Pierre de La Morinerie 
								
							 
						 
						
							
							
							
							
								
							
							
								1c196456f0 
								
							 
						 
						
							
							
								
								Use regular uniform location  
							
							... 
							
							
							
							The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location ).
This fix the shader compilation on Intel HD 4000 (#1222 ). 
							
						 
						
							2015-11-25 11:56:11 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								9acdb1e7f2 
								
							 
						 
						
							
							
								
								FragShader: Use an UBO instead of several individual uniforms  
							
							
							
						 
						
							2015-11-18 21:03:56 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								b797ef4d9a 
								
							 
						 
						
							
							
								
								GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).  
							
							... 
							
							
							
							Related to #1170  
							
						 
						
							2015-11-09 21:16:11 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								705dd2b552 
								
							 
						 
						
							
							
								
								OpenGL: Log GL_KHR_debug messages we receive  
							
							... 
							
							
							
							This allows the driver to communicate errors, warnings and improvement
suggestions about our usage of the API. 
							
						 
						
							2015-10-24 02:30:51 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								b7b11eb5e7 
								
							 
						 
						
							
							
								
								gl_shader_gen: Use explicit locations for vertex shader attributes.  
							
							
							
						 
						
							2015-10-21 22:29:56 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								1eb1fd06d1 
								
							 
						 
						
							
							
								
								gl_shader_gen: Optimize code for AppendAlphaTestCondition.  
							
							... 
							
							
							
							- Also add a comment to AppendColorCombiner. 
							
						 
						
							2015-10-21 22:29:56 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								7bad07b3ef 
								
							 
						 
						
							
							
								
								gl_rasterizer: Define enum types for each vertex texcoord attribute.  
							
							
							
						 
						
							2015-10-21 21:59:47 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4175a09b7d 
								
							 
						 
						
							
							
								
								gl_shader_gen: Various cleanups to shader generation.  
							
							
							
						 
						
							2015-10-21 21:59:44 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								2fd9b1999f 
								
							 
						 
						
							
							
								
								gl_rasterizer: Use MMH3 hash for shader cache hey.  
							
							... 
							
							
							
							- Includes a check to confirm no hash collisions. 
							
						 
						
							2015-10-21 21:58:59 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								61b33d7266 
								
							 
						 
						
							
							
								
								gl_shader_gen: Require explicit uniform locations.  
							
							... 
							
							
							
							- Fixes uniform issue on AMD. 
							
						 
						
							2015-10-21 21:54:56 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								aa1dec1953 
								
							 
						 
						
							
							
								
								gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.  
							
							
							
						 
						
							2015-10-21 21:53:19 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								3ed0610e5d 
								
							 
						 
						
							
							
								
								gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).  
							
							
							
						 
						
							2015-10-21 21:53:18 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								e69743a943 
								
							 
						 
						
							
							
								
								gl_shader_gen: Fix bug where TEV stage outputs should be clamped.  
							
							
							
						 
						
							2015-10-21 21:53:18 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								589d3e2e20 
								
							 
						 
						
							
							
								
								gl_rasterizer: Add documentation to ShaderCacheKey.  
							
							
							
						 
						
							2015-10-21 21:53:17 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								06d9c2795c 
								
							 
						 
						
							
							
								
								gl_shader_gen: Add additional function documentation.  
							
							
							
						 
						
							2015-10-21 21:53:17 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								711a23b8ca 
								
							 
						 
						
							
							
								
								gl_shader_util: Cleanup header file + add docstring.  
							
							
							
						 
						
							2015-10-21 21:53:16 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								d8eca2f795 
								
							 
						 
						
							
							
								
								gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.  
							
							
							
						 
						
							2015-10-21 21:53:16 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								eefabd6b7d 
								
							 
						 
						
							
							
								
								renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.  
							
							
							
						 
						
							2015-10-21 21:53:14 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								44a1dcc088 
								
							 
						 
						
							
							
								
								gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.  
							
							
							
						 
						
							2015-10-21 21:53:05 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								05e11e151d 
								
							 
						 
						
							
							
								
								gl_shader_util: Use vec3 constants for AppendColorCombiner.  
							
							
							
						 
						
							2015-10-21 21:51:24 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								a81772552c 
								
							 
						 
						
							
							
								
								gl_rasterizer: Fix typo in uploading TEV const color uniforms.  
							
							
							
						 
						
							2015-10-21 21:51:24 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								9722d39bc5 
								
							 
						 
						
							
							
								
								gl_shader_util: Fix precision bug with alpha testing.  
							
							... 
							
							
							
							- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer. 
							
						 
						
							2015-10-21 21:51:23 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								8733dd568d 
								
							 
						 
						
							
							
								
								Initial implementation of fragment shader generation with caching.  
							
							
							
						 
						
							2015-10-21 21:51:23 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								b0c7762520 
								
							 
						 
						
							
							
								
								CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.  
							
							... 
							
							
							
							The LOG_* function itself already appends one. 
							
						 
						
							2015-10-09 22:14:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rohit Nirmal 
								
							 
						 
						
							
							
							
							
								
							
							
								c157d4ddd6 
								
							 
						 
						
							
							
								
								Silence -Wsign-compare warnings.  
							
							
							
						 
						
							2015-10-06 22:16:15 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Martin Lindhe 
								
							 
						 
						
							
							
							
							
								
							
							
								b36b9d6923 
								
							 
						 
						
							
							
								
								fix some xcode 7.0 warnings  
							
							
							
						 
						
							2015-09-29 23:11:09 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								08147474cb 
								
							 
						 
						
							
							
								
								general: Silence some warnings when using clang  
							
							
							
						 
						
							2015-09-16 08:51:53 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								2cd98a45cb 
								
							 
						 
						
							
							
								
								video_core: Reorganize headers  
							
							
							
						 
						
							2015-09-11 07:31:15 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								c95206abdd 
								
							 
						 
						
							
							
								
								video_core: Remove unnecessary includes from headers  
							
							
							
						 
						
							2015-09-11 00:10:03 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4d6cd8e7b4 
								
							 
						 
						
							
							
								
								Merge pull request  #1133  from lioncash/emplace-back  
							
							... 
							
							
							
							gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle 
							
						 
						
							2015-09-10 15:07:06 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								dc51bb8df1 
								
							 
						 
						
							
							
								
								Merge pull request  #1136  from lioncash/proto  
							
							... 
							
							
							
							renderer_opengl: Remove unimplemented function declaration 
							
						 
						
							2015-09-10 11:29:33 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								a56b8437e6 
								
							 
						 
						
							
							
								
								renderer_opengl: Remove unimplemented function declaration  
							
							
							
						 
						
							2015-09-10 10:45:44 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								1d7a9c8752 
								
							 
						 
						
							
							
								
								video_core: Remove unused variables  
							
							
							
						 
						
							2015-09-10 10:26:21 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								b69c9fd82b 
								
							 
						 
						
							
							
								
								gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle  
							
							
							
						 
						
							2015-09-10 00:20:30 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								964fa561c5 
								
							 
						 
						
							
							
								
								Shader JIT: Use SCALE constant from emitter  
							
							
							
						 
						
							2015-09-07 16:50:28 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								f588077bbb 
								
							 
						 
						
							
							
								
								Shader: Fix size_t to int casts of register offsets  
							
							
							
						 
						
							2015-09-07 16:50:28 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								7f9a9f1339 
								
							 
						 
						
							
							
								
								OpenGL: Use Sampler Objects to decouple sampler config from textures  
							
							... 
							
							
							
							Fixes  #978  
						
							2015-09-03 15:09:51 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								def0e7f71f 
								
							 
						 
						
							
							
								
								OpenGL: Remove ugly and endian-unsafe color pointer casts  
							
							
							
						 
						
							2015-09-03 15:09:51 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								efc72d0a4a 
								
							 
						 
						
							
							
								
								OpenGL: Add support for Sampler Objects to state tracker  
							
							
							
						 
						
							2015-09-03 15:09:50 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								2453064ccd 
								
							 
						 
						
							
							
								
								Merge pull request  #1087  from yuriks/opengl-glad  
							
							... 
							
							
							
							Replace the previous OpenGL loader with a glad-generated 3.3 one 
							
						 
						
							2015-09-03 15:07:01 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								43266c052e 
								
							 
						 
						
							
							
								
								Merge pull request  #1088  from aroulin/x64-emitter-abi-call  
							
							... 
							
							
							
							x64: Proper stack alignment in shader JIT function calls 
							
						 
						
							2015-09-02 08:46:58 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								7019a4eaeb 
								
							 
						 
						
							
							
								
								video_core: Fix format specifiers warnings  
							
							
							
						 
						
							2015-09-02 08:20:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								89a7c9068f 
								
							 
						 
						
							
							
								
								x64: Proper stack alignment in shader JIT function calls  
							
							... 
							
							
							
							Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files 
							
						 
						
							2015-09-01 23:39:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								c4eca8d513 
								
							 
						 
						
							
							
								
								Merge pull request  #1092  from Subv/vertex_offset  
							
							... 
							
							
							
							Pica: Add the vertex_offset register to the Pica registers map. 
							
						 
						
							2015-08-31 18:17:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								f747cb94de 
								
							 
						 
						
							
							
								
								Pica: Added the primitive_restart register (0x25f) to the registers map.  
							
							
							
						 
						
							2015-08-31 09:14:18 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								018d0f8c8f 
								
							 
						 
						
							
							
								
								Pica: Add the vertex_offset register to the Pica registers map.  
							
							
							
						 
						
							2015-08-31 07:02:30 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								36ef773fe7 
								
							 
						 
						
							
							
								
								Shader JIT: Fix SGE/SGEI NaN behavior  
							
							... 
							
							
							
							SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT 
							
						 
						
							2015-08-31 08:16:15 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								70363eec82 
								
							 
						 
						
							
							
								
								Merge pull request  #1059  from Subv/vertex_offset  
							
							... 
							
							
							
							GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET 
							
						 
						
							2015-08-30 17:12:33 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								ad61138359 
								
							 
						 
						
							
							
								
								GPU: Implemented register 0x22A.  
							
							... 
							
							
							
							This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering. 
							
						 
						
							2015-08-30 15:46:22 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								e5cc2e2ef0 
								
							 
						 
						
							
							
								
								Replace the previous OpenGL loader with a glad-generated 3.3 one  
							
							... 
							
							
							
							The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES. 
							
						 
						
							2015-08-30 08:45:56 -03:00