engine
2021-11-24 20:30:22 -06:00