Fernando Sahmkow
66035b1641
RasterizerCache: Correct documentation.
2020-05-09 21:03:39 -04:00
Fernando Sahmkow
a14e93d0ba
VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.
2020-05-09 19:25:29 -04:00
Fernando Sahmkow
02f2fa510d
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
Fernando Sahmkow
e4fa20d3e3
rasterizer_cache: Protect inherited caches from submission level
2019-07-01 04:32:01 -04:00
Hexagon12
9543443e89
Merge pull request #2452 from FernandoS27/raster-cache-fix
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Correct possible error on Rasterizer Caches
2019-05-19 16:00:44 +01:00
Fernando Sahmkow
ce5862c505
Correct possible error on Rasterizer Caches
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There was a weird bug that could happen if the object died directly and
the cache address wasn't stored.
2019-05-07 12:33:10 -04:00
Fernando Sahmkow
5f431ebec9
RasterizerCache Redesign: Flush
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flushing is now responsability of children caches instead of the cache
object. This change will allow the specific cache to pass extra
parameters on flushing and will allow more flexibility.
2019-04-19 20:44:56 -04:00
Lioncash
eb88e9d088
general: Use deducation guides for std::lock_guard and std::unique_lock
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Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-01 12:53:47 -04:00
Lioncash
e2256a1d54
video_core: Amend constructor initializer list order where applicable
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Specifies the members in the same order that initialization would take
place in.
This also silences -Wreorder warnings.
2019-03-27 12:37:53 -04:00
bunnei
6c61263b5c
Revert "Devirtualize Register/Unregister and use a wrapper instead."
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- Fixes graphical issues from transitions in Super Mario Odyssey.
2019-03-21 21:56:56 -04:00
bunnei
7fccfc3ee7
gpu: Use host address for caching instead of guest address.
2019-03-14 22:34:42 -04:00
Fernando Sahmkow
6c290d747b
Devirtualize Register/Unregister and use a wrapper instead.
2019-02-27 21:58:50 -04:00
Fernando Sahmkow
25d0fe7875
rasterizer_cache: Expose FlushObject to Child classes and allow redefining of Register and Unregister
2019-02-27 21:57:33 -04:00
FernandoS27
2db82d4c09
Improved GPU Caches lookup Speed
2018-11-11 12:53:25 -04:00
bunnei
3da5b93c2d
Merge pull request #1663 from lioncash/raster
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rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
Lioncash
b182af1e9b
rasterizer_cache: Remove reliance on the System singleton
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Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
Lioncash
8280ddfd1c
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
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Ensures that destruction will always do the right thing in any context.
2018-11-08 00:31:39 -05:00
bunnei
b1c31be284
config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
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- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16 17:02:29 -04:00
bunnei
b3ee8ceca5
rasterizer_cache: Refactor to support in-order flushing.
2018-10-16 16:51:53 -04:00
bunnei
5084ec9509
gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.
2018-10-16 11:31:02 -04:00
bunnei
a8c8207341
rasterizer_cache: Reintroduce method for flushing.
2018-10-16 11:31:00 -04:00
Lioncash
84f855a61d
core/core: Replace includes with forward declarations where applicable
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The follow-up to 88597535d6
, which
replaces most of the includes in the core header with forward declarations.
This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.
This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00
bunnei
8fea1eb1f8
rasterizer_cache: Use boost::interval_map for a more accurate cache.
2018-08-31 13:07:28 -04:00
bunnei
d190b46a38
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
2018-08-31 13:07:27 -04:00
bunnei
3a96e40e8a
gl_rasterizer: Fix issues with the rasterizer cache.
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- Use a single cached page map.
- Fix calculation of ending page.
2018-08-31 13:07:27 -04:00
bunnei
3e58cfc5e6
video_core: Add RasterizerCache class for common cache management code.
2018-08-27 18:26:45 -04:00