ReinUsesLisp
e933f0851a
gl_shader_decompiler: Implement R2P_IMM
2018-11-21 04:56:00 -03:00
ReinUsesLisp
5ca514e539
gl_shader_decompiler: Remove UNREACHABLE when setting RZ
2018-11-20 22:23:10 -03:00
ReinUsesLisp
6f4dcefc6a
gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable
2018-11-20 22:00:13 -03:00
bunnei
953c140eca
maxwell_3d: Initialize rasterizer color mask registers as enabled.
...
- Fixes rendering regression with Sonic Mania.
2018-11-20 19:58:06 -05:00
Markus Wick
ac59f51d23
shader_cache: Only lock covered instructions.
2018-11-20 21:58:31 +01:00
FernandoS27
76f57ab562
Implemented Fast Layered Copy
2018-11-19 19:51:13 -04:00
bunnei
e84cceb645
Merge pull request #1717 from FreddyFunk/swizzle-gob
...
textures/decoders: Replace magic numbers
2018-11-18 20:13:00 -08:00
bunnei
3418342724
Merge pull request #1693 from Tinob/master
...
Missing ogl states
2018-11-18 19:59:10 -08:00
Frederic L
d2dd9cfc1d
Eliminated unnessessary memory allocation and copy ( #1702 )
2018-11-18 19:53:03 -08:00
ReinUsesLisp
b39ae68211
gl_rasterizer: Remove default clip distance
2018-11-18 23:57:52 -03:00
Rodolfo Bogado
01a35d1e38
drop support for non separate alpha as it seems to cause issues in some games
2018-11-18 03:44:48 -03:00
Rodolfo Bogado
23a2acdf61
fix sampler configuration, thanks to Marcos for his investigation
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
8aaee278c2
small type fix
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
a6fbb1ec16
small fix for alphaToOne bit location
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
f53a271874
fix for gcc compilation
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
00ae363ad5
add AlphaToCoverage and AlphaToOne
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
bb20c5b8a0
add support for fragment_color_clamp
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
1c8c80f8dd
add missing MirrorOnceBorder support where supported
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
f97144ea95
set border color not depending on the wrap mode
...
only enable color mask for the first framebuffer id independent blending is disabled
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
b85b478d33
set default value for point size register
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
bcf804a44e
fix viewport and scissor behavior
2018-11-17 19:59:32 -03:00
Markus Wick
264030c070
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-17 14:28:54 +01:00
Frederic Laing
9d588877ef
textures/decoders: Replace magic numbers
2018-11-17 01:55:28 +01:00
bunnei
ff5709fde9
Merge pull request #1700 from FreddyFunk/cleanup
...
gl_rasterizer_chache: Minor cleanup
2018-11-16 07:07:30 -08:00
bunnei
9aca3fa66d
Merge pull request #1701 from FreddyFunk/decoders
...
textures/decoders: Minor cleanup
2018-11-16 07:07:11 -08:00
bunnei
31eccbbe10
Merge pull request #1676 from lioncash/warn
...
gl_state: Amend compilation warnings
2018-11-16 07:00:03 -08:00
Frederic Laing
8dcfc75e4e
textures/decoders: Minor cleanup
2018-11-15 21:04:17 +01:00
Frederic Laing
fc8fa005b7
gl_rasterizer_chache: Minor cleanup
2018-11-15 20:10:05 +01:00
bunnei
b9ab52797b
Merge pull request #1637 from FernandoS27/cache
...
Improved GPU Caches lookup Speed
2018-11-14 19:07:52 -08:00
bunnei
e111226bd0
Merge pull request #1662 from FreddyFunk/CopySurface-Optimization
...
gl_rasterizer_cache: CopySurface optimization
2018-11-13 18:58:12 -08:00
bunnei
a01739ecea
Merge pull request #1685 from lioncash/base
...
video_core/renderer_base: Remove GL include from the renderer base class files
2018-11-13 18:53:59 -08:00
Lioncash
583e1bd5eb
video_core/renderer_base: Remove GL include from the renderer base class files
...
Keeps the base class source files implementation-agnostic.
2018-11-13 14:38:13 -05:00
Frederic L
56a27afdea
gl_rasterizer: Minor cleanup
...
Minor code cleanup from unaddressed feedback in #1654
2018-11-13 14:07:23 +01:00
Lioncash
940b24a84b
gl_state: Amend compilation warnings
...
Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
2018-11-13 07:10:40 -05:00
bunnei
29af456174
Merge pull request #1628 from greggameplayer/Texture2DArray
...
Implement SurfaceTarget Texture2DArray
2018-11-12 21:13:47 -08:00
greggameplayer
ec188ec832
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
...
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei
3632616bdc
Merge pull request #1660 from Tinob/master
...
Map more missing opengl states
2018-11-11 19:58:16 -08:00
bunnei
847793a3a5
Merge pull request #1664 from FreddyFunk/cast2
...
gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
Rodolfo Bogado
2cd792b3cf
Use core extensions when available to set max anisotropic filtering level
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
32412d2a33
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
a7c68376fe
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
2018-11-11 16:31:00 -03:00
Rodolfo Bogado
6233b6b235
set sampler max lod, min lod, lod bias and max anisotropy
2018-11-11 16:31:00 -03:00
FernandoS27
2db82d4c09
Improved GPU Caches lookup Speed
2018-11-11 12:53:25 -04:00
bunnei
2a2bd024ed
Merge pull request #1669 from ReinUsesLisp/fixup-gs
...
gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
bunnei
3da5b93c2d
Merge pull request #1663 from lioncash/raster
...
rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei
6b6e7adc8a
Merge pull request #1648 from FernandoS27/texs-3-array
...
Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
bunnei
cceecc05e3
Merge pull request #1654 from degasus/dirty_flags
...
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
ReinUsesLisp
e915947a0a
gl_shader_decompiler: Guard out of bound geometry shader input reads
...
Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
Frederic Laing
e374638ff2
gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface
2018-11-08 16:50:09 +01:00
Frederic Laing
b1d82f91b8
gl_rasterizer: Fix compiler warnings
2018-11-08 13:33:30 +01:00