Commit graph

2918 commits

Author SHA1 Message Date
ReinUsesLisp
e933f0851a gl_shader_decompiler: Implement R2P_IMM 2018-11-21 04:56:00 -03:00
ReinUsesLisp
5ca514e539 gl_shader_decompiler: Remove UNREACHABLE when setting RZ 2018-11-20 22:23:10 -03:00
ReinUsesLisp
6f4dcefc6a gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable 2018-11-20 22:00:13 -03:00
bunnei
953c140eca maxwell_3d: Initialize rasterizer color mask registers as enabled.
- Fixes rendering regression with Sonic Mania.
2018-11-20 19:58:06 -05:00
Markus Wick
ac59f51d23 shader_cache: Only lock covered instructions. 2018-11-20 21:58:31 +01:00
FernandoS27
76f57ab562 Implemented Fast Layered Copy 2018-11-19 19:51:13 -04:00
bunnei
e84cceb645 Merge pull request #1717 from FreddyFunk/swizzle-gob
textures/decoders: Replace magic numbers
2018-11-18 20:13:00 -08:00
bunnei
3418342724 Merge pull request #1693 from Tinob/master
Missing ogl states
2018-11-18 19:59:10 -08:00
Frederic L
d2dd9cfc1d Eliminated unnessessary memory allocation and copy (#1702) 2018-11-18 19:53:03 -08:00
ReinUsesLisp
b39ae68211 gl_rasterizer: Remove default clip distance 2018-11-18 23:57:52 -03:00
Rodolfo Bogado
01a35d1e38 drop support for non separate alpha as it seems to cause issues in some games 2018-11-18 03:44:48 -03:00
Rodolfo Bogado
23a2acdf61 fix sampler configuration, thanks to Marcos for his investigation 2018-11-17 19:59:34 -03:00
Rodolfo Bogado
8aaee278c2 small type fix 2018-11-17 19:59:34 -03:00
Rodolfo Bogado
a6fbb1ec16 small fix for alphaToOne bit location 2018-11-17 19:59:34 -03:00
Rodolfo Bogado
f53a271874 fix for gcc compilation 2018-11-17 19:59:34 -03:00
Rodolfo Bogado
00ae363ad5 add AlphaToCoverage and AlphaToOne 2018-11-17 19:59:34 -03:00
Rodolfo Bogado
bb20c5b8a0 add support for fragment_color_clamp 2018-11-17 19:59:33 -03:00
Rodolfo Bogado
1c8c80f8dd add missing MirrorOnceBorder support where supported 2018-11-17 19:59:33 -03:00
Rodolfo Bogado
f97144ea95 set border color not depending on the wrap mode
only enable color mask for the first framebuffer id independent blending is disabled
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
b85b478d33 set default value for point size register 2018-11-17 19:59:33 -03:00
Rodolfo Bogado
bcf804a44e fix viewport and scissor behavior 2018-11-17 19:59:32 -03:00
Markus Wick
264030c070 gl_rasterizer: Skip VB upload if the state is clean. 2018-11-17 14:28:54 +01:00
Frederic Laing
9d588877ef textures/decoders: Replace magic numbers 2018-11-17 01:55:28 +01:00
bunnei
ff5709fde9 Merge pull request #1700 from FreddyFunk/cleanup
gl_rasterizer_chache: Minor cleanup
2018-11-16 07:07:30 -08:00
bunnei
9aca3fa66d Merge pull request #1701 from FreddyFunk/decoders
textures/decoders: Minor cleanup
2018-11-16 07:07:11 -08:00
bunnei
31eccbbe10 Merge pull request #1676 from lioncash/warn
gl_state: Amend compilation warnings
2018-11-16 07:00:03 -08:00
Frederic Laing
8dcfc75e4e textures/decoders: Minor cleanup 2018-11-15 21:04:17 +01:00
Frederic Laing
fc8fa005b7 gl_rasterizer_chache: Minor cleanup 2018-11-15 20:10:05 +01:00
bunnei
b9ab52797b Merge pull request #1637 from FernandoS27/cache
Improved GPU Caches lookup Speed
2018-11-14 19:07:52 -08:00
bunnei
e111226bd0 Merge pull request #1662 from FreddyFunk/CopySurface-Optimization
gl_rasterizer_cache: CopySurface optimization
2018-11-13 18:58:12 -08:00
bunnei
a01739ecea Merge pull request #1685 from lioncash/base
video_core/renderer_base: Remove GL include from the renderer base class files
2018-11-13 18:53:59 -08:00
Lioncash
583e1bd5eb video_core/renderer_base: Remove GL include from the renderer base class files
Keeps the base class source files implementation-agnostic.
2018-11-13 14:38:13 -05:00
Frederic L
56a27afdea gl_rasterizer: Minor cleanup
Minor code cleanup from unaddressed feedback in #1654
2018-11-13 14:07:23 +01:00
Lioncash
940b24a84b gl_state: Amend compilation warnings
Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
2018-11-13 07:10:40 -05:00
bunnei
29af456174 Merge pull request #1628 from greggameplayer/Texture2DArray
Implement SurfaceTarget Texture2DArray
2018-11-12 21:13:47 -08:00
greggameplayer
ec188ec832 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )

* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei
3632616bdc Merge pull request #1660 from Tinob/master
Map more missing opengl states
2018-11-11 19:58:16 -08:00
bunnei
847793a3a5 Merge pull request #1664 from FreddyFunk/cast2
gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
Rodolfo Bogado
2cd792b3cf Use core extensions when available to set max anisotropic filtering level 2018-11-11 16:36:53 -03:00
Rodolfo Bogado
32412d2a33 Improve state management by splitting some of the states id separated function to avoid a full apply overhead 2018-11-11 16:36:53 -03:00
Rodolfo Bogado
a7c68376fe Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 2018-11-11 16:31:00 -03:00
Rodolfo Bogado
6233b6b235 set sampler max lod, min lod, lod bias and max anisotropy 2018-11-11 16:31:00 -03:00
FernandoS27
2db82d4c09 Improved GPU Caches lookup Speed 2018-11-11 12:53:25 -04:00
bunnei
2a2bd024ed Merge pull request #1669 from ReinUsesLisp/fixup-gs
gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
bunnei
3da5b93c2d Merge pull request #1663 from lioncash/raster
rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei
6b6e7adc8a Merge pull request #1648 from FernandoS27/texs-3-array
Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
bunnei
cceecc05e3 Merge pull request #1654 from degasus/dirty_flags
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
ReinUsesLisp
e915947a0a gl_shader_decompiler: Guard out of bound geometry shader input reads
Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
Frederic Laing
e374638ff2 gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface 2018-11-08 16:50:09 +01:00
Frederic Laing
b1d82f91b8 gl_rasterizer: Fix compiler warnings 2018-11-08 13:33:30 +01:00